Minecraft Update 2.42 Chips Out for The Wild Update 1.19.0 This June 7

Set your sights for journey, wander aimlessly, or hunt down one thing new in The Wild Update!

  • Tread fastidiously within the deep darkish or danger waking a warden
  • Climb to the highest of a mangrove tree and leap by the swamps with Frogs
  • Find allays to assist collect objects
  • Added a number of new music tracks to get pleasure from throughout gameplay
  • Fixed over 40 bugs, points, and parity modifications

Please proceed to upvote and report any new bugs at bugs.mojang.com and depart us your suggestions at aka.ms/WildUpdateFeedback.

Note: Players on Nintendo Switch will see this replace as model 1.19.1.

New Features:

Deep Dark

  • In the depths of the Overworld, one can find one of many scariest biomes in all of Minecraft. Buried undergound, particularly on the backside of mountainous areas, this space is crammed with sculk blocks, historical constructions, loot chests, and one, single, solitary mob. To navigate the deep darkish, you must sneak, use Silk Touch, and above all else – don’t wake the warden!


  • The solely mob that spawns within the deep darkish is none apart from the warden. The warden will solely make an look if its slumber is disturbed, which implies that courageous explorers should sneak round very quietly. Quick actions danger setting off a sculk sensor that set off a sculk shrieker. If you’ve gotten the misfortune of listening to it pierce by the silent shroud of the deep darkish, it’s time to get out. Even although the warden can’t see, this doesn’t sluggish it down however works to its benefit. The warden can sniff out any intruders and makes use of vibrations to detect their actual location.

Sculk Blocks

  • There are 5 various kinds of sculk blocks to be discovered within the deep darkish. If you wish to mine them, you will want to remain stealthy and use Silk Touch. The sculk block is a superb ornamental block due to its atmospheric glow. The sculk sensor is a redstone block that detects vibrations, so stroll fastidiously or use a wool block to muffle your steps. The sculk catalyst spreads sculk round it and sculk veins generate round patches of sculk that spawn from the sculk catalyst. Finally, the sculk shrieker is presumably probably the most harmful block of all since it’ll summon the warden in the event you’re not cautious!

Recovery Compass and Echo Shards

  • The restoration compass is the answer for discovering the best way again to the final location you died. Loot chests in historical cities to find echo shards and craft one for your self!

Mangrove Swamp Biome

  • Towering timber, huge roots, small saplings, and muddy terrain make up the brand new mangrove swamps. Found in areas with excessive temperatures and excessive humidity, this new swamp additionally introduces mangrove timber and dust blocks, bringing a variety of recent supplies to craft builds impressed by the great thing about the Overworld!

Mangrove Trees/Wood

  • Mangrove timber introduce a brand-new kind of wooden block to construct with, the logs may be crafted into planks, stairs, buttons, slabs, fences, doorways, indicators, and strain plates. You may craft with the mangrove tree’s leaves, roots, and small saplings referred to as propagules!

Mud Blocks

  • Mud may be discovered throughout mangrove swamps and crafted with wheat into packed mud! Use it to craft a wide range of mud brick blocks together with stairs, slabs, and partitions. This block can be renewable by utilizing a water bottle on filth, so there is no such thing as a danger of operating out of mud. Placing Mud above a block that has pointed dripstone beneath will finally flip the mud block into clay!

Frogs and Tadpoles

  • Frogs feed on small slimes, breathe on land and in water, and lay eggs referred to as frogspawn. The eggs will hatch and switch into tadpoles, making this the primary mob that isn’t bred from a smaller model of itself! There are three differing types to find – temperate frogs, heat frogs, and chilly frogs – so getting your palms on all three means that you will want to journey by the Overworld!

Froglight Blocks

  • These luminous blocks are available three completely different variants relying on which frog kind produces it. If you wish to gentle up your base with ochre, verdant, or pearlescent froglights, you will want to determine a technique to feed a frog a really small magma dice!


  • The winner of the Minecraft Live 2021 Mob Vote is flying into Minecraft! Instantly recognizable by its luminous blue sheen, you received’t lose this mob as soon as you discover it. Hand it an merchandise and it’ll decide up matching objects it finds on the planet. It loves music and can drop objects if it hears a be aware block taking part in close by. The allay spawns in pillager outposts and woodland mansions and is ready for you to set it free!

Boat in Chest

  • The Wild Update makes it attainable for you to craft a ship with a chest on it, which is handy since there are many new blocks to carry again out of your new adventures!

Goat Horn

  • Dropped by goats that ram into laborious blocks and can be utilized to make a wide range of sounds! Can you discover all eight variants?

New Music

  • Added new music by Lena Raine and Samuel Åberg
  • Music Disc 5
    • Unlike different discs, it could possibly solely be obtained by discovering and crafting 9 disc fragments collectively
    • These disc fragments may be discovered hardly ever in historical metropolis chests
  • Mobile gamers: To hear the brand new music, you will want to obtain the up to date Minecraft Original Music Pack, out there FREE from Marketplace

New Achievements

  • It Spreads – Kill a mob subsequent to a catalyst
  • Birthday Song – Have an Allay drop a cake at a be aware block
  • With Our Powers Combined! – Have all 3 froglights in your stock
  • Sneak 100 – Sneaking subsequent to a Sculk Sensor with out triggering it

Vanilla Parity:


  • Fixed a difficulty inflicting child Llamas to fireplace llama spit from above their head (MCPE-144948)
  • Mirrored the Spider’s left legs (MCPE-152927)


  • Updated Boat merchandise icon textures to make them per Java Edition (MCPE-153353)


  • Fences and Walls now not connect with Bells and Brewing Stands (MCPE-152757)
  • Fixed a bug the place the Brewing Stand’s arms textures didn’t contact the bottom (MCPE-152932)
  • Moved the Brewing Stand’s base UVs and up to date the bottom texture
  • Fixed the Brewing Stand’s arms rotation
  • Created a greater transition between the End Portal Frame facet texture and the End Stone (MCPE-152930)
  • Removed unused pixels within the End Rod texture (MCPE-152929)
  • Updated the Mycelium’s facet texture to match different dirt-based textures (MCPE-152928)
  • Fixed Light Blocks being destroyable from inside whereas underwater (MCPE-148393)

Wandering Trader

  • The Wandering Trader now not opens or closes doorways (MCPE-113452)
  • The Wandering Trader now randomly strikes round (MCPE-45756)
  • The Wandering Trader now matches Java Edition’s ingesting sounds (MCPE-47057)
  • The Wandering Trader now has disappear/reappear sound results when gaining/shedding Invisibility
  • The Wandering Trader can now be named with a Name Tag (this won’t forestall it from despawning)


  • Shulkers are actually fireplace immune (MCPE-33236)
  • Shulkers now stay in upright place in autos (MCPE-115269)
  • Shulkers now not fail to spawn when there’s one other Shulker at relative unfavorable y and x axis

Spectator Mode (Experimental):

Our preliminary implementation of Spectator Mode won’t embrace each function out there within the Java Edition (equivalent to “mob view”, velocity management, and so on.), now we have chosen to concentrate on the elements of spectator mode that we hope can be most helpful. We want to hear about bugs you’ve gotten discovered with the options which are included at present, and it’s possible you’ll now report these at bugs.mojang.com in the event that they haven’t been reported already. Any extra parity breaks, function requests, or strategies for what so as to add subsequent needs to be made by (*7*).

What’s Currently in Scope

Enabling and Disabling

Players can swap to and from Spectator utilizing the Settings Menu and the ‘/gamemode spectator’ command, if cheats are enabled. Player stock, well being, held objects and so on are unchanged when switching into spectator mode after which out once more


  • Spectators are at all times flying and can’t change into grounded
    • (For this model we won’t try motion parity with Java version, however could do extra on this space later)

World Interactions

  • Spectators move by stable blocks and entities with none collisions
  • Spectators can see out of stable objects
  • Spectators usually are not affected by any in-game blocks, mobs, objects, portals, or results and can’t take harm
  • Portals at present have an effect on spectators, however it is a bug we intend to repair sooner or later
  • Spectators can not use objects or work together with blocks or mobs (for instance, they can not assault, feed, mount, or commerce with mobs)
  • Spectators can not open their stock or work together with block UIs like chests (This isn’t in parity with Java but)
    • Currently spectators that die drop their stock, it is a recognized concern that we wish to deal with

User Interface

  • Spectators have a diminished HUD that doesn’t present the crosshair, hotbar, XP, well being, starvation or armor

Visibility and Rendering

  • Spectators can’t be seen by mobs or different gamers besides different spectators
  • Spectators seem as a clear floating head (to those that can see them). The physique, arms, legs, armor and held objects usually are not rendered.
    • Currently the transparency doesn’t work accurately for all pores and skin choice varieties, it is a recognized concern
  • When taking part in in first individual, spectators don’t see their arm or held merchandise


  • Spectators generate chunks as regular (This isn’t in parity with Java but)
  • Spectators don’t trigger mobs to spawn

Spectator Bug Fixes:

  • Custom enter mapping for Spectator Mode added
  • Spectators are actually unable to assault
  • Spectators are actually unable to construct
  • Spectators are actually unable to drop objects
  • Spectators are actually unable to make use of objects
  • Spectators are actually unable to open stock
  • Spectators are actually unable to work together with the world by enter
  • Spectators are actually unable to work together with chests or different container UI
  • Spectators now not fly slowly when getting into Spectator Mode from floor
  • Players enter noclip and flying when enabling Spectator Mode
  • Players cease driving, utilizing objects, sleeping, and gliding when getting into Spectator Mode
  • Double-jump now not breaks Spectator Mode


Performance / Stability

  • Fixed a number of crashes that might happen throughout gameplay
  • Fixed a crash that might happen throughout splitscreen play
  • Fixed a crash that might happen when lightning hits a Lightning Rod in sure situations
  • Fixed a number of crashes that might happen on some Marketplace worlds
  • Fixed a crash that might happen when gamers are battling one another and each gamers are sporting Thorns enchanted Armor (MCPE-153593)
  • Fixed a crash that might happen when gamers died whereas affected by Wither
  • Fixed a crash which might happen when buying and selling with a Villager that final traded with a disconnected participant
  • Fixed a crash that may sometimes happen in Villages on iOS
  • Cleaned up leftover biome/block/gentle reminiscence when leaving a world
  • Fixed a difficulty that induced Marketplace downloads to get caught in queue (MCPE-54531)
  • Fixed being unable to edit characters within the Dressing Room on Nintendo Switch (MCPE-156209)


  • Fixed a difficulty that induced the participant to take fall harm after getting right into a Bed whereas falling (MCPE-153122)
  • Fixed concern the place the Invert Y Axis setting was not working accurately with contact controls
  • The participant can now slide from motion instructions to leap and never get interrupted when leap and sneak are swapped on ‘Classic’ contact controls (MCPE-151149)

World Generation

  • Several enhancements to stage chunk mixing


  • Mobs don’t get caught into open Trapdoors anymore (MCPE-154106)
  • Fixed a difficulty inflicting the Parrot’s head to at all times face the participant whereas driving the participant. We couldn’t deal with the fixed staring (MCPE-152510)
  • Villagers will now not start sleeping whereas driving one thing close to a Bed
  • Illagers are actually allowed emigrate to different villages and progress raids (MCPE-151310)
  • Trader Llamas can now breed after being fed Hay Bales
  • Trader Llamas will now not be persistent after being unleashed from the Wandering Trader (MCPE-102302)


  • Fixed a bug the place End Crystal beams would level far above their goal blocks
  • Blocks affected by gravity now fall accurately on replaceable blocks (MCPE-152937)
  • Slabs can as soon as once more be positioned repeatedly (MCPE-151887)
  • Torches can now not be positioned on Bells


  • Fixed incorrect names for White Dye, Black Dye, Brown Dye, and Blue Dye (MCPE-153522)
  • Fixed a bug the place an undamaged instrument, equivalent to Pickaxe, when name-changed on an Anvil, would fail to work accurately when used for the primary time (MCPE-152637)
  • The recipes for Minecart with Chest/Hopper/TNT are actually shapeless
  • Fixed a bug the place the Trident, Bow, Spyglass and Crossbow wouldn’t render when picked up by a Fox (MCPE-135346)
  • Fixed a bug inflicting z-fighting to happen on backside of participant’s head whereas sporting a Skull (MCPE-149125)
  • Each Minecart variant (Chest/Hopper/TNT) drops itself as a single merchandise when damaged, as a substitute of splitting into two objects (equivalent to Chest and Minecart)


  • Fixed a difficulty that induced Leads to render on prime of Glass (MCPE-145764)
  • Fixed a bug inflicting the hearth animation to flicker when the participant is standing in a Lava Cauldron whereas in Creative mode (MCPE-148999)
  • Fixed a difficulty that might trigger extreme visible glitches when utilizing emotes greater than as soon as (MCPE-155049)
  • Fixed graphical corruption points on Android units (MCPE-155509)

User Interface

  • Minor modifications have been made for Xbox gamers when switching accounts whereas the sport is open. See this article for particulars
  • Shift-clicking objects will as soon as once more mix objects of identical kind right into a stack (MCPE-153992)
  • Added settings to vary period of notifications
  • The “Submit Feedback” button is now described as a hyperlink by Text-To-Speech
  • Added acceptable messaging when there is no such thing as a web connection on Xbox units
  • Fixed enchantment possibility on Pocket UI Profile not being displayed
  • Fixed a bug the place objects could possibly be dropped by clicking at midnight grey space of the left facet of participant stock when utilizing Furnace, Blast Furnace, Smoker, Enchant Table, Grindstone, Brewing Stand, Anvil, Beacon, and Smithing Table
  • Players can now check in with a QR code on Nintendo Switch and PlayStation consoles
  • Featured Servers message textual content is now not centered
  • “Controller misplaced connection” immediate will now be proven after the world era display if a controller was disconnected whereas on that display

Technical Updates:

Updated Add-On Template Packs

  • Updated Add-On templates for 1.19.0 with new sources, behaviors, and documentation, can be found to obtain at aka.ms/MCAddonPacks

Performance / Stability

  • Fixed a crash when loading a Behavior Pack with non-JSON object in entity parts, component_groups, and “add”/”take away” occasions (MCPE-151377MCPE-151380)
  • Fixed a crash that might happen when making an attempt to render blocks that depend on biome knowledge
  • Fixed a crash when making an attempt to entry a null entity
  • Fixed a crash in variant associated to thrown potions and invalid potion IDs
  • Avoid crashes on sure units when parsing Molang expressions with many OR or AND operators


  • Volume cases are actually saved on the planet, persisting between play periods
  • Limit path strings and localized ID strings in data-driven blocks to 256 characters
  • Limit the size of crafting tag strings in CraftingTablePart to 64 characters
  • Limit the variety of parts within the material_instancesdiscipline of the BlockMaterialsInstancesComponent to 64
  • Limit the variety of parts within the conditionsand block_filter fields of the BlockPlacementFieldComponent to 64
  • Updated documentation for originand measurement fields of the minecraft:block_collision and minecraft:aim_collision parts
  • Set stack restrict for brewing station end result slot to 1, as to keep away from getting enter stacks being overwritten when the brew is full
  • Tied eat animation to eat period
  • Content errors for data-driven blocks improved to log useful resource pack, file, and block identifier
  • Limit size of the minecraft:geometrydiscipline of BlockGeometryComponent to 256 characters
  • Updated documentation for particular string varieties “Localization String”, “Path String”, and “Identifier String”


  • The ‘/spreadplayers’ command will now keep away from extra hazardous places
  • Reload command will now uncover new operate and script information
  • When a Command Block clones itself twice with the ‘/clone’ command, the cloned Command Block will now activate on the primary attempt (MCPE-122188)
  • Command selectors now accurately determine gamers by identify as a substitute of their identify tag
  • Title instructions fired earlier than a consumer was accomplished becoming a member of will now present as a substitute of being ignored
  • Added the ‘substitute entity’ overload to the ‘/loot’ command
  • Fixed a difficulty with teleporting an entity to a bit that has not been loaded since earlier than 1.18.30 would end result within the lack of that entity

Dedicated Server

  • Enabled the Windows Dedicated Server console to learn UTF-16 encoded Unicode enter (BDS-3791)


  • Entities that use KnockbackRoarGoal can as soon as once more correctly use entity filters to find out harm
  • Actor properties can now be utilized to participant entities. Updated community protocol model to help this (MCPE-129628)
  • Actors utilizing motion prediction will as soon as once more teleport easily
  • Added in a test to forestall an actor that may be a passenger from being ridden by the automobile it’s on, stopping an infinite loop trying for the foundation automobile (MCPE-133774)
  • Exposed new knowledge parameter “can_sleep_while_riding” for “minecraft.conduct.sleep”. If set to false, the objective won’t begin if the mob is driving
  • The is_moving filter now returns the right worth when an actor is shifting
  • Added a target_block_filters to “conduct.move_to_block” and “is_waterlogged” filter check to forestall mobs from shifting to blocks underwater (MCPE-153783)


  • Updated fog JSON schema to permit distance fog settings to make use of unfavorable worth as ‘fog_start’. Allowing close by blocks to even be tinted with fog coloration
  • Added adjustable fog impact that may broaden or shrink over time. Users will get the sense of eyes adjusting when going into water

Item Components

  • Added new data-driven Item element minecraft:chargeable– Allows the merchandise to be charged (like Apples or Bows) when the use motion button is held on_complete – Trigger executed when the objects use period has been accomplished


  • Avoid clearing temp Molang variables throughout hand rendering

SportTest Framework


SportTest module kind modified from “javascript” to “script” in manifest.json. Added an non-compulsory attribute “language” which has just one supported worth – javascript.

New JavaScript modules in manifest.json ought to look as follows:

  “modules”: [
      “description”: “JavaScript module code”,
      “language”: “javascript”,
      “type”: “script”,
      “uuid”: “”,
      “version”: [0, 0, 1],
      “entry”: “scripts/fundamental.js”

mojang-gametest module: Test

  • Added operate rotateVector– Rotates a vector relative to the SportTest construction rotation
  • Removed constraint on most journey distance from SportTest construction for SimulatedPlayer.

mojang-minecraft module

  • Entity
    • Added operate setRotation(degreesX: quantity, degreesY: quantity)– Sets the rotation of the Entity
    • Added read-only property rotation: XYRotation– Gets the rotation of the Entity
    • Removed property bodyRotation– Note: Use rotation.y as a substitute
  • XYRotation
    • Renamed class PitchYawRotationto XYRotation
    • Renamed property pitchto x
    • Renamed property yawto y
  • New occasions:
    • Added occasion buttonPushEvent – fires when a button is pushed
    • Added occasion occasions.projectileHit– Fires when a projectile hits a Block or Entity
    • Added occasion occasions.itemStartUseOn– Sent when the participant first interacts with a block
    • Added occasion occasions.itemStopUseOn– Sent when fireplace if the block is efficiently interacted with and the block has modified – equivalent to when grass is turned to a path with a Shovel
    • Added occasion occasions.itemStartCharge– Sent when the participant first begins utilizing a charging/animated merchandise
    • Added occasion occasions.itemCompleteCharge– Sent when the merchandise has accomplished its cost motion
    • Added occasion occasions.itemReleaseCharge– Sent when the consumer has completed utilizing the merchandise and launched the construct motion
    • Added occasion occasions.itemStopCharge– Sent both when the participant has completed an objects use cycle or when the participant has launched the use motion with the merchandise
    • ItemBeginUseOnEvent Added learn solely property constructBlockLocation– The end result construct block place. Useful for figuring out the place a block was positioned
    • Added member participant?: Playerto the LeverActivate occasion – The participant that activated the lever

New property on Player: onScreenDisplay : ScreenDisplay – exposes a brand new interface to set off on display content material.

  • ScreenDisplay Type
    • setTitle(title : String, choices? : TitleDisplayOptions) – trigger a title to indicate up on the participant’s HUD, optionally specifying the subtitle and fade in, keep and fade out instances
    • clearTitle() – clear title and subtitle
    • updateSubtitle(subtitle : String) – replace the subtitle (however not the title)
    • setActionBar(textual content : String) – set the motion bar textual content
  • TitleDisplayOptions object
    • subtitle? : String – non-compulsory subtitle
    • fadeInSeconds : Int – variety of seconds to fade in new title and subtitle
    • staySeconds : Int – variety of seconds to have the title and subtitle keep on display
    • fadeOutSeconds : Int – variety of seconds to fade out title and subtitle

Support of dynamic properties that script can use to persist knowledge per-World or per-Entity. Note that properties have to be registered utilizing the propertyRegistry within the new WorldInitialize occasion.

  • DynamicPropertiesDefinition
    • Added operate defineNumber(identifier: string): void– Defines a dynamic quantity property
    • Added operate outlineString(identifier: string, maxLength: quantity): void– Defines a dynamic string property
    • Added operate defineBoolean(identifier: string): void– Defines a dynamic boolean property
    • Added occasion worldInitialize(worldInitializeEvent: WorldInitializeEvent)– Fires throughout world load and accommodates the property registry used for declaring dynamic properties
  • PropertyRegistry
    • Added operate registerEntityTypeDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition, entityType: EntityType)– Registers dynamic property definitions for the given EntityType
    • Added operate registerWorldDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition)– Registers property definitions for the world
  • World object/Entity object additions:
    • Added operate setDynamicProperty(identifier: string, worth: boolean | string | quantity)– Adds a dynamic property to the world/entity
    • Added operate getDynamicProperty(identifier: string): boolean | string | quantity– Gets a dynamic property from the world/entity if it exists, in any other case returns undefined
    • Added operate removeDynamicProperty(identifier: string): boolean– Removes a dynamic property worth from the world/entity

Updated the SportTest Framework interface so as to add read-only scoreboard help.

  • World
    • scoreboard : Scoreboard – Access world’s scoreboard
  • Entity
    • scoreboard : ScoreboardIdentity – Access the entities scoreboard id
  • Scoreboard – Object representing the scoreboard knowledge
    • getObjective(objectiveId : String) : ScoreboardObjective – Method to get a selected goal (by id)
    • getObjectives : ScoreboardObjective[] – Method to get all targets
    • getParticipants : ScoreboardIdentity[] – Method to get all scoreboard identities
  • ScoreboardObjective – Object representing a scoreboard goal
    • id : String – (read-only) scoreboard identifier
    • showName : String – (read-only) scoreboard show identify
    • getParticipants : ScoreboardIdentity[] – Method to get all goal participant identities
    • getScores : ScoreboardScoreInfo[] – Method to get the rating information for all individuals
    • getScore(participant : ScoreboardIdentity) : Int – Method to get the rating worth of a participant
  • ScoreboardIdentity – Object representing a scoreboard participant
    • kind : ScoreboardIdentityType – (read-only) enum representing the kind of id
    • id : Int – (read-only) Unique identifier for the id
    • showName : String – (read-only) show identify for the id
    • getEntity : Entity – get the Entity deal with related to the id
  • ScoreboardIdentityType – Enum representing id varieties : .Entity – An entity .FauxPlayer – A faux id .Player – A participant
  • ScoreboardScoreInfo – Score-Identity pair for an goal
    • participant : ScoreboardIdentity – (read-only) The participant
    • rating : Int – (read-only) The rating
  • Commands
    • Added /script profilercommand to create SportTest script efficiency traces. Script profiles needs to be written to the Minecraft logging folder. See this article for extra data on the Script Profiler.
  • Dedicated Server has been up to date to permit servers to explicitly listing which script modules they need loaded when operating scripts. A default configuration file is situated at /config/default/permissions.json. Without this new file, all script modules are disabled by default. See this article for extra data on utilization of scripts plus servers.


Related Posts