Risk of Rain 2 Update 2.07 Patch Notes – Anniversary Content Live on Consoles

The a lot anticipated Risk of Rain 2 anniversary replace has arrived for console gamers after a 3 month wait from the PC release. This main replace provides a ton of new objects, together with a brand new survivor, boss, and extra! Read the complete Risk of Rain 2 Update 2.07 patch notes now!

Risk of Rain 2 Update 2.07 Patch Notes

Size: roughly 2.7GB for PS4 and Xbox One. Switch customers will get the replace a bit later. 

Console Specific:

  • New Map added: Sundered Grove

Risk of Rain 2 Update 2.07 Major Content:

  • Added System: Morgue + Account Stats

    • Browse previous runs and all of your account stats – like favourite survivors, progress to completion, or your favourite tools – now within the Logbook!
  • Added New Survivor

  • Added New Survivor Skin

    • New Survivor Skin: Bandit Skin
  • Added 5 New Items

    • New Lunar Item: Hooks of Heresy

    • New Lunar Item: Essence of Heresy

    • New Boss Item: Empathy Cores

    • New Boss Item: Charged Perforator

    • New Boss Item: Planula

  • Added 5 New Skill Variants

    • New Skill Variant: MUL-T Special

    • New Skill Variant: Mercenary Utility

    • New Skill Variant: REX Special

    • New Skill Variant: Loader Special

    • New Skill Variant: Captain Utility

  • Added 1 New Monster

    • New Monster: Lunar Chimera (Exploder)
  • Added 1 New Elite

  • Added 1 New Boss

  • Added New Interactable

    • New Interactable: Lunar Shop Refresher
  • Added 9 New Challenges

    • New Class Challenge: Bandit: Sadist

    • New Class Challenge: Bandit: Classic Man

    • New Class Challenge: Bandit: B&E

    • New Class Challenge: Bandit: Mastery

    • New Class Challenge: MUL-T: Seventh Day

    • New Class Challenge: Mercenary: Flash of Blades

    • New Class Challenge: REX: Full of Life

    • New Class Challenge: Loader: The Thunderdome

    • New Class Challenge: Captain: Smushed

  • Added 93 New Lore Entries

    • New Lore Entry: Monster Tooth

    • New Lore Entry: Lens-Maker’s Glasses

    • New Lore Entry: Paul’s Goat Hoof

    • New Lore Entry: Bustling Fungus

    • New Lore Entry: Crowbar

    • New Lore Entry: Tri-Tip Dagger

    • New Lore Entry: Warbanner

    • New Lore Entry: Cautious Slug

    • New Lore Entry: Stun Grenade

    • New Lore Entry: Backup Magazine

    • New Lore Entry: Armor-Piercing Rounds

    • New Lore Entry: Bison Steak

    • New Lore Entry: Focus Crystal

    • New Lore Entry: Item Scrap, White

    • New Lore Entry: AtG Missile Mk. 1

    • New Lore Entry: Infusion

    • New Lore Entry: Hopoo Feather

    • New Lore Entry: Ukulele

    • New Lore Entry: Leeching Seed

    • New Lore Entry: Red Whip

    • New Lore Entry: Harvester’s Scythe

    • New Lore Entry: Berzerker’s Pauldron

    • New Lore Entry: Razorwire

    • New Lore Entry: Brilliant Behemoth

    • New Lore Entry: Frost Relic

    • New Lore Entry: Happiest Mask

    • New Lore Entry: 57 Leaf Clover

    • New Lore Entry: Dio’s Best Friend

    • New Lore Entry: Wake of Vultures

    • New Lore Entry: Resonance Disc

    • New Lore Entry: Defensive Microbots

    • New Lore Entry: Titanic Knurl

    • New Lore Entry: Pearl

    • New Lore Entry: Irradiant Pearl

    • New Lore Entry: Genesis Loop

    • New Lore Entry: Artifact Key

    • New Lore Entry: Corpsebloom

    • New Lore Entry: Gesture of the Drowned

    • New Lore Entry: Beads of Fealty

    • New Lore Entry: Defiant Gouge

    • New Lore Entry: Mercurial Rachis

    • New Lore Entry: Empathy Cores

    • New Lore Entry: Essence of Heresy

    • New Lore Entry: Effigy of Grief

    • New Lore Entry: Spinel Tonic

    • New Lore Entry: Disposable Missile Launcher

    • New Lore Entry: Foreign Fruit

    • New Lore Entry: Primordial Cube

    • New Lore Entry: Royal Capacitor

    • New Lore Entry: Radar Scanner

    • New Lore Entry: Eccentric Vase

    • New Lore Entry: Volcanic Egg

    • New Lore Item: Hooks of Heresy

    • New Lore Item: Essence of Heresy

    • New Lore Item: Empathy Cores

    • New Lore Item: Charged Perforator

    • New Lore Item: Planula

    • New Lore Entry: Lesser Wisp

    • New Lore Entry: Lemurian

    • New Lore Entry: Hermit Crab

    • New Lore Entry: Solus Probe

    • New Lore Entry: Brass Contraption

    • New Lore Entry: Bighorn Bison

    • New Lore Entry: Stone Golem

    • New Lore Entry: Clay Templar

    • New Lore Entry: Greater Wisp

    • New Lore Entry: Elder Lemurian

    • New Lore Entry: Lunar Chimera (Exploder)

    • New Lore Entry: Beetle Queen

    • New Lore Entry: Stone Titan

    • New Lore Entry: Aurelionite

    • New Lore Entry: Wandering Vagrant

    • New Lore Entry: Magma Worm

    • New Lore Entry: Grovetender

    • New Lore Entry: Imp Overlord

    • New Lore Entry: Scavenger

    • New Lore Entry: Overloading Worm

    • New Lore Entry: Grandparent

    • New Lore Entry: Distant Roost

    • New Lore Entry: Rallypoint Delta

    • New Lore Entry: Scorched Acres

    • New Lore Entry: Siren’s Call

    • New Lore Entry: Hidden Realm: Gilded Coast

    • New Lore Entry: Hidden Realm: Void Fields

    • New Lore Entry: Hidden Realm: Bazaar Between Time

    • New Lore Entry: Hidden Realm: A Moment, Whole

    • New Lore Entry: Sundered Grove

    • New Lore Entry: Commando

    • New Lore Entry: Engineer

    • New Lore Entry: Acrid

    • New Lore Entry: Loader

    • New Lore Entry: Mercenary

    • New Lore Entry: Bandit

Risk of Rain 2 Update 2.07 Gameplay Changes:

• General

• Final Stage

•  The closing stage has been redone solely, with distinctive goals and a brand new, giant enviornment to play in. We received’t spoil it. Please tell us how you are feeling!

• Low Health Threshold

• 20%⇒ 25%

• NPC AI

• All AI now have dramatically improved pathfinding

• All AI now will get place updates on targets who’re invisible solely each few seconds, slightly than shedding the goal solely

• Minions

• Drones now not have resistance to AOE assaults

• :cloud_with_rain: All minions now teleport to their proprietor in the event that they stray previous 400m

• :cloud_with_rain: All Minions now scale to the ‘ambient stage’ of the run

• Developer’s Notes: The ‘ambient stage’ is the extent of the run that grows over time. Previously, the enemy staff used the ‘ambient stage’ to set their stage. Now, all enemies AND minions are at ambient stage. The consequence of that is that participant minions, like ghosts from Happiest Mask, bought Drones, and sure – the Squid Polyp – will scale a lot better over time. This matches drone scaling in RoR1.

• Survivor

• Commando

• Update VFX of Double Tap, Phase Round, and Suppressive Fire

• Double Tap

○ * Now fires a single bullet per click on

• Tactical Dive

  • ○ Duration: 0.5s ⇒ 0.4s

• Phase Round

  • ○ Now offers 40% extra injury each time it passes via an enemy

• Huntress

• Now unlocked by default alongside the Commando! Her earlier unlock situation (beat the third stage) now unlocks the Bandit.

• Engineer

• Both Gauss Auto-Turret and Carbonizer Turret now additionally inherit your tools. They received’t activate it, however they’ll maintain it.

• Grenades now have slight anti-gravity.

• Artificer

• Nano-Bomb

  • ○ Tendril Damage: 20% of explosion ⇒ 10% of explosion

  • ○ Tendril Fire Frequency: 0.25s ⇒ 0.125s

  • ○ Tendril Same Target Frequency: 2s ⇒ 1s

  • ○ Developer Notes: This change is made particularly to keep away from the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now hearth twice as usually, however at half the injury.

• Mercenary

• Blinding Assault

  • ○ :cloud_with_rain: Now has a lingering 0.2s invincibility to assist chain collectively Blinding Assaults in excessive-latency on-line video games

• Items

• Bustling Fungus

• Start Delay: 2s ⇒ 1s

• Now heals at the next tick price – total therapeutic is similar, however the therapeutic is smoother over time

• :cloud_with_rain: Now has small visible mushrooms that develop over the realm

• Energy Drink

• :cloud_with_rain: Speed Boost: 30% (+20% per stack) ⇒ 25% (+25% per stack)

• Developer Notes: Mathematically, the Energy Drink was worse than the Goat Hoof for pace after the primary pickup, even whereas sprinting. This change will persistently make Energy Drink stronger when sprinting, and in addition makes its stacking habits extra constant. This could make the Energy Drink too sturdy, however it’ll a minimum of make a bit extra sense now.

• AP Rounds

• Improve visible results to be extra noticeable

• Focus Crystal

• Damage Boost: 15% (+15% per stack) ⇒ 20% (+20% per stack)

• Now exhibits radius for ‘close by’ distance

• Now causes numbers to be pink when lively

• Developer Notes: There are many characters and builds the place the Focus Crystal ought to shine via – nevertheless, it by no means appears to be fairly excessive precedence sufficient for the trouble required. We’re hoping that by making it each flashier and stronger, gamers will prioritize it.

• Rusted Key

• :cloud_with_rain: Now subtly glows and pulses

• Now grants objects on the identical rarity as a Large Chest

• Now spawns a Lockbox per participant with a Rusted Key

• Now consumes a Rusted Key when a lockbox is opened, and requires a Rusted Key to open

• No longer scales reward probability with the quantity of Keys in your stock

• Developer Notes: People have all the time been a bit confused concerning the habits of the Rusted Key, so we made it make a bit extra sense by really consuming a key to open. 1 Key = 1 Box. Since the merchandise now not provides ‘infinite’ objects, we are able to additionally make it a bit stronger and make the lockbox extra noticeable.

• Crowbar

• Damage Boost: +50%(+50% per stack) ⇒ +75% (+75% per stack)

• Improve visible results to be extra noticeable

• Update pickup textual content to incorporate the injury threshold

• Developer Notes: Same reasoning as Focus Crystal – there are numerous heavy-hitter builds and characters, however Crowbars aren’t prioritized.

• Gasoline

• Now offers 150% base injury on detonation alongside the burn impact

• Stun Grenade

• Added visible impact when the merchandise procs

• Bison Steak (New! Yum!)

• Replaced ‘Fresh Meat’ merchandise

• No longer grants regeneration on kill

• Now grants 25 (+25 per stack) max well being

• Tri-Tip Dagger

• Bleed Chance: 15% (+15% per stack) ⇒ 10% (+10% per stack)

• Developer Notes: Right now, bleed is okay till you may stack it infinitely, wherein case it turns into extremely sturdy. We need to easy out the facility curve a bit, growing the quantity of daggers required for ‘infinite’ bleed to match the quantity of Glasses required for 100% crit.

• Lepton Daisy

• :cloud_with_rain: Now prompts in all ‘holdout zones’, like Void Fields, and never simply through the Teleporter Event

• Old War Stealthkit

• Now prompts when falling to low well being, slightly than as an opportunity when harm

• Stealth Duration: 3s (+1.5s per stack) ⇒ 5s

• Stealth Cooldown: 0s ⇒ 30s (-50% per stack)

• Bandolier

• :cloud_with_rain: Packs now restocks abilities by the quantity a full cooldown would

• :cloud_with_rain: Packs now additionally apply to stashed abilities, like MUL-T’s second major

• Radar Scanner

• :cloud_with_rain: Now particulars if an interactable is a Barrel, Chest, Drone, Shrine, or one thing unknown

• Frost Relic

• :cloud_with_rain: Now applies ice gradual debuff

• :cloud_with_rain: Now has a softer visible

• Damage Coefficient: 150% ⇒ 300%

• Radius: 3m (+1.5m per kill) ⇒ 6m (+3m per kill)

• H3AD-5T v2

• :cloud_with_rain: Now calculates injury from distance traveled, not pace on affect

• Developer Notes: Even although this makes much less sense from a physics standpoint, it’s going to align higher with participant expectations. Super lengthy fall = huge growth.

• Resonance Disk

• Redo firing logic to be extra comprehensible

• Now grants 1 stacking buff per kill, lasting 5 seconds

• Now fires the Disk at 4 stacks, resetting all stacks

• Defiant Gouge

• :cloud_with_rain: Monster Spawn Points: 100 (+100 per stack) ⇒ 40 (+40 per stack)

• Developer Notes: A single Gouge would spawn manner too many monsters. Now, having 1 or 2 Gouges must be an inexpensive possibility.

• Focused Convergence

• :cloud_with_rain: Now prompts in all ‘holdout zones’, like Void Fields, and never simply through the Teleporter Event

• Queen’s Gland

• Limit of deployed Beetle Guards now doubles for Artifact of Swarms

• Halcyon Seed

• Changed summoned Aurelionite pre-stack scaling from present-problem-based mostly hp + injury bonuses to leveling as much as the ambient stage like different summoned characters

• Summoned Aurelionite consideration span: 5s ⇒ 15s

• Developer Notes: Aurelionite’s raised consideration span ought to make it much less more likely to get distracted by weaker monsters attacking it so it’s extra more likely to spend its time preventing stronger monsters.

• Mired Urn

• No longer succesful of concentrating on and therapeutic from allies

• Monster

• Hermit Crab

• Base Damage: 4 (+0.8 per stage) ⇒ 12 (+2.4 per stage)

• Mortar Projectile Count: 3 ⇒ 1

• Mortar Projectile now has extra seen path

• Developer Notes: When preventing Hermit Crabs, it’s all the time been tough to parse the place and what number of there are. To assist make clear their habits, we made it clearer so 1 mortar = 1 crab.

• Parent

• Health: 900(+270 per stage) ⇒ 585 (+176 per stage)

• Update visuals to match nearer to RoR1 design

• Update animations

• Greater Wisp

• :cloud_with_rain: Can now be surprised and frozen

• Lunar Chimera (Golem)

• Health: 1900 (+570 per stage) ⇒ 1615 (+485 per stage)

• Twinshot Attack

○ * Total Shots: 4 ⇒ 10

  • ○ Damage Coefficient: 2 ⇒ 1

  • ○ Force: 8000 ⇒ 1000

  • ○ Now fires in sequence, slightly than all of sudden

  • ○ Update visuals to be much less noisy

  • • Raised the purpose origin to be nearer to its cannons so it could hearth extra precisely

  • • Lunar Chimera (Wisp)

  • • Tracking Bomb

  • ○ Damage Coefficient: 6 ⇒ 5

  • ○ Speed: 90 m/s ⇒ 60 m/s

  • ○ Update visuals to be much less noisy

• Beetle Queen

• Summon Beetles

• Scavenger

• Now correctly spawn as elites

• Developer Notes: Apparently, Scavengers had been already spawning as elites – with their well being and injury buff – however didn’t have their elite tools (Burning, Glacial, and so on). Now they’ll.

• Void Reaver

• Added a minimal distance between bombs

•SPOILERS! Final Boss, Last Phase. SPOILERS!

• Base Health: 1000 (+300 per stage) ⇒ 1400 (+420 per stage)

• Added stagger state triggered by taking excessive injury

• Item Steal

○ * Now persistently returns objects as you deal injury, slightly than randomly, i.e when you have him at 50% well being, you should have 50% of your objects again

  • ○ Now persistently returns objects to gamers in multiplayer so as (1, 2, 3, 4, 1, 2, 3, 4) slightly than per-participant injury

  • ○ Now returns objects within the order that you simply discovered them, slightly than in reverse order

  • ○ Now makes use of Crowbars

• Stages

• Bazaar Between Time

• Now lets you reroll store contents, on the value of 1/2/4/8… lunar cash

• Wetland Aspect

• Altered stage format so as to add extra identifiable landmark areas

• Sky Meadows

• Reduce preliminary map monster spawns by -24%

Risk of Rain 2 Update 2.07 Bug Fixes:

  • Fixed boss objects spawning extra steadily than meant, particularly when extra objects drop from multiplayer or Mountain Shrine bonuses

  • Fixed giant rocks in Titanic Plains clipping into the digicam

  • Altered geometry barely to make tougher to by accident exit of bounds on many levels

  • Abandoned Aqueduct now has defensive tar totally circling exterior of the play space

  • Fixed korean language characters lacking in sure instances

  • Fixed some animation points on the Loader

  • Fixed physics points with Commando’s Frag Grenades

  • Fixed sure drones not having 360° imaginative and prescient, inflicting them to assault or heal much less

  • Fixed Lunar Chimera’s dying animations not matching the sound timings

  • Fixed extra occlusion points in Sundered Grove and different maps that trigger objects to vanish at sure digicam angles

  • Fixed sure survivors not eradicating their limbs when choosing up Paul’s Goat Hoof or the Royal Capacitor

  • Fixed Helfire Tincture’s burning impact being offset

  • Fixed Chain Lightning and Razorwire making path renderers that weren’t being cleaned up, probably inflicting infinite objects within the scene

  • Fixed Mini Mushrums making hitboxes that weren’t being cleaned up, probably inflicting infinite objects within the scene

  • Fixed sure results incorrectly rendering whereas the participant has invisibility

  • Fixed enemy Beetle Guards not showing in Void Fields or with Artifact of Dissonance

  • Fixed Vultures having base well being regeneration

  • Fixed the ending sequence explosions lacking an authority verify, inflicting it to fireside further projectiles for each shopper within the sport

  • Fixed Stone Titan and Aurelionite lacking an authority verify, inflicting them to fireside an extra projectile for each shopper within the sport

  • Fixed damaged drones spawning underground

  • Fixed a number of monsters enjoying dying sounds and creating the same old visible results when vanished by Void Reavers

  • Engi Grenades now correctly play affect sounds

  • Fixed Alien Head particles not being affected by invisibility

  • Fixed Titan’s laser lock-on solely being calculated as soon as, slightly than constantly re-evaluating

  • Fixed Titan’s laser lock-on not respecting invisibility

  • Fixed shoppers not with the ability to use the exit portal in A Moment, Fractured

  • Fixed 3840×1080 resolutions being unable to navigate the Server Browser

  • Fixed the ultimate boss’s crystals not being accurately coloured

  • Enemies who’re surprised, frozen, or shocked now not proceed to show

  • Fixed devoted server generally capturing the mouse cursor

  • Fixed clear blue spawn level debug visualizers for sure map objects (like explosive pots) being seen to non-host gamers

  • Fixed sport browser not filtering out lobbies and servers working on a distinct model of the sport

  • :cloud_with_rain: Fixed Solus Control Unit not being chosen as a boss because of a misconfigured spawn card

What a giant replace! That’s all for the Risk of Rain 2 Update 2.07, but when the neighborhood discover something extra we’ll be sure you replace this submit as all the time. Now get on the market survivors, you may have some new runs to finish. 

Source: (*2*)

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