Minecraft: Bedrock Edition 1.17.10 update officially releases with candles, 1.18 experimental features, and more

Source: Mojang Studios | Twitter

Minecraft not too long ago launched the 1.17.1 update for Minecraft: Java Edition, which was a reasonably normal patch update with little or no to get enthusiastic about. Today, the Bedrock Edition is searching for to one-up its larger sibling with the discharge of Minecraft: Bedrock Edition 1.17.10 to the general public, which incorporates an enormous variety of bug fixes, a number of new options, and a method to start testing some experimental upcoming options. Rolling out to gamers now, the 1.17.10 update offers gamers a number of causes to be excited.

The spotlight of this update is definitely the 2 new options onboard, together with candles and ornamental potted azalea. Both of those options are already current in Minecraft: Java Edition, and had been probably meant to be part of 1.17 Caves and Cliffs Update Part One. Either method, they’re right here now and they give the impression of being superior (particularly candles). There are additionally an enormous variety of fixes and basic enhancements to make the Caves and Cliffs Update more steady.

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Finally, gamers who’re keen to start enjoying with options from the upcoming 1.18 Caves and Cliffs Update Part Two launch (anticipated to drop sometime this winter) can rejoice, as Minecraft: Bedrock Edition’s “Experimental Features” toggle features a host of thrilling options from that update.

Minecraft: Bedrock Edition 1.17.10 is now rolling out to gamers on all platforms the sport is obtainable on, together with Xbox Series X, Xbox Series S, Xbox One, PC, PS5, PS4, Switch, Android, and iOS.

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The full changelog for Minecraft: Bedrock Edition 1.17.10 consists of:

New options


  • Candles at the moment are out there within the recreation!
  • Can be positioned in clusters as much as 4 and lit utilizing Flint & Steel
  • Put a Candle on a Cake and make a want!
  • Candles might be crafted utilizing a Honeycomb and String
  • Combine with dye on a crafting grid to craft totally different coloured Candles

Potted azaleas

  • Added potted Azalea and Flowering Azalea variants
  • Just place an Azalea in a Flower Pot!

1.18 Experimental Features toggle

  • Experimental options from Caves & Cliffs: Part II can be found on this update and might be enabled on the world creation display screen!
  • Please remember the fact that these options are work in progress, nonetheless below in improvement, and topic to vary. If you activate them, your world would possibly crash, break, or not work with future updates. Experimental options can’t be turned off after world creation
    • World peak now goes as much as 320 blocks and all the way down to -64 blocks
    • New floor biomes together with Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow
    • New cave biomes together with Lush Caves and Dripstone Caves
    • Revamped cave era provides cheese caves, spaghetti caves, lava aquifers, and flooded aquifer caves
    • New ore distribution
    • Skulk Sensor
    • Goat Horn


Performance & stability

  • Fixed a crash that would happen if a construction was positioned with a command in an unloaded space and that construction was deleted


  • Underwater fog is as soon as once more depending on biome and seems because it ought to
  • Fixed a bug that would trigger Nether Portals to typically take gamers to incorrect coordinates
  • Fixed split-screen gamers not capable of rename gadgets on Anvils
  • Thunderstorms now occur as typically as Java Edition
  • Bastion loot now intently matches Java Edition
  • Players can not swim by way of the air below a platform, although it regarded fairly cool
  • Fixed gamers going by way of Cobwebs taking fall harm earlier than hitting the bottom
  • Descending by way of Powder Snow with contact controls now makes use of the identical button as descending by way of Scaffolding
  • Fixed a difficulty that was inflicting the participant’s head to not animate correctly with emotes


  • Empty Buckets can not be used to gather Fish
  • Axolotls not transfer their tails whereas enjoying lifeless
  • Feeding Axolotls with Bucket of Tropical Fish now returns a Water Bucket as a substitute of an empty Bucket
  • Axolotls now solely spawn in full darkness to forestall spawning in undesirable locations
  • The hitbox on Axolotls is now smaller to match the dimensions of the mob
  • Drowned, Guardians, and Elder Guardians now assaults Axolotls on sight
  • Skeletons now flip into Strays after 20 seconds in Powder Snow, diminished from 45 seconds
  • Strays not drop Wither Skeleton Skulls when killed by Charged Creepers
  • Burning mobs can not destroy Powder Snow when the Mob Griefing world possibility is disabled
  • Tempted Goats now transfer on the identical velocity as goats in Java Edition, and different comparable mobs which might be being tempted
  • When Goats are performing a ram assault, mobs not retaliate in opposition to the Goats
  • Goat fall harm discount is now in parity with Java Edition (-10 diminished fall harm)
  • Goats can now proceed ramming when on Slime Blocks and Honey Blocks
  • Baby Sea Turtles not despawn after being hatched
  • Baby Horses, together with their variants, at the moment are taller and not exhibit Z-fighting from their legs
  • Iron Golems and Evokers are not typically aggressive on Peaceful problem
  • Amphibious mobs not get caught when pathing over slabs and Daylight Sensors
  • Attacked Glow Squids not go darkish just for the aggressor in multiplayer periods
  • Glow Squid now darkens to match the encircling gentle degree when harm
  • Villagers spawned from Villager spawners on Marketplace worlds that had been created after model 1.11 now appropriately spawn as V2 villagers
  • Fixed a warning that would seem in split-screen when encountering Guardians


  • Falling Anvils and Stalactites now deal harm to mobs when touchdown in liquid
  • Azaleas can now be Bone Mealed when positioned on Clay
  • Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now leads to the right blocks being picked
  • Hanging Roots at the moment are destroyed by water
  • Lightning Rods not break falling blocks that land on them
  • Rooted Dirt texture is now randomly rotated, matching the conduct of standard Dirt blocks
  • Small Dripleaf now solely drops itself when damaged with Shears
  • Glow Lichen now solely drops itself when damaged with Shears
  • Jukeboxes now solely ejects Music Disks into non-solid blocks


  • Projectiles, akin to Snowballs and Eggs, not solid shadows
  • All dropped gadgets now have an identical floating peak
  • Disenchanting an merchandise utilizing the Grindstone as soon as once more resets the enchantment value penalty appropriately
  • Data-driven gadgets now swing quicker when not focusing on blocks
  • Firework Rockets obtained from /replaceitem command now have a flight period
  • Firework Stars obtained from /replaceitem command now have correct colour values
  • Glowing textual content on Signs now has an overview
  • Black textual content on Signs can now be lit through the use of a Glow Ink Sac
  • Tooltips at the moment are current when holding Ink Sac and Glow Ink Sac when utilizing a controller
  • Ink Sac and Glow Ink Sac can not be used indefinitely on indicators in Adventure mode
  • Players can not dye textual content on Signs in Adventure mode
  • Pumpkins are as soon as once more accepted by Farmer Villagers no matter their rotation when mined

User interface

  • Glow Item Frame is now positioned after common Item Frame within the Creative stock
  • Copper Ore is now positioned after different Overworld ores within the Creative stock
  • Deepslate is now positioned after different stones within the Creative stock
  • Hotbar merchandise tooltip period now scales with the size of the tooltip’s textual content
  • Added a brand new Accessibility icon within the Settings menu
  • Items can now be previewed within the Character Creator and outfitted utilizing the Equip button
  • Added Equip button to Classic Skins and Capes tabs
  • The profile display screen reload button is now correctly localized to all supported languages
  • The “Reset to Default” button within the Accessibility settings now resets the Text Background Opacity slider
  • Fixed a typo within the “Loom” part of “How to Play”
  • The counters on empty tabs of the Play display screen now show zero as a substitute of an empty, gray field
  • Featured Item thumbnails now match inside the Featured Items window in Character Creator
  • When not signed right into a Microsoft Account, gamers at the moment are introduced with a button prompting them to register on the Play display screen in order that they will view Realms
  • Realms Plus content material expiration timers now seem correctly
  • Realms Plus timers now solely seem inside 30 days of expiring


  • /title clear now appropriately clears the title and subtitle from the HUD
  • Frosted Ice can now be utilized in any command that accepts a block, akin to /setblock and /testforblock

Technical updates

Updated add-on template packs

  • Updated Add-On templates for 1.17.10 can be found for obtain with new assets, behaviors, and documentation

Stability & efficiency

  • Added higher error dealing with for JSON parsing. Also added a number of new content material errors for merchandise parsing in addition to for loot tables


  • Players are given a content material error when customized recipes are invalid
  • Renamed minecraft:scaffolding_climber to minecraft:block_climber. It now processes climbing each Scaffolding and Powder Snow


  • Loot chests with Seed=0 now appropriately randomize if positioned on the identical coordinates. Note that Pick Blocking a Vanilla loot chest earlier than opening it would now lead to equivalent loot in every copy except the seed is about to 0 within the NBT

Dedicated server

  • Added again lacking symbols for Bedrock Dedicated Server on Linux

NPC dialogue

  • Content creators can now create multi-page dialogues with branching narrative for NPCs utilizing the /dialogue command and dialogue JSON recordsdata

Data-driven mobs

  • The Ender Dragon rendering and animations at the moment are totally data-driven
  • The Ender Crystal rendering and animations at the moment are totally data-driven
  • The Horse rendering and animations at the moment are totally data-driven
  • This work helps all Horse variants (Horse, Mule, Donkey, Zombie Horse, Skeleton Horse) and all Horse variations together with:
    • v1 (engine model 1.2.5 and earlier)
    • v2 (engine model 1.2.6 to 1.17.0)
    • v3 (engine model 1.17.10 and onward). This can be a cleaner model of the v2 mannequin, with much less complicated bone naming

Data-driven gadgets

  • Updated documentation for DisplayNameItemElement

Data-driven blocks

Updated documentation for BlockUnwalkableComponent


  • Incoming client-sync properties for newly seen varieties will correctly register with client-side Actor Property Manager teams


  • question.wing_flap_position now works with the Ender Dragon
  • Added question.show_bottom – a question for figuring out whether or not or not the entity’s backside is rendered
  • Added question.death_time – a question for figuring out the elapsed ticks since a mob began dying
  • Added math.min_angle – a math expression for minimizing the angle magnitude (in levels) into the vary (-180, 180)
  • Fixed experimental question.goal to work on client-side queries

Chunk loading

  • Limits writing of chunks except mandatory. Chunks upgraded from older codecs won’t robotically save when loaded, however when modified (Through blocks or actors, for instance) they are going to be marked for saving

GameCheck framework

  • Updated the /clearall command to additionally clear checks outdoors of loaded areas
  • Dimension:
    • getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] – Returns an array of all entities on the given block location
    • spawnEntity(identifier : String, location : BlockLocation) : Entity – Spawns an entity with the given identifier on the given block location
    • (Removed) perform getName()
    • property id : String – Gets the entity’s identifier
    • property nameTag : String – Gets or units the entity’s title tag
  • Player:
    • property title : String – Gets the participant’s title
  • methodology getPlayers() : Player[] – Returns all gamers within the server
  • Updates to how blocks are dealt with in APIs:
    • BlockKind, BlockPermutation, and Block cases change BlockState-based updating
  • Exposed chest block part and Container
  • Added location and velocity read-only properties to Entity
  • perform createExplosion(location : Location, radius : quantity, explosionOptions : ExplosionOptions) – Creates an explosion
    • ExplosionOptions : class – Provides extra configuration parameters for createExplosion
  • methodology set offEvent(eventName : string) – Triggers an occasion on an entity
  • Added thenExecuteFor to GameTestSequence, which repeatedly calls the callback for the required variety of ticks
  • Events:
    • Renamed World.occasion.climateChanged to World.occasion.changeWeather
    • Added occasion World.occasion.addEffect – Fires when an impact is utilized to an entity.
    • Added occasion World.occasion.createEntity – Fires when an entity is added to the world.
    • (Removed) perform World.addEventListener
    • Changed perform getDuration() to property period
    • Changed perform getAmplifier() to property amplifier
    • Added property displayName – Gets the show title of the impact

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