Minecraft Bedrock Beta Update

Minecraft’s reputation has grown exponentially through the years, and it reveals no indicators of slowing anytime quickly. The recreation is all set to obtain a serious replace later this yr, which might be including tons of latest content material.

Ahead of the discharge, Mojang Studios has been releasing quite a few options by way of Snapshots and beta updates. Minecraft Bedrock Beta has obtained a brand new replace in the present day. Here is the whole patch of the replace.

Minecraft Bedrock Beta Update – Patch Notes, Glow Lichens (Today, March 25)

Glow Lichen 

  • A dim mild supply that generates in caves 
  • It may be waterlogged 
  • Use shears to choose it up 
  • Use bonemeal to unfold it alongside block surfaces 
  • Glow lichen may be composted 

Bug Fixes and Tweaks


  • Added mouse and keyboard assist for Android gadgets that assist it (Oreo and newer) 
  • Certain Android gadgets now not fail to carry out multilingual enter  
  • Crosshair placement is now not offset on sure Android gadgets  
  • The recreation will now not fail to correctly shutdown on sure Android gadgets  
  • Fixed decision points on sure Android gadgets  
  • Fixed networking points on sure Android gadgets  
  • Going underwater on sure Android gadgets now not makes the display screen go pitch-black  
  • Structure blocks can now be exported on Android  


  • Powder Snow Block now not drops when destroyed by an explosion (MCPE-118666)  
  • Fixed problem the place smelting habits for a number of gasoline sources was damaged (MCPE-121863)  
  • First individual consuming animation is now centered within the body (MCPE-116678)  
  • First individual principal hand blocking animation now performs correctly (MCPE-115536)  
  • First individual principal hand and off-hand shields are actually symmetrical (MCPE-116736)  
  • Fixed a problem the place patterns within the loom with totally different resolutions than Vanilla property wouldn’t show appropriately  
  • Crafting (Waxed) Weathered Cut Copper Slabs within the Stonecutter now yields two slabs as a substitute of 1 (MCPE-121695)  
  • Leads now appropriately connect to Goats (MCPE-104161)

Lush Cave Blocks 

  • Azalea leaves and flowering azalea leaves now appropriately dropped when sheared  
  • Moss blocks can now appropriately be fertilized utilizing dispensers  
  • Hanging roots can now appropriately be composted  
  • Small dripleaf now drops as an merchandise when sheared  
  • Placing an enormous dripleaf on one other large dripleaf will increase its top by one  
  • Using shovel on rooted grime creates a grass path block  
  • Bees contemplate flowering azalea and flowering azalea leaves as flowers  
  • Using Pick Block perform on Cave Vines or breaking them with Silk Touch-enchanted software now yields Glow Berries  

User Interface 

  • Fixed a problem the place cancelling becoming a member of a world whereas producing it brought on the consumer to get caught within the progress display screen (MCPE-114776)  

 Technical Fixes and Changes 

GameTest Framework 

  • Added Dimension class 
  • Added World.getDimension 
  • Updated the GameTest Framework interface. See the checklist beneath for particular adjustments: 
    • perform assertEntityPresentInArea(entityIdentifier : string) – Throws an Error if an entity matching the given identifier doesn’t exist within the check area 
    • perform print(textual content : string) – Prints the given textual content to the chat 
    • perform assertEntityInstancePresent(entity : Entity, place : BlockLocation) – Throws an Error if the given entity shouldn’t be current within the given block location 
    • [Removed] perform setEntityTamed(entityIdentifier : string, place : BlockLocation) – Replaced by element perform setTamed(showParticles : bool) 
  • Entity 
    • perform getComponents() – Returns an array of supported parts 
    • perform getComponent(componentIdentifier : string) – Returns the element matching the given identifier 
    • perform hasComponent(componentIdentifier : string) – Returns true if the given element exists on the entity and is supported 
    • perform getName() – Returns the title of the entity (e.g. “Horse”) 
    • Components for colour, well being, leashable, and tamemount had been added 
    • perform kill() – Kills the entity 
  • World 
    • addEventListener(eventName : string, callback : perform(entity : Entity)) – Registers an occasion listener for entity occasions Supported Events: 
      • “onEntityCreated” – Fires when an entity is created 
      • “onEntityDefinitionTriggered” – Fires when an entity definition occasion is triggered 
  • Renamed /gametest runall to /gametest runset 
  • The default worth for the tag parameter is now “suite:default”  


  • Several enums in ActorDataIDs had been added by mistake, and are actually being eliminated (DEFINE_PROPERTIES, UPDATE_PROPERTIES) 
  • Catmull-Rom animations will now not glitch if the time for a keyframe matches its worth  
  • All capabilities run utilizing the /schedule command now run from the origin they’re presupposed to, as a substitute of from the server  

Other Fixes 

  • Replaced “Whitelist” language use to “AllowList”. Dedicated server command “whitelist” modified to “allowlist”. Dedicated server “whitelist.json” file modified to “allowlist.json” file. JSON format stays the identical. Modified directions are present in bedrock_server_how_to.html  
  • Fixed question.is_in_ui in order that it’s obtainable to make use of when a data-driven mob is rendering within the UI (question.is_in_ui returns true when the mob is rendering within the UI, comparable to within the stock window)

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