Mount & Blade 2: Bannerlord Update 1.07 Spears Out for 1.0.3 This January 5

TalesWorlds Entertainment has pushed out Mount & Blade 2: Bannerlord replace 1.07, and that is for patch model 1.0.3, which brings modifications to each single-player and multiplayer. Check out what’s new within the Mount & Blade 2 January 5 patch notes.

Mount & Blade 2: Bannerlord Update 1.07 Patch Notes | Mount & Blade 2 1.0.3 Patch Notes | Mount & Blade 2: Bannerlord January 5 Patch Notes:

Crashes

  • Fixed a crash that occurred on screens with thumbnails.

Crashes

  • Fixed a devoted server crash that occurred as a consequence of knowledge corruption in relation to corpse creation.

Crashes

  • Fixed a crash that occurred because of the AI normal formation not being positioned accurately firstly of siege battles.
  • Fixed a crash that occurred because of the animation system.
  • Fixed a crash that occurred after battles.
  • Fixed a crash that occurred as a consequence of having the ability to enter cities throughout a siege.
  • Fixed a crash that occurred as a consequence of a modding-related bug even after fully eradicating all mods / reinstalling the sport.
  • Fixed a crash that occurred when the participant was navigating by stock, encyclopedia or occasion display.
  • Fixed a crash that occurred when utilizing mods that had dot characters of their module identify.
  • Fixed a crash that occurred on PS5 as a consequence of a reminiscence problem.

Fixes

  • Fixed a reminiscence leak that occurred when returning to the primary menu.
  • [PS] Fixed a bug that brought on a save to get corrupted when overwriting save recordsdata.
  • [PS] Fixed a bug that prevented the deletion of corrupted save recordsdata.
  • [PS4] Reduced the save file restrict from 32 to 16 to permit for bigger recordsdata with out corruption.
    • If you could have greater than 16 save recordsdata, this won’t delete your recordsdata. It will solely forestall you from creating new recordsdata till you’re beneath 16 once more. You can overwrite all present recordsdata.

Changes

  • Siege Engine Changes
    • Decreased the minimal firing vary of all mangonels, permitting them to shoot nearer targets. This additionally makes increased partitions not so detrimental for defending mangonels.
    • Regular mangonels with a number of projectiles
      • Increased the variety of projectiles.
      • Decreased the single-hit injury of every stone.
      • Decreased the injury space of every projectile.
      • Regular mangonels are nonetheless efficient towards troops however now not overshadow their hearth mangonel counterparts.
    • Fire mangonels
      • Slightly elevated the world of impact.
      • Increased the injury discount in the direction of the perimeters of the hit space.
      • Increased the hit injury of a projectile.
      • It’s tougher to hit enemy engines or formations with them compared to the common mangonel however the payout is significantly better. Not each unit hit by the hearth mangonel will die because of the elevated injury discount in the direction of the perimeters of the hit space.
    • AI concentrating on behaviour of mangonels
      • Mangonels now prioritize the battering ram and siege towers when selecting a goal. Afterwards, they attempt to assault clumps of enemies.
      • Fire mangonels now primarily goal enemy troops.
    • Trebuchets
      • Increased the variety of projectiles.
      • Decreased the single-hit injury of every stone.
      • Decreased the injury space of every projectile.
      • We are engaged on additional enhancements to them.
    • Battering rams and siege towers
      • Increased the hit factors of battering rams and siege towers (to compensate for the decreased mangonel minimal vary).
    • AI behaviour of ranged siege engines
      • The AI now correctly leads targets.
      • Improved the general accuracy calculation, leading to fewer over or undershooting.
      • Adjusted the goal containers of siege towers. Defending mangonels can now goal them when they’re nearer.
  • Troop AI Changes
    • Attacking archers now use line formation spacing as an alternative of tight formation spacing when taking positions.
    • Defending troops now begin on partitions because the siege begins.

Crashes

  • Fixed a crash that occurred as a consequence of protect inverse kinematics not being totally synchronized with the server.
  • Fixed a server crash that occurred on crowded servers when choosing up an merchandise from the bottom.

Source: TalesWorlds

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