What you’ll want to know
- Less than a week after the discharge of the final update, Mojang Studios is rolling out a new Minecraft: Bedrock Edition model.
- The 1.19.20 patch update is now obtainable to all gamers, and consists of dozens of changes and fixes.
- It additionally consists of the brand new “Create New World” display screen for Nintendo Switch gamers.
Minecraft: Bedrock Edition gamers can rejoice in the present day, as Mojang Studios is now within the course of of releasing the 1.19.20 patch update to all platforms. This update consists of a changelog dozens of fixes lengthy, with lots of enhancements throughout the board for vanilla parity, sculk blocks, gameplay, and past.
The update follows Minecraft: Bedrock Edition 1.19.11, a minor hotfix that launched towards the tip of final week with a handful of bug fixes. Today’s launch, nonetheless constructed on Minecraft 1.19 “The Wild Update,” is definitely extra spectacular, and consists of additions just like the up to date “Create New World” display screen for Nintendo Switch gamers. The patch update is progressively releasing to all Minecraft gamers on each platform.
Minecraft is not a good recreation by any means, however Mojang Studios is at all times searching for to enhance it with a unending stream of post-launch updates and additions. Because of this, Minecraft stands agency as one of the best Xbox games of all time, and it reveals no indicators of giving up its vaunted place on the high.
In case you missed it, gamers of legacy Minecraft additionally loved a contemporary launch with the arrival of Minecraft: Java Edition 1.19.2.
The full changelog for Minecraft: Bedrock Edition 1.19.20 consists of:
Features & changes
New options
- Added the up to date Create New World display screen on Nintendo Switch
Changes
- Added assist for center mouse click on on iOS
- Zombies now have a 10% probability to have the ability to break doorways on laborious issue
- Implemented new Marketplace error display screen artwork and messaging
- Timeout when connecting to a multiplayer recreation has been lowered from 180 to 90 seconds
- D-Pad Left can now be held down once more to maneuver the cursor left in menus
- Instantaneous results (Potions, Tipped Arrows) can now not be utilized to useless mobs and gamers
- ‘So Below’ music monitor now performs in Basalt Deltas
- Redesigned the menu toggle switches to make it simpler to differentiate between the on and off states
Bug fixes & identified points
Known points
- Due to an surprising crashing challenge, we have now needed to quickly revert the repair for a bug, which might trigger textures to show pink after taking part in for lengthy durations of time on a server
- This signifies that this bug might proceed to happen till we have now a resolution. Thank you on your persistence whereas we proceed to work on this essential challenge — we hope to have it lastly fastened as quickly as doable!
Blocks
- Removed “Wood” from the names of Mangrove Wood Planks, Stairs, and Slabs
- Twisting Vines and Weeping Vines with no assist now pop even when the random ticking velocity is about to 0
- Hanging Mangrove Propagules now not drop a Propagule merchandise when silk touched if not at max development
- Muddy Mangrove Roots can now be positioned sideways
- Hanging Mangrove Propagule now not changes colour when sure blocks are positioned close by
- End Portal Frame Block is now named “End Portal Frame” as a substitute of “End Portal”
- Amethyst Block has been renamed to “Block of Amethyst”
- Mangrove Log, Mangrove Wood, and Stripped Mangrove Wood can now be used to craft a Campfire with Charcoal
- Campfires can as soon as once more be stacked appropriately
- Fixed a bug the place Pistons generally didn’t drop the Piston merchandise when damaged by the arm
- Sounds of the Smithing Table when a Villager is working are actually the identical as sounds when the participant makes use of the desk
- Bells can now not catch on hearth or be destroyed by hearth
- Mangrove and Azalea Leaves now not stop tree development
Gameplay
- The Wandering Trader’s spawning now matches Java Edition and it would now not spawn in water, lava, or underground
- Fixed a bug the place Bows may fail to shoot an Arrow the primary time they have been used, this additionally affected Crossbows and with throwing Tridents
- Fixed a bug that triggered the brand new Wild Update music to not play within the Wild Update biomes when in Creative mode
- Fixed a difficulty that prevented fisherman Villagers from providing to purchase Boats at max degree
- The secret door that results in the Redstone room within the heart of an Ancient City now opens / closes correctly
- Lava in Buckets will now not disappear when failing to be positioned or disbursed into partial blocks
- Fixed a difficulty the place enchantments on ranged weapons on mobs weren’t being utilized
- Fixed quantity degree of Amethyst step chime sound when walked on by a mob
- Fixed a difficulty the place some objects with sturdiness would fail to be created from the Creative stock
- Ancient Cities have extra frequent Sculk Patch technology
- Player now not takes injury from getting into a Nether portal whether it is positioned at Y=-21 or beneath
- Fixed a difficulty the place scores on scoreboards weren’t being ordered correctly
- Fixed a bug the place fishing hooks would drop loot when killed with the `/kill` command
- Player’s Soul Speed is now correctly activated and de-activated on Soul Sand
- Fixed a bug inflicting `health_boost` to show incorrect well being values, inflicting the participant to show invisible and unable to work together with the world on dying
- When buying and selling, the Villager performs the right sound primarily based on the merchandise within the enter slot
- Skulls in Ancient Cities now higher match the orientation they’ve in Java Edition
- Enable occasion filters within the root definition to be evaluated impartial of sequence or randomize when a `format_version` of 1.19.20 or greater is specified
- Fixed challenge with well being enhance additional life not staying
Graphical
- Fixed bug inflicting FOV to stutter when sprinting whereas the participant has a velocity impact utilized
- With data-driven block tessellation, geometry field pivot-base rotation now rotates across the appropriate pivot level
- Fixed x-ray imaginative and prescient when Top Snow falls on high of participant so it now behaves as a strong block when Top Snow covers participant’s imaginative and prescient
- Fixed a difficulty with RTX on Windows the place level lights have been unintentionally collected for emissive blocks
Mobs
- Polar Bears now not panic when attacked
- Tadpoles flopping whereas on land now extra carefully match Java Edition and fishes in velocity
- Piglins will now cease attacking if the participant places on Gold Armor
- Jobless Zombie Villagers are now not unable to trip Minecarts or Boats
- Ravager is now in a position to destroy Mangrove Leaves, Azalea, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots
- Releasing a bucketed customized mob now spawns the right sort of mob
- Fixed the order wherein a bucketed mob is created when launched, which suggests any Actor Properties on it would load appropriately
- Allays can now choose up and drop objects at their proprietor when in a Boat
- Allay can now at all times choose up dropped Scaffolding blocks
- Allay now appropriately stops dancing when music from Jukebox ends
- Allays now take a look at targets reminiscent of gamers
- Fish don’t shake anymore when positioned in an remoted water block
- Fixed a bug that triggered Wolves to spawn purple when summoned with `entity_born` or `on_tame` occasions
- Fixed a bug that might trigger Witches to cease spawning. The Witch Hut construction is now set as a floor spawner for Witches
- The Ender Dragon can now not destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks
- Fixed a bug inflicting child mobs with the `minecraft:habits.sleep` purpose to have a shrunken hitbox
- Allays and Bees are actually much less more likely to get caught in non-full blocks
- Wardens can now detect a participant sneaking on high of a Sculk Sensor
- Warden can now let itself fall as much as 20 blocks down, as a substitute of simply 3
- Allays can now choose up armor items with a totally different sturdiness than the one they’re holding
- Entities that die fully now have their knowledge faraway from world file
- Fixed a bug which may trigger mobs to not load into the world if their saved y-position was higher than or equal to 25
Performance & stability
- The recreation now not crashes when shopping the Marketplace
- Fixed a crash associated to Spawn Eggs
- Prevent consumer / server portal journey desync on low render distance settings
- Fix potential crash when returning to the Overworld from the Nether or The End
- The recreation now not crashes when getting into Coin Starter Bundle Screen
- Fixed bugs the place consumer state can get out of sync with server if utilizing an merchandise is cancelled or failed
- Improved the efficiency of the find biome command to mitigate stalls on the server whereas looking for a biome that’s distant
- Fixed a crash that might happen when related gadgets, like gamepads, have been lacking
- Fixed a crash that was brought on by a Villager altering its occupation whereas buying and selling. The Trade display screen will now shut if the Villager changes professions mid commerce
- Fixed a crash that might happen when Pistons have been extending or retracting close to moveable blocks and Arrows
- Fixed a crash when exploring a number of classes in Marketplace on Xbox and PlayStation
- Fixed a crash that might happen when teleporting and killing an entity in the identical tick
- Updated the Realms Plus FAQ to make clear that every one Bedrock platforms should buy Realms Plus
- Fixed an error the place creating a new Realm would navigate out to the Play display screen as a substitute of returning to the Create New World display screen
- The Realms feed screenshot button is now obtainable for VR platforms
User interface
- The Toggle Perspective trace now reveals the participant’s task as a substitute of the default task
- Saddled Pig’s tooltip modified to “Ride” as a substitute of “Mount”
- Added content material warnings for big icons for texture tessellation (for instance, objects in hand)
- Fixed a difficulty the place gamers weren’t in a position to hover over UI parts inside a scroll view if a portion of it fell outdoors of the view when utilizing mouse + keyboard on iOS. This was a consequence of the scroll view auto focusing onto the closest non-clipped aspect
- Hover textual content for `can_place_on` blocks for objects in stock is now in a constant order between recreation saves
- Removed the controller settings tab for Oculus
- Goat Horn sound is now positioned within the Jukebox / Note Blocks sound class in Settings
- Fixed the Add Server function not saving IPV6 addresses
Sculk blocks
- If two vibrations are emitted on the similar time, Sculk Sensors will now react to the closest one
- If two vibrations are emitted on the similar time and on the similar distance, Sculk Sensors will now react to the one with the best frequency
- Sculk Sensors now detect a Creeper exploding with a frequency of 15
- Sculk Sensors now detect an End Crystal exploding with a frequency of 15
- Sculk Sensors now detect a Fish being set free of a Bucket with a frequency of 12
- Sculk Sensors now detect a TNT being fired out of a Dispenser with a frequency of 12
- Vibration particles are actually at all times oriented in direction of the goal Sculk Sensor
- Sculk Catalysts now play the blooming sound impact when blooming
- Sculk Catalysts don’t unfold Sculk anymore on gamers’ loss of life if the `Keep Inventory` gamerule is about to `True`
- Sculk Catalysts don’t get coated in Sculk Veins anymore if a mob dies on high of them
- Sculk Catalyst now blooms when a mob with no expertise dies subsequent to it
- Sculk Sensors can now additionally detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying
- Sculk Sensors can now emit the entire vary of Redstone sign strengths, primarily based on the space a vibration has been emitted at. Previously, the output was both 1, 15 and even
- Sculk Sensors now not detect Boats staying nonetheless in water
- Reduced Sculk Catalyst expertise drop from 20 to five
- Sculk Patch Features can now be positioned on further block sorts
Technical updates
General
- Fixed a Disconnect Packet vulnerability used to crash Bedrock Server
- Blocks with their `render_method` part set to `double_sided` now have their again faces correctly rendered
- Limit the quantity of parts within the `situations` discipline of the `minecraft:part_visibility` to `64`
- Renamed `minecraft:aim_collision` block part to `minecraft:selection_box`
- renamed the `minecraft:block_light_emission` part to `minecraft:light_emission` and modified its accepted worth sort from float to int
- Renamed `minecraft:destroy_time` to `minecraft:destructible_by_mining` and restructured the part to be both outlined as a boolean or as an object
- Setting the part to `true` will give the block the default destroy time and setting it to `false` will make the block indestructible by mining
- Setting the part as an object will let customers outline the quantity of seconds wanted to destroy the block with base gear
- Changed the `minecraft:friction` part to symbolize friction of block as a substitute of motion
- Removed the part `minecraft:unwalkable`
- Renamed ‘minecraft:explosion_resistance’ to ‘minecraft:destructible_by_explosion’ and restructured the part to be both outlined as a boolean or as an object
- Setting the part to true will give the block the default explosion_resistance and setting it to false will make the block indestructible by explosion
- Setting the part as an object will let customers outline the resistance of the block to a base explosion
- Added `/tagsfromitem` and `/itemswithtag` instructions which output the tags related with an merchandise and vice versa
- The Client can now generate its personal `LevelChunks`, saving the Server from having to generate and stream over each chunks in view. Server will likely be restricted to producing `LevelChunks` which might be in ticking vary and saved on disk
- Added a new devoted server property, `chat-restriction`, that may be modified within the `server.properties` file to limit the chat for all gamers connecting to the server. The property’s doable values are `None`, `Dropped`, and `Disabled`. See the default file for extra data
- Server builders can now see `checksums` of the block registry from the server and consumer to examine for mismatch (search “Block Registry Checksum” within the output logs and examine)
- Added a server property `disable-player-interaction` which informs purchasers that they need to ignore different gamers when interacting with the world
- Modified the json entity file in order that it additionally incorporates projectile injury along with the explosion and hearth injury
- Items with the `item_lockcomponent` can now not be positioned in Item Frames or Armor Stands
Actor properties
- Added Content Errors for when there are too many properties on the actor (greater than 32) or when a string enum title is simply too lengthy (greater than 32 characters)
- Added new Molang `had_component_group` to permit calculating applicable default values from beforehand saved entity knowledge
- Renamed `actor_property` and `has_actor_property` Molang queries to `property` and `has_property`
- Also renamed `set_actor_property` to `set_property`
- Update `set_property` to solely enable altering properties on the native actor slightly than another goal
- Restored capacity to make use of a Molang expression string for default values of Actor Properties (These are primarily helpful for random beginning values)
Add-on template packs
- Updated Add-On templates for19.20 with new assets, behaviors, and documentation, can be found
GameTest Framework
- Performance Watchdog
- Added a efficiency watchdog that displays GameTests for slow-running scripts
- Executing a slow-running script will end in content material log warnings
- Additionally, lengthy script hangs (greater than 3 seconds in a single tick) will end in an exception
- Added new properties to properties for watchdog configuration on Dedicated Server:
- `script-watchdog-enable` — Enables the watchdog (default = `true`)
- `script-watchdog-hang-threshold` — Sets the watchdog threshold for single tick hangs (default = `3000 ms`)
- `script-watchdog-spike-threshold` — Sets the watchdog threshold for single tick spikes (default = `100 ms`)
- `script-watchdog-slow-threshold` — Sets the watchdog threshold for sluggish scripts over a number of ticks (default = `2ms`)
- Updated `mojang-minecraft-uiforms` to reply when the consumer was unable to indicate a modal kind:
- Renamed `isCanceledfield` to `canceled`
- Added `cancelationReasonfield`
- Added `TypeCancelationReasonenum`
- `ScoreboardObjectiveDisplayOptions`:
- Added `ScoreboardObjectiveDisplayOptions` class
- Added read-only property `Objective: goal`
- Added read-only property `ObjectiveSortOrder: sortOrder`
- `Scoreboard`:
- Added operate `take awayObjective(objectiveId: string | Objective): void` — Untracks an goal
- Added operate `addObjective(objectiveId: string, displayName: string): Objective` — Creates and goal to be tracked, recognized with `objectiveId` and displayed on the display screen with `displayName`~
- Added operate `getObjectiveAtDisplaySlot(displaySlotId: string): ScoreboardObjectiveDisplayOptions` — Gets goal and kind order contained within the `ShowObjective` slot specified by `displaySlotId`
- Added operate `setObjectiveAtDisplaySlot(displaySlotId: string, ScoreboardObjectiveDisplayOptions: scoreboardObjectiveDisplayOptions): Objective` — Sets the target and kind order of the show slot, as specified by `displaySlotId`
- Added operate `clearObjectiveAtDisplaySlot(displaySlotId: string): Objective` — Clear’s the `ShowObjective` of the target it’s at present displaying
- `Block`:
- Added `BlockSignComponent` that enables for retrieving of the worth of signal textual content — Accessible from `getComponent(“signal”)` on signal blocks
- `BlockSignComponent`:
- Added read-only property `textual content: string` — Gets the signal textual content
- System Events:
- Added occasion `earlier thanWatchdogTerminate` — Shuts down the server when a important scripting exception happens (for instance, script grasp). Can be canceled to forestall shutdown
- Added enum `WatchdogTerminateReason` — Specifies the explanation for watchdog termination
- Added new properties to `properties` for watchdog configuration on Bedrock Dedicated Server:
- `script-watchdog-enable-exception-handling` — Enables watchdog exception dealing with through the `occasions.earlier thanWatchdogTerminate` occasion (default = `true`)
- `script-watchdog-enable-shutdown` — Enables server shutdown within the case of an unhandled watchdog exception (default = `true`)
- `script-watchdog-hang-exception` — Throws a important exception when a grasp happens (default = `true`)
Experimental options
Spectator Mode
- Removed emotes performance whereas in Spectator Mode
- Player can now place blocks the place spectator is hovering
- Players now have their arms again when they’re holding a map once they have one merchandise in offhand and one in important hand, curious how they held it with out arms…
- Spectators’ heads are actually correctly rendered as semi-transparent
- Character Creator head objects (hats, hoods, helmets, and many others.) are actually correctly rendered semi-transparent whereas in Spectator mode
- Capes and animated again objects are now not rendered whereas in Spectator Mode
- Spectators can now not use or get affected by portals
https://www.windowscentral.com/gaming/minecraft/minecraft-bedrock-edition-11920-patch-update-arrives-with-a-plethora-of-fixes-and-changes