Microsoft Registers New Patent for In-Game Player Tracking

Microsoft has just lately registered a patent titled “Tracking In-Game Events and Generating Event Reports Across Multiple Gaming Applications.” This patent pertains to the monitoring and reporting of in-game occasions that happen in several gaming purposes and it will likely be powered by cloud computing therefore bypassing any system limitations of the customers.

One of the primary goals of this patent is to offer a system that may observe occasions that happen inside a gaming software and generate experiences about these occasions. These experiences can be utilized to assist builders perceive how gamers are interacting with their video games, in addition to to determine areas the place the sport might should be improved.

The thought is that the system may observe quite a few in-game occasions comparable to stage development, how typically a menu is paused, win statistics, and a plethora of different occurrences that influence gameplay.

One of the important thing options of the system described within the patent is its capacity to trace occasions throughout a number of gaming purposes. This is necessary as a result of many gamers use a number of gaming purposes, and it’s typically helpful to have the ability to evaluate and analyze occasions that happen in several video games.

Another key characteristic of the system is its capacity to generate occasion experiences in actual time. This permits builders to rapidly determine and handle any points which may be affecting the gameplay expertise for gamers.

In the patent submitting, Microsoft explains that the in-game trackers would have the ability to monitor a variety of participant actions, together with how lengthy they play, what ranges they full, and which weapons they use. This information would then be used to create customized experiences for every participant, tailoring the sport to their particular person preferences and abilities.

One of the primary advantages of this expertise is that it will enable builders to higher perceive participant habits and design video games which might be extra partaking and rewarding. By analyzing participant information, builders may create customized challenges and unlockables that maintain gamers coming again for extra.

One of the extra attention-grabbing propositions of the monitoring system is the concept of offering complete experiences for aggressive players whose careers span a number of titles and genres. Such occasion experiences might embody data comparable to statistics associated to passing ranges, win/loss information, statistics on gameplay length, and a bunch of different associated data from monitoring in-game occasion situations.

Description of the Patent

The current disclosure pertains to methods, strategies, and computer-readable media for figuring out quite a lot of occasions that happen inside a gaming session and producing occasion experiences primarily based on the recognized occasions. For instance, a gaming service (e.g., a cloud gaming server) can leverage content material evaluation and occasion recognizer companies on a cloud computing system to detect a number of in-game occasions primarily based on gaming content material (e.g., video content material, audio content material, controller inputs) that’s delivered to a consumer system. 

Systems described herein can practice and implement occasion recognizers skilled to trace varied in-game occasions throughout a number of gaming purposes. Based on the tracked occasions, the methods described herein can generate occasion experiences for occasions, particular person customers, and teams of customers of the cloud computing system.


It might be attention-grabbing to see how this can work out and the way Microsoft will incorporate this seamlessly into its ecosystem to reinforce the gamers’ expertise. 

What are your ideas about this new patent registered by Microsoft? Are you wanting ahead to one thing like this? Let us know within the remark part beneath.

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