Conan Exiles Update 1.79 Released for Patch 3.0 This Sept. 1

Developer Funcom has launched Conan Exiles replace 1.79, which is for the sport’s large 3.0 replace! This brings a slew of recent content material, revamped mechanics and extra. Read on for the Conan Exiles September 1 patch notes.

Conan Exiles Update 1.79 Patch Notes | Conan Exiles Update 3.0 Patch Notes | Conan Exiles September 1 Patch Notes:

  • Sorcery!
  • New Battle Pass and Black Lotus Bazaar!
  • Events system!
  • Building system revamp!
  • Creative mode!
  • Attributes and perks revamp!
  • Illusion system!
  • Extensive steadiness adjustments!
  • Months value of bugfixing and QoL additions!
  • Many enhancements to animations!
  • Better menu navigation with a controller!
  • GRASS NOT POKING THROUGH FOUNDATIONS!!
  • …and plenty of, MANY extra fixes and additions!
  • Crom Coin purchases executed inside the recreation is not going to be routinely mirrored. To workaround this subject, please restart the sport. Upon restart, all bought Crom Coins will present accurately in your steadiness.
  • When your Crom Coins steadiness is adjusted as a consequence of an ingame buy, you’ll obtain a UI popup informing that an computerized chargeback has occurred in your account. This solely means your ingame steadiness has been adjusted. We are engaged on making this wording extra correct in a future patch.
  • Addressed a variety of crashing situations in each shopper and server facet. This ought to end in elevated recreation stability.
  • Worked on new optimizations that ought to scale back the quantity of spam within the recreation logs.
  • Fixed a problem that would trigger day out errors when attempting to hook up with a devoted server on consoles.
  • Improved the backend for Character Transfers.
  • Addressed an authentication error that would forestall becoming a member of play classes.
  • Optimized some outdated code implementations.
  • Optimized set up measurement.
  • Addressed a variety of exploits associated to the constructing system.
  • Fixed a problem with the stamina system.
  • Improved anti-undermesh safety with new areas.
  • Introducing Sorcery!
    • Unlock greater Sorcerous powers and perks by sacrificing your physique to everlasting corruption.
    • 5 totally different colleges of Sorcery at launch.
    • 3 Types of Sorcery at launch: Ritual Magic, Alchemy and Spell Casting.
    • New Sorcery Workstations: Thaumaturgy Bench, Chalk Circle, Sacrificial Stone, Shallow Grave and Transportory Stone.
  • New Battle Pass development system!
    • Battle Passes can be centered round seasons, or Ages, every introducing large content material updates, beginning with 3.0: The Age of Sorcery!
    • Unlock new objects and cosmetics for free, or assist us assist the sport by buying the Battle Pass that may unlock much more cool stuff.
    • Daily challenges will allow you to progress in the direction of the energetic Battle Pass.
    • Implemented a predetermined checklist of Challenges for first-time gamers to information their preliminary studying expertise higher and forestall end-game worthy Challenges straight away.
  • New in-game retailer: The Black Lotus Bazaar!
    • Here you’ll be capable of buy earlier DLC packs, in addition to new objects individually or bundled collectively at a reduction.
    • New in-game forex to permit purchases within the retailer: Crom Coins.
  • New Events system!
    • We’re increasing the Events System spearheaded with Grave Matters by including new occasions that may deliver new life and dynamism to each the Exiled Lands and Isle of Siptah!
    • Optional characteristic, could be disabled or enabled through Server Settings.
    • These occasions is not going to present on the ingame map by default, as a substitute they’re to be found organically.
  • Perks and Attributes revamp!
    • We have fully reworked the Attributes and Perks system of the sport with a brand new set of Attributes offering new bonuses and Perks.
    • Invest as much as 20 factors per Attribute, unlocking perks each 5 ranges. At stage 10 and 20, you should have a selection between two perks!
    • You can now additionally select to deprave your Attributes to realize new powers…at a price!
  • Building system revamp!
    • New Construction Hammer merchandise added to the sport. Equip it to entry the brand new Building UI! From this UI you’ll be able to see all of your constructing units and items, in addition to decorations!
    • If you log into the sport with constructing items which can be lined by this new system in your stock, they are going to be transformed to its uncooked supplies and positioned in a field inside your stock so you need to use these supplies in your new session.
    • Placing down items from the Building UI will now routinely craft the constructing items for you reducing down on the muddle and stock micromanagement!
    • Added new admin panel cheat: Ignore Building Stability. It does what it says on the tin.
    • Added new server setting: Stability Loss Multiplier. This new setting permits you to management lack of stability in your constructions, both to make your buildings barely require any helps or have them crumble tougher in the event that they’re not correctly supported.
    • New server setting: Allow Building Anywhere. Enabling this feature will allow you to bypass earlier constructing limitations within the map, comparable to NPC camps and different locations the place constructing was restricted up to now. Kudos to Multigun and Hades (LBPR mod) for the inspiration.
    • These new settings are accessible from the UI.
  • New Creative mode!
    • Accessed from the Admin panel or Escape Menu, it should activate cheats in your character, unlock all recipes and take away pointless UI parts briefly so you’ll be able to deal with constructing.
    • Once you disable Creative Mode, your character will return to regular and the conventional gameplay UI can be restored!
  • New Weapon and Armor Illusion System!
    • You can now apply totally different appears to be like to your Weapons and Armor (so long as each objects are from the identical class), in what you usually have requested as “a transmog system”!
  • A myriad of free new objects, tools, placeables, mounts and different surprises have been added to the sport to assist the brand new mechanics and programs. Go discover all of them!
  • Health Bar revamp!
    • Health Bars have obtained a serious overhaul, together with:
    • Smart show: you’ll solely see bars which can be of speedy use to you avoiding large display muddle in crowded areas.
      • For occasion, you will note the bars of your following companions, bars of enemies you lately hit or which were just lately injured, or those that you’re straight.
      • You will all the time see the bar of an entity you might be utilizing target-lock on.
    • Scaling primarily based on distance.
    • Occlusion primarily based on line of sight. For these of you feeling particularly sneaky.
    • Consistent colours primarily based on allies and foes.
  • New Sorcerer thralls obtainable on each The Exiled Lands and Siptah camps.
    • Their normal location has additionally obtained some spooky Sorcery decor so you’ll be able to spot their naughty presence.
  • Fixed a problem the place inserting partitions beneath Ramp corners would have partitions placeable at 90 levels for one of many sides.
  • Gate Frames can now be positioned on wedge ceilings.
  • Abandoned Table can now be tilted when positioned, which doesn’t imply we’re including ranked matchmaking.
  • Fixed a problem the place it wasn’t attainable to trade Stonebrick and Reinforced Stone ramp corners with different ramp corners.
  • Slopped partitions can now connect to constructing corners by connecting by means of their high level.
  • Fixed a stability subject that will happen when utilizing triangle-shaped constructing items.
  • You can now accurately construct and have items snap to one another when in ghost mode.
  • Fixed a problem that would trigger pillars to not present stability when positioned in a selected manner in devoted servers.
  • Trebuchet bases can now be positioned on siege foundations which can be nearer to the bottom.
  • Adjusted the massive campfire collision in order that it’s now simpler to put partitions beneath the place one has been positioned.
  • Fixed a problem the place Hatches may very well be positioned in the identical spot as different hatches.
  • Fixed a problem the place changing a constructing piece wouldn’t give again the assets beneath sure circumstances.
  • Placing wedge foundations not ignores placeable collisions.
  • Fixed a problem the place the constructing placement brush modified colour when rotating to totally different positions despite the fact that the soundness when positioned is similar.
  • Fixed a problem the place a Standing Torch would impede the location of a vertical constructing piece even after having eliminated the Torch.
  • Hatch-frames ought to now be attainable to put even when sloped partitions have been positioned.
  • Reduced the soundness value of triangle wedge ceiling items.
  • Rotating items when changing is now absolutely purposeful once more, so long as the items used match in traits and capabilities.
  • Changed the tactic that fence foundations re-check for collision.
    • It was that in the event that they discovered one other fence basis to connect to, it might then ignore collisions with the rest
    • This is now modified and fence foundations will do a recheck for foundations afterwards.
  • It is now attainable to put sq. ceilings on sloped inverted wedge roofs.
  • Pillars now lose 20 stability whether it is positioned on one other constructing piece and connected with out a socket.
  • Fixed a problem that prevented related constructing items to be upgraded beneath particular circumstances.
  • Vaults can now be moved, eliminated and dismantled correctly.
  • It ought to now be attainable to side-grade ceilings to/from hatch frames.
  • Added particle results when eradicating constructing items.
  • Added a “Move” choice to the work together wheel for placeables.
  • Any placeables that may’t be picked up will now additionally not permit for you to maneuver them.
  • Fence foundations now snap to regular foundations accurately.
  • Crafting Delved armors is now a lot quicker and extra in keeping with present armor units of the identical high quality stage.
  • Asura armor can now be delved to acquire the Survivalist armor.
  • Putting shields into the Delving bench will not make the bench eat them.
  • Iron and Steel poniards not require leather-based when crafted.
  • T4 Armorers now know the Darfari Speaker Mask recipe.
  • Some feasts recipes have been lacking when trying to cook dinner them. This has now been fastened.
  • T4 Tanners now have each “Weave” and “Extract Silk” recipes.
  • Fixed a problem the place sure Claws and Punching Daggers required a Legendary Repair Kit to restore.
  • Grey Ones armor now accurately require Light paddings as a substitute of Heavy paddings.
  • Delving Hardened Steel Short Sword ought to now end in recipes for brief swords, not 1h axes.
  • Bone Claws and Hardened Steel Punching Daggers can now be dismantled.
  • Hitting timber with pickaxes now all the time yield bark with every hit. Woof woof.
  • Reduced crafting prices for: Steel Sickle, Steel Trident, Ancient Warhammer, Hardened Steel Javelin, Obsidian Throwing Axe, Serpent-man Throwing Axe. The earlier crafting prices have been inconsistent.
  • Garrison and Campaign benches ought to now have some lacking recipes.
  • Drying Desert Berries and Highland berries within the dryer now has a 20% probability of giving out berry seeds as properly (on each pay attention and devoted servers).
  • Recipe objects can not be positioned within the shortcut bar.
  • Armor values from armor crafted by thralls now rounds as much as take away decimal level armor values being displayed.
  • Dismantling XP for Fish trophies lowered to 1 since all supplies are refunded.
  • We’ve labored on a number of enhancements to the goal lock system that ought to end in extra dependable fight conditions. Try it out!
  • Katana of the Grey ones ought to now correctly put bleed on enemies.
  • Weapons ought to now routinely re-equip after the participant finishes therapeutic, as initially meant.
  • Off-hand assaults whereas sprinting with claws will now carry out a dash assault.
  • Kick assaults will not apply the standing results of the outfitted weapon because you aren’t utilizing the weapon within the assault.
  • Off-hand assaults ought to now scale their injury primarily based in your principal hand weapon.
  • The Warmaker’s Adjutant is not inclined to bleed or poison results.
  • Zath avatars ought to not take injury from Necrotizing venom.
  • Champion’s Boots ought to now take away cripple accurately.
  • We kindly requested Thralls sitting inside a list to not forestall their masters to make use of throwable weapons. That was a bit impolite.
  • Addressed a uncommon subject that would trigger the participant character to be caught in maintain pose whereas performing a Rhino’s particular assault beneath very particular circumstances.
  • Fixed a problem that allowed combo assaults for use whereas swimming. Weapons that can not be used whereas swimming will now be sheathed when starting to swim.
  • The Locust Queen assaults ought to now be tougher to dodge.
  • Equipping throwing axes ought to not zoom within the digital camera.
  • Added Stun Break system to all Wildlife.
  • Increased the hit window for sprinting kicks to make them really feel extra dependable.
  • Blocking with a protect now cancels different actions queued, making parrying with shields extra responsive.
  • Added demonic weapons to checklist of things which don’t lose sturdiness from attacking.
  • Fixed situations the place Weapon sturdiness wouldn’t be drained accurately when attacking enemies.
  • Lances ought to now accurately return to un-readied place after dealing injury.
  • It is not attainable to swap to Vanity Camera whereas attacking.
  • You can not use Target Lock whereas in Vanity Camera mode as your ego doesn’t want extra boosting.
  • Fixed a problem with 2h Spear heavy assaults that allowed motion between the later levels of the assault chain.
    • This ends in an general barely quicker combo chain that feels extra easy.
  • Addressed a variety of points associated to utilizing Throwable weapons and the Radial Wheel. This additionally contains Javelins not disappearing when utilizing the final one within the stack.
  • NPCs now regain their KO meter when leashing again to their location.
  • In an inhumane flip of occasions, Frost Giant Bodyguards now use Frost Giant perks as a substitute of human perks.
  • Mounted horses will now attempt to decrease their head extra noticeably when the rider is utilizing a bow, since getting an arrow to the top shouldn’t be excellent even within the equine world.
  • Fixed an heart-breaking subject the place sure Nordheimers would get attacked by/assault their wolf companions.
  • Yakiths and Accursed NPCs in a sure Siptah camp ought to not be hostile to one another.
  • Reduced the quantity of situations the place Shoebills would derp when attacking a participant.
  • Thralls are actually quicker on the uptake that the Krllyandian must be attacked.
  • We’ve minimize down on Thrall’s gluttony and they’re going to now solely take meals from the Thrall pot if they’re under most well being.
  • Mammoths and Mastodons are actually aggressive creatures similar to Crom meant.
  • Grey Ones NPCs surrounding the Pools can not be used to kill Pool summons for gamers.
  • Rhino King is now aggressive.
  • Reworked the Hate system for NPCs to permit for the brand new taunting and different tips added to the sport.
  • Ah Set, right here we go once more. Sword of Crom will not deal injury when outfitted by thralls.
  • Human Followers will now refuse to comply with you in the event you’re main a pack of zombies, and vice versa.
  • Boreanaz the Shrouded and Stathem the Embalmer ought to not spawn bare. Which is a disgrace, as a result of who doesn’t wish to see Boreanaz exhibiting some pores and skin?
  • Addressed a problem that made NPCs vanish into the void someday after being hit with a truncheon.
  • Fixed a problem the place Beastmaster Teimos was getting stat bonuses from the incorrect faction (Forgotten Tribe) as a substitute of his faction (Black Hand). This has resulted in a discount in well being and injury that ought to deliver Teimos extra in keeping with different thralls.
  • Area NPCs ought to now despawn persistently, and keep that manner, when loading or beginning an occasion.
  • Merkel left the blade and took the sting, being now an Edgesmith.
  • Addressed a problem the place humanoid followers would cease following you when mounting a Wartorn Rhino.
  • Thralls free of cages ought to now concentrate on their weapons, and use correct techniques with them. #uncaged
  • You can now order followers to maneuver on foundations near you, as they not worry the identical matter to occupy the identical area like a nasty Timecop would do.
  • Aesir Skalds and Veterans are not marked with a yellow border however include the meant mini-boss.
  • Cut down on the quantity of crafting thralls that may very well be obtained from the Dagon Slave-Taker purge.
  • Perks and Attributes have been revamped.
  • Attribute bonuses from Weapons, Armor, Potions, Elixirs, Food, Warpaints and different related gear have been faraway from the sport and changed with stat bonuses and results.
    • This is an enormous and overarching change and it’ll not be documented intimately. Please be certain that to verify every merchandise’s up to date descriptions and stats!
  • Followers (Pets and Thralls) have obtained a balancing move:
    • They will now solely have 4 stats: Strength, Agility, Grit and Vitality.
    • Their Perks have additionally modified as a result of normal revamp.
    • Their HP has been decreased primarily based on their Tier extra on that right here
    • Their injury output has been decreased by roughly 50%.
    • These adjustments have been made to compensate for the brand new Authority bonuses and Perks.
  • Siege changes:
    • Doubled the injury over time from demon-fire orbs and explosive arrows (was 500).
    • Increased the siege injury dealt when combining Gaseous Orbs with Demon-fire Orbs to 2500 (was 1250).
    • Increased the burden of Demon-fire Orbs to 4 every (was 1.75).
    • It now requires a Tier 4 priest to summon a god’s avatar (was Tier 3).
    • These adjustments ought to permit Demon-fire Orbs to be a viable ranged different to Explosive Jars whereas nonetheless permitting Jars to be the most important danger and price for the most important injury payout reward.
  • Door changes:
    • Increased the well being of Tier 3 doorways to 50,000 (was 25,000).
    • Increased the well being of Tier 3 gate doorways to 65,000 (was 32,500).
    • Reduced the well being of drawbridges to 75,000 (was 200,000).
    • These adjustments ought to permit doorways to be a bit higher of a defensive possibility whereas nonetheless appearing as a degree of entry for attackers. We additionally reined in drawbridges since their well being values have been a bit extreme for a door-type constructing.
  • Adjustments to Daggers:
    • Daggers not apply twice as many debuff stacks after they weapon proc results. In the previous, daggers have been in a position to apply debuffs at double the speed of different weapons, however as the sport has grown, the variety of proc results weapons can apply and the ability of them have made this adjustment not crucial.
    • Moved the 1.2x injury bonus to dagger gentle assault 1 and a couple of to assaults 3 and 4 to raised reward additional assaults within the combo chain. The bonus is scaled proportional to the present bonus and the variety of hits.
    • Increased the stamina value of dagger gentle assaults 2, 3, and 4 to be the identical as dagger gentle assault 1 (1.5x) to compensate for the massive quantity of distance these assaults can cowl.
    • These adjustments ought to preserve daggers performing in addition to earlier than general, however with some small changes that principally affect brief engagements.
  • Poison changes:
    • Reduced the injury dealt by poison results utilized by weapon procs comparable to these from Feroxic weapons and Venom-Infused weapons to ~32 injury at max stacks (was ~63).
    • Increased the quantity of Set Antidotes produced when crafting to five (was 1).
    • Increased the variety of stacks poison objects utilized to objects can apply to twenty (was 10).
    • Reduced the bottom injury of Feroxic weapons and Zathite Spear by ~10%.
    • These adjustments ought to deliver simply accessible poison results extra in keeping with bleeding results and supply a less expensive methodology of counter play.
  • Food changes:
    • Removed the therapeutic impact from Herbal Tea (was 5 hp over 2.5s).
    • Salted Pork will present a bonus to Strength Weapon Damage.
    • Salted Exquisite Meat will present a bonus to Agility Weapon Damage.
    • Savory Jerky will present a bonus to Health.
    • Trail Jerky will present a bonus to Armor.
    • Capped heal per second from meals to 12 (earlier max was ~17).
    • These adjustments ought to permit extra meals to be viable for therapeutic whereas nonetheless maintaining feasts on the high of the FOOD CHAIN. Get it? No? …okay
  • Adjustments to Mounted Combat:
    • Holding a lance out now drains stamina just like how stamina drains when holding a heavy shot with a bow.
    • Increased the stamina value of all mounted assaults by 2x.
    • Lances will now return to their un-readied place after dealing injury.
    • Reduced most injury multiplier from lances to 10x (was 12.5x).
    • Increased the Endurance injury dealt by gamers on foot to mounts by 7x. This is controllable through a server setting: PvPMountEnduranceDamageMultiplier and because the title implies this may solely have an effect on participant versus participant encounters.
    • These adjustments ought to repair some problems with one-shotting with lance double hits along with bettering the possibilities a participant has on foot versus a mounted attacker.
    • Tweaked the endurance injury multipliers to mounted PvP enemies to permit for multipliers primarily based on weapon kind.
      • Server setting is now a 1x multiplier, and particular person weapons have their very own with 2h Spears dealing probably the most and Daggers dealing the least.
  • Changes to Armors:
    • Reduced the burden of medium armor to permit it to be extra of a center step between heavy and light-weight armor.
    • Changed the best way armor values translate into mitigation. Each level of armor will now contribute much less to your general injury mitigation.
    • Increased the armor values of medium and heavy armor by ~25% to compensate for the above change.
    • The general result’s that base armor values can be decrease to permit for extra room for armor buffs to make an affect. In addition to this, this may permit for extra separation between the three armor sorts by way of weight, mitigation, and stamina regeneration/prices which is able to permit for a extra significant selection between armor sorts.
  • Changes to Stamina regeneration:
    • Adjusted base stamina regeneration charges for all armor sorts. In specific, medium and heavy armor will now be capable of regenerate stamina extra shortly at low encumbrance weights and light-weight armor will regenerate stamina extra slowly at increased encumbrance weights.
    • Reduced the quantity of most stamina gained per level of Grit to three and per level of Agility to 1. Armor bonuses for Stamina have been decreased accordingly.
  • Increased the armor gained from skinny, primary, and thick armor plating to +4/+8/+12 (was +1/+2/+3).
  • Base sprinting pace introduced down from 850 to 773. With the brand new Agility stage 15 perks, it may be introduced as much as outdated values if specializing on this ability tree.
  • Capped the utmost quantity of bonus injury from a single piece of armor to 10%.
  • Slightly elevated the Hyper Armor window on 2h Spear heavy finisher.
  • Improved dodge window timings for 2H Axe, Katana, Claws, and Short Sword assaults to make them extra forgiving.
  • Movement pace whereas strafing is now the identical because the motion pace whereas transferring ahead. This ought to permit for simpler maneuverability in fight whereas utilizing goal lock and for gamers who don’t use controller type motion kind.
  • Explosive Jar changes:
    • Physics have been faraway from lit jars.
    • Damage radius for injury over time has been elevated (roughly traces up with burning oil VFX).
    • All new and improved VFX.
  • Halved the dimensions of the hitbox for two handed hammers as a result of the hitbox prolonged far past the attain of the particular mesh.
  • Redesigned the impact of the Sigil of the Fiend. It now reduces stamina value for all assaults by 15%.
  • Fixed well being of Black Rhino to be in keeping with different non-alpha Rhinos.
  • Doubled the burden of the Aspect of the Demon helmet to keep up its distinctive benefits whereas asking a bit extra funding to totally profit from them.
  • Increased base injury dealt by 1h sword opening heavy assault by x1.25.
  • Increased the pace of which Dragonbone arrows are crafted from 5 seconds to 1 second.
  • Increased the quantity of Harpy’s kiss arrows crafted in a single go, and elevated the Eldarium value to match.
  • Reduced the burden of Stone and Wood by a half to permit for extra to be carried when constructing buildings with the brand new constructing system.
  • Food poisoning debuff injury decreased, from 10 factors of harm to eight per tick.
  • Yamatai Rocknoses ought to now have the identical stats as regular rocknose equivalents.
  • Increased the HP of all Tier 2 constructing items by 50% to deliver them nearer to their Tier 3 counterparts and supply a extra cheap mid-tier defensive possibility.
  • Reduced the bottom period of cripple results throughout the board.
  • Reworked the best way thralls present bonuses to character statistics which can be current on crafted gear. Every piece of armor crafted at a station with a thrall current will now present an extra bonus to any character statistic that’s already current on that merchandise. For instance, if an armor granted bonus well being, a thrall would improve that quantity primarily based on the tier of the thrall current a time of craft. The bonuses are as follows:
    • Strength / Agility Weapon Damage: 0.5% per thrall tier, most of two% per piece of armor.
    • Stamina: 0.5 per thrall tier, rounded up, most of two per piece of armor.
    • Health: 2 per thrall tier, most of 8 per piece of armor.
    • Carry Capacity: 1.5 per thrall tier, most of 6 per piece of armor.
    • Follower Damage: 0.5% per thrall tier, most of two% per piece of armor.
    • Concussive Damage: 0.5% per thrall tier, most of two% per piece of armor.
    • These bonuses are added on high of the prevailing bonus current on a chunk of armor. For instance, if a chunk of armor granted 3% Strength Weapon Damage it might grow to be 5% Strength Weapon Damage if crafted by a Tier 4 thrall. Likewise, if it granted 6% Strength Weapon Damage, it might grow to be 8%.
      • These up to date values will seem on the tooltip of the merchandise when chosen in stock.
  • Archer Thralls and Fighter Thralls now obtain base injury bonuses to melee and ranged assaults equally primarily based on their tier.
    • For instance, previous to this, Archer thralls solely obtained a bonus to ranged injury. After this transformation, they will even obtain a rise to their melee injury.
    • Fighter thralls likewise will obtain a bonus to their ranged injury.
    • The goal of this transformation is to permit Archer thralls which have increased Agility scores to deal cheap injury with Agility primarily based melee weapons and likewise for Fighters with ranged weapons.
  • Szeth’s Truncheon and Headache weapon will not modify broken enemy stamina swimming pools.
  • The default worth for the max visibility distance of well being bars in server settings is now 15000.
  • New server setting: Allow Building Anywhere. Enabling this feature will allow you to bypass earlier constructing limitations within the map, comparable to NPC camps and different locations the place constructing was restricted up to now. Kudos to Multigun and Hades (LBPR mod) for the inspiration.
  • Redesigned pause menu with collapsible classes for higher shopping.
  • Changed the precedence squeezing fishes for the liquid press. Now the most-gain fish can be squeezed first and the least-gain fish sqwozen lastliest.
  • Completely emptying a list not prevents you from closing it with the interplay key.
  • When utilizing a controller, it’s now attainable to loop in menus (i.e. go from the underside choice to the highest with one enter).
  • Respawning contained in the Volcano, Dregs and the Black Keep is now attainable.
  • Added new attainable keybindings when holding a key as a substitute of simply urgent it. This ought to improve the variety of obtainable bindable actions, particularly on controllers.
  • More actions could be sure to totally different Keybinds.
  • All keybinds are actually allowed to be reused for totally different actions.
  • You can now use the dash key whereas flying for quicker flying speeds. Gotta fly quick.
  • Animal pens and Stables can now be returned to stock offering they haven’t any objects inside them.
  • There’s now a UI widget exhibiting you which of them elements you’ll want to absolutely restore an merchandise.
  • You will now reequip your held objects after climbing.
  • You can now shut the Follower Stats window by urgent the Interact button.
  • Learning Knowledge that prices 0 factors ought to now set off a visible cue.
  • Sweet Crom take the wheel. The time has come: grass ought to not present by means of foundations when constructed on high. Okay i really feel like I want to put down now.
  • The loot bag window can now be closed by urgent the work together button.
  • The Map UI ought to now preserve the zoom stage when reopening it.
  • You can now transfer your outfitted weapon or software to a different stock with out having to unequip it first.
  • Follower stage and XP bar are actually seen from the Follower Stats display.
  • Item filters on inventories is not going to present up in the event that they don’t have any objects obtainable for filtering, cleansing up the UI.
  • Quick transferring an tools merchandise to a Thrall stock ought to now auto-equip it if the slot for it’s empty.
  • Any artisan bench can now produce recipes from DLC artisan benches, supplied you personal the DLCs.
  • The Attributes and Knowledge tabs will now present a pip at any time when you’ve gotten any unspent factors.
  • Modification kits utilized to bows which have arrows outfitted will not unequip these arrows.
  • Modified the Wheel of Pain hitbox to make it simpler to put on flat surfaces.
  • Harvestable non-usable objects ought to now go straight into the stock as a substitute of the shortcut bar.
  • A brand new pop-up window will now inform about keybindings being reset to default when opening 3.0 for the primary time.
  • The server browser UI will now show new constructing associated settings, comparable to whether or not inventive mode is enabled or not, constructing anyplace is energetic, or the soundness loss multiplier.
  • Halved the time it takes to deliver up the radial wheel menu. Snappy!
  • You can now work together with doorways and gates whereas on a mount.
  • Wanderlust now works correctly and will increase swim pace as meant, clearly.
  • We’ve made the Unwelcome Gift protect a bit of extra welcoming as it should now show correctly on protect show racks
  • Fixed a problem with the burden of the Great Sword of the Grey Ones being 0.
  • Elevator cables have been a bit of bit off-set. This has now been fastened because it made some gamers a bit of bit up-set.
  • Fly Mode ought to now work accurately when getting into water volumes.
  • Using the delete Admin command or attempting to dismantle constructing items in third particular person was barely off-set. This has now been fastened.
  • Reduced the peak that the Iron Leg-hold lure triggers at to be extra in keeping with its recreation mannequin.
  • Dyeing the Stygian Vest now has the right dye slot utilized to the steel for the male variant.
  • Fixed a problem the place sure NPCs wouldn’t present up within the admin NPC Spawn window.
  • Havoc and Malice (in addition to another special-wield weapons) can now match within the show racks.
  • Punching Daggers are not misaligned when displayed on a Weapon Display Rack.
  • Fixed an extra variety of points with Weapon Display Racks.
  • Mounting whereas utilizing a Bandage may end in restricted skill to maneuver the character. This has now been fastened.
  • Journey steps for utilizing heavy assaults with up to date weapon sorts ought to now set off correctly.
  • Pirate banner poles have been shortened, which is unquestionably not innuendo.
  • Black Ice Arrows now have a visible mesh.
  • The Nemedian warhorse saddle now has the correct endurance stats.
  • Score and Spit emotes are actually obtainable as participant emotes. Yum.
  • Addressed a problem that would trigger the Den of the Wolf-Brothers to not refresh accurately.
  • Snare results from debuffs and encumbrance will now accurately apply whereas swimming.
  • Speed ought to now work extra persistently when in Fly mode.
  • Shift has been unbound from climbing actions by default to keep away from some points whereas climbing. You can all the time rebind it again however this could have an effect on the default expertise.
  • Removed the Witch Doctor feat-teacher from the world. #rip
  • Removed the Powder of Corruption from loot-tables.
  • Fixed an error with Supply Materials that prevented them from spawning all of their obtainable loot.
  • Fixed a problem that prevented NPC our bodies to be looted after they moved a sure distance after dying.
  • Resolution was not adjusted if Windows decision scaling was set to something aside from 100%. This has now been fastened.
  • There was a dice inside camel’s meshes. This was actually gamebreaking and we’ve dutifully fastened it and saved the day.
  • Fixed a couple of tools items with incorrect or non purposeful dye slots.
  • Fixed a variety of small visible points on consoles.
  • Removed the “loot all” possibility from the fast loot panel for placeables that you simply personal.
  • It was attainable to construct too shut of a number of of the Siptah New Lands camps. This has now been fastened to forestall points when spawning Fragment of Power chests or NPCs.
  • Lupine Bushes can now be discovered on the Isle of Siptah map.
  • Fixed a couple of useful resource spots that will not permit harvesting.
  • Fixed a big variety of visible imperfections in props and terrain throughout the Isle of Siptah and Exiled Lands maps.
  • There was a naughty ladder in one of many Siptah camps that refused to be climbed by gamers. We have now fastened that, suspending the inevitable ladder rebellion foretold by the elder seers. #chaosisaladder
  • Fixed a couple of spots within the Isle of Siptah that may very well be used to cheese the AI much more than typical. #goodbriecheese
  • The Rift of Yog now has flames in it proper earlier than Metal: Hellsinger makes them cool once more.
  • Fixed a couple of situations the place you may see Vault property floating from sure elements of the Siptah shoreline.
  • It was not possible to work together with a variety of objects in The Fractured Citadel as a consequence of collision detection. This has now been fastened.
  • The Riverwatch camp is now once more inhabited.
  • Fixed a spot the place Rhinos would spawn twice. #bhino
  • The Grave Matters occasion rewards can now be discovered as interactable recipes on this planet, in case that gravely issues to you.
  • Fixed a few situations the place some scrolls weren’t in a position to be picked up from the terrain.
  • Added new and improved animations when transferring and fascinating in fight. They ought to end in smoother, extra pure character locomotion. Try them out!
  • New and refined locomotion for one and two-handed weapons, instruments and unarmed fight. Let us know what you consider this transformation after giving it a go!
    • This additionally contains the Construction Hammer, which now presents some new animations when utilizing it.
  • The falling animation when in an aggressive stance ought to now loop accurately.
  • Some Yamatai Katanas have been exhibiting the other way up when sheathed. This has now been fastened.
  • Thrashing Maul ought to now present accurately when sheathed.
  • Fixed a problem the place some Great Axes have been lacking their sheathing animations.
  • Addressed a number of extra points with the sheathing system so it really works in a extra constant matter with a bigger collection of tools.
  • Eldarium Pick-axe now makes use of the identical animation as the opposite pick-axes.
  • Tons of recent and funky animations have been added to the sport to make your Sorcerous rampages all of the extra satisfying. Enjoy!
  • Refined animation transitions when utilizing and switching between 2 Handed weapons that would trigger some transient T-Posing.
  • Fixed a problem that will show weapons wielded by sure NPCs on the bottom whereas the NPC is idle.
  • Your left arm ought to now animate accurately when unarmed. Now learn that once more.
  • Sheathed weapon state ought to now be persistent after restarting the sport.
  • Shortened the journey distance of 2h Axes and 2h Hammers’ dash assault.
  • We’ve specialised considered one of our #spellchekker members in Necromancy and requested them to spam Army of the Dead till we received again a few of our fallen elite #spellchekkers to cope with a bunch of nefarious, evil and fairly frankly, type of smelly typos and grammar errors. To make issues even higher, Army of the Dead solely works for a sure period, so all of them went again underground simply earlier than the dialog about salaries and well being advantages received awkward. Thank you, designers!
  • Our worldwide #spellchekker crew, being extra educated as they’re, have used Mirror Image to reflect themselves to repair a bunch of typos and grammatical errors in localized variations of the sport.
  • The Feats tab has now been renamed to Knowledge.
  • We’ve labored on important UI enhancements for the Attributes window to mirror the brand new recreation mechanics in addition to rising normal user-friendliness.
  • Reordered a few of the UI tabs.
  • Many weapon, armor and equipment descriptions have been tailored to accurately mirror all of the adjustments relating to performance and stats executed on this new replace.
  • Updated many different tooltips within the recreation to mirror the adjustments and new mechanics extra precisely.
  • Cheer emote ought to not seem twice in participant emote wheel. Cheers.
  • Dye journey step now refers back to the Dyer’s Bench accurately.
  • Changed UI immediate when using a mount that would result in confusion, which isn’t a city.
  • Journey step for Catching a fish now masterfully informs about requiring bait.
  • Corrected a variety of incorrect names for sure Isle of Siptah areas.
  • The Devolved Goblin Hand is now described as a Devolved Goblin Horn. Whoever mistook a hand for a horn… significantly?
  • Added map-marker on Siptah for the Cracked Vault.
  • Fixed a problem the place sure Derketo T4 monks didn’t have the golden border round their HP bar.
  • Corrected subject the place some trophies and taxidermized animals had the “Ingredient” tag.
  • Addressed minor points whereas navigating inventories utilizing a gamepad.
  • Sorting servers on Xbox by utilizing the Player Amount filter supplied random outcomes. This has now been fastened.
  • Corruption ought to now be simpler to see in your UI bar in addition to different gamers’.
  • Addressed a variety of Loading Screen suggestions that have been outdated or not right.
  • Nemedian Scout Skirt’s and Nemedian Infantry Skirt’s icons in some menus and crafting stations. This has now been fastened.
  • Addressed a problem that would trigger menu highlighting to not work accurately when utilizing a controller.
  • Fixed a problem the place some controller inputs have been lacking from the presets tab in Settings.
  • Fixed a problem the place hotbars couldn’t be used if setting keyboard language to Czech.
  • Fixed a problem that precipitated keybidings to not be saved correctly when assigning instructions to the hotbar.
  • The UI from interactable items ought to now disappear accurately when opening the radial wheel.
  • Addressed some oddities within the Server Browser UI.
  • The Skip immediate when watching the Siptah intro cinematic ought to now disappear accurately.
  • Changed the default keybindings for exit climbing and dismounting whereas on a gamepad, from Y (or Triangle) to B (or Circle).
  • Fixed some settings within the admin panel not being selectable with a controller.
  • Fixed a problem that would trigger Journal Chapters present as accomplished whereas they’re locked.
  • Navigating radial menus with a controller is now extra constant.
  • Loads of recent audio results have been added to the sport to make all these zips, zaps and uuuuurrrghs all of the extra satisfying!
  • Fixed the order the Neebs easter egg audio performs out.
  • Online VoIP modules have been disabled when taking part in Single Player mode.
  • Shaggai Pet Drones ought to now make barely much less annoying sounds.
  • Added and up to date audio to a number of emotes.
  • Placeables which can be being moved ought to now have sound results.
  • You can now management the quantity of the intro video in case you’re feeling beneficiant and don’t wish to blast the eardrums of your neighbors.

You can take a look at a extra detailed rationalization of the adjustments and new content material here.

https://mp1st.com/information/conan-exiles-update-1-79-released-for-patch-3-0-this-sept-1

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