Conan Exiles PS4 Update 1.79 Unleashed For Age Of Sorcery Content

Grab a cuppa and sit again, as there’s an enormous record of Conan Exiles replace 1.79 patch notes ready to be digested courtesy of developer Funcom. This is the key Conan Exiles Age of Sorcery patch that provides a wealth of recent content material to the favored MMO, together with an Events System, new Battle Pass and rather more.

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Read the most recent Conan Exiles PS4 patch notes beneath for the replace in any other case often called Conan Exiles 3.0! (through Conan Exiles Official Website).


  • Sorcery!
  • New Battle Pass and Black Lotus Bazaar!
  • Events system!
  • Building system revamp!
  • Creative mode!
  • Attributes and perks revamp!
  • Illusion system!
  • Extensive steadiness adjustments!
  • Months price of bugfixing and QoL additions!
  • Many enhancements to animations!
  • Better menu navigation with a controller!
  • GRASS NOT POKING THROUGH FOUNDATIONS!!
  • …and lots of, MANY extra fixes and additions!

Performance & Stability

  • Addressed numerous crashing cases in each shopper and server facet. This ought to lead to elevated recreation stability.
  • Worked on new optimizations that ought to scale back the quantity of spam within the recreation logs.
  • Fixed a problem that would trigger day out errors when making an attempt to hook up with a devoted server on consoles.
  • Improved the backend for Character Transfers.
  • Addressed an authentication error that would stop becoming a member of play periods.
  • Optimized some outdated code implementations.
  • Optimized set up dimension.

Exploit Fixes

  • Addressed numerous exploits associated to the constructing system.
  • Fixed a problem with the stamina system.
  • Improved anti-undermesh safety with new areas.

New Additions

  • Introducing Sorcery!
    • Unlock greater Sorcerous powers and perks by sacrificing your physique to everlasting corruption.
    • 5 totally different faculties of Sorcery at launch.
    • 3 Types of Sorcery at launch: Ritual Magic, Alchemy and Spell Casting.
    • New Sorcery Workstations: Thaumaturgy Bench, Chalk Circle, Sacrificial Stone, Shallow Grave and Transportory Stone.
  • New Battle Pass development system!
    • Battle Passes can be centered round seasons, or Ages, every introducing large content material updates, beginning with 3.0: The Age of Sorcery!
    • Unlock new gadgets and cosmetics free of charge, or assist us help the sport by buying the Battle Pass that can unlock much more cool stuff.
    • Daily challenges will allow you to progress in the direction of the lively Battle Pass.
    • Implemented a predetermined record of Challenges for first-time gamers to information their preliminary studying expertise higher and stop end-game worthy Challenges instantly.
  • New in-game retailer: The Black Lotus Bazaar!
    • Here you’ll be capable of buy earlier DLC packs, in addition to new gadgets individually or bundled collectively at a reduction.
    • New in-game foreign money to permit purchases within the retailer: Crom Coins.
  • New Events system!
    • We’re increasing the Events System spearheaded with Grave Matters by including new occasions that can carry new life and dynamism to each the Exiled Lands and Isle of Siptah!
    • Optional characteristic, could be disabled or enabled through Server Settings.
    • These occasions is not going to present on the ingame map by default, as a substitute they’re to be found organically.
  • Perks and Attributes revamp!
    • We have totally reworked the Attributes and Perks system of the sport with a brand new set of Attributes offering new bonuses and Perks.
    • Invest as much as 20 factors per Attribute, unlocking perks each 5 ranges. At degree 10 and 20, you should have a alternative between two perks!
    • You can now additionally select to deprave your Attributes to achieve new powers…at a price!
  • Building system revamp!
    • New Construction Hammer merchandise added to the sport. Equip it to entry the brand new Building UI! From this UI you may see all of your constructing units and items, in addition to decorations!
    • If you log into the sport with constructing items which might be lined by this new system in your stock, they are going to be transformed to its uncooked supplies and positioned in a field inside your stock so you should utilize these supplies in your new session.
    • Placing down items from the Building UI will now robotically craft the constructing items for you slicing down on the muddle and stock micromanagement!
    • Added new admin panel cheat: Ignore Building Stability. It does what it says on the tin.
    • Added new server setting: Stability Loss Multiplier. This new setting allows you to management lack of stability in your constructions, both to make your buildings barely require any helps or have them crumble tougher in the event that they’re not correctly supported.
    • New server setting: Allow Building Anywhere. Enabling this selection will allow you to bypass earlier constructing limitations within the map, equivalent to NPC camps and different locations the place constructing was restricted previously. Kudos to Multigun and Hades (LBPR mod) for the inspiration.
    • These new settings are accessible from the UI.
  • New Creative mode!
    • Accessed from the Admin panel or Escape Menu, it can activate cheats in your character, unlock all recipes and take away pointless UI components briefly so you may deal with constructing.
    • Once you disable Creative Mode, your character will return to regular and the conventional gameplay UI can be restored!
  • New Weapon and Armor Illusion System!
    • You can now apply totally different seems to be to your Weapons and Armor (so long as each gadgets are from the identical class), in what you usually have requested as “a transmog system”!
  • A myriad of free new gadgets, gear, placeables, mounts and different surprises have been added to the sport to help the brand new mechanics and methods. Go discover all of them!
  • Health Bar revamp!
    • Health Bars have acquired a serious overhaul, together with:
    • Smart show: you’ll solely see bars which might be of quick use to you avoiding huge display screen muddle in crowded areas.
      • For occasion, you will notice the bars of your following companions, bars of enemies you lately hit or which have been not too long ago injured, or those that you’re taking a look at instantly.
      • You will all the time see the bar of an entity you’re utilizing target-lock on.
    • Scaling primarily based on distance.
    • Occlusion primarily based on line of sight. For these of you feeling particularly sneaky.
    • Consistent colours primarily based on allies and foes.
  • New Sorcerer thralls out there on each The Exiled Lands and Siptah camps.
    • Their normal location has additionally acquired some spooky Sorcery decor so you may spot their naughty presence.

Building And Placeable Fixes

  • Fixed a problem the place putting partitions below Ramp corners would have partitions placeable at 90 levels for one of many sides.
  • Gate Frames can now be positioned on wedge ceilings.
  • Abandoned Table can now be tilted when positioned, which doesn’t imply we’re including ranked matchmaking.
  • Fixed a problem the place it wasn’t attainable to alternate Stonebrick and Reinforced Stone ramp corners with different ramp corners.
  • Slopped partitions can now connect to constructing corners by connecting via their prime level.
  • Fixed a stability concern that may happen when utilizing triangle-shaped constructing items.
  • You can now accurately construct and have items snap to one another when in ghost mode.
  • Fixed a problem that would trigger pillars to not present stability when positioned in a particular means in devoted servers.
  • Trebuchet bases can now be positioned on siege foundations which might be nearer to the bottom.
  • Adjusted the big campfire collision in order that it’s now simpler to put partitions beneath the place one has been positioned.
  • Fixed a problem the place Hatches could possibly be positioned in the identical spot as different hatches.
  • Fixed a problem the place changing a constructing piece wouldn’t give again the assets below sure circumstances.
  • Placing wedge foundations not ignores placeable collisions.
  • Fixed a problem the place the constructing placement brush modified shade when rotating to totally different positions despite the fact that the steadiness when positioned is similar.
  • Fixed a problem the place a Standing Torch would hinder the location of a vertical constructing piece even after having eliminated the Torch.
  • Hatch-frames ought to now be attainable to put even when sloped partitions have been positioned.
  • Reduced the steadiness value of triangle wedge ceiling items.
  • Rotating items when changing is now totally purposeful once more, so long as the items used match in traits and capabilities.
  • Changed the strategy that fence foundations re-check for collision.
    • It was that in the event that they discovered one other fence basis to connect to, it will then ignore collisions with the rest
    • This is now modified and fence foundations will do a recheck for foundations afterwards.
  • It is now attainable to put sq. ceilings on sloped inverted wedge roofs.
  • Pillars now lose 20 stability whether it is positioned on one other constructing piece and hooked up with out a socket.
  • Fixed a problem that prevented comparable constructing items to be upgraded below particular circumstances.
  • Vaults can now be moved, eliminated and dismantled correctly.
  • It ought to now be attainable to side-grade ceilings to/from hatch frames.
  • Added particle results when eradicating constructing items.
  • Added a “Move” choice to the work together wheel for placeables.
  • Any placeables that may’t be picked up will now additionally not enable so that you can transfer them.
  • Fence foundations now snap to regular foundations accurately.

Crafting Fixes

  • Crafting Delved armors is now a lot quicker and extra according to present armor units of the identical high quality degree.
  • Asura armor can now be delved to acquire the Survivalist armor.
  • Putting shields into the Delving bench will not make the bench eat them.
  • Iron and Steel poniards not require leather-based when crafted.
  • T4 Armorers now know the Darfari Speaker Mask recipe.
  • Some feasts recipes have been lacking when trying to cook dinner them. This has now been fastened.
  • T4 Tanners now have each “Weave” and “Extract Silk” recipes.
  • Fixed a problem the place sure Claws and Punching Daggers required a Legendary Repair Kit to restore.
  • Grey Ones armor now accurately require Light paddings as a substitute of Heavy paddings.
  • Delving Hardened Steel Short Sword ought to now lead to recipes for brief swords, not 1h axes.
  • Bone Claws and Hardened Steel Punching Daggers can now be dismantled.
  • Hitting bushes with pickaxes now all the time yield bark with every hit. Woof woof.
  • Reduced crafting prices for: Steel Sickle, Steel Trident, Ancient Warhammer, Hardened Steel Javelin, Obsidian Throwing Axe, Serpent-man Throwing Axe. The earlier crafting prices have been inconsistent.
  • Garrison and Campaign benches ought to now have some lacking recipes.
  • Drying Desert Berries and Highland berries within the dryer now has a 20% probability of giving out berry seeds as properly (on each hear and devoted servers).
  • Recipe gadgets can not be positioned within the shortcut bar.
  • Armor values from armor crafted by thralls now rounds as much as take away decimal level armor values being displayed.
  • Dismantling XP for Fish trophies lowered to 1 since all supplies are refunded.

Combat Fixes

  • We’ve labored on a number of enhancements to the goal lock system that ought to lead to extra dependable fight conditions. Try it out!
  • Katana of the Grey ones ought to now correctly put bleed on enemies.
  • Weapons ought to now robotically re-equip after the participant finishes therapeutic, as initially meant.
  • Off-hand assaults whereas sprinting with claws will now carry out a dash assault.
  • Kick assaults will not apply the standing results of the geared up weapon because you aren’t utilizing the weapon within the assault.
  • Off-hand assaults ought to now scale their harm primarily based in your essential hand weapon.
  • The Warmaker’s Adjutant is not vulnerable to bleed or poison results.
  • Zath avatars ought to not take harm from Necrotizing venom.
  • Champion’s Boots ought to now take away cripple accurately.
  • We kindly requested Thralls sitting inside a listing to not stop their masters to make use of throwable weapons. That was a bit impolite.
  • Addressed a uncommon concern that would trigger the participant character to be caught in maintain pose whereas performing a Rhino’s particular assault below very particular circumstances.
  • Fixed a problem that allowed combo assaults for use whereas swimming. Weapons that can not be used whereas swimming will now be sheathed when starting to swim.
  • The Locust Queen assaults ought to now be harder to dodge.
  • Equipping throwing axes ought to not zoom within the digital camera.
  • Added Stun Break system to all Wildlife.
  • Increased the hit window for sprinting kicks to make them really feel extra dependable.
  • Blocking with a protect now cancels different actions queued, making parrying with shields extra responsive.
  • Added demonic weapons to record of things which don’t lose sturdiness from attacking.
  • Fixed cases the place Weapon sturdiness wouldn’t be drained accurately when attacking enemies.
  • Lances ought to now accurately return to un-readied place after dealing harm.
  • It is not attainable to swap to Vanity Camera whereas attacking.
  • You can not use Target Lock whereas in Vanity Camera mode as your ego doesn’t want extra boosting.
  • Fixed a problem with 2h Spear heavy assaults that allowed motion between the later phases of the assault chain.
    • This leads to an general barely quicker combo chain that feels extra clean.
  • Addressed numerous points associated to utilizing Throwable weapons and the Radial Wheel. This additionally contains Javelins not disappearing when utilizing the final one within the stack.
  • NPCs now regain their KO meter when leashing again to their location.

AI And NPC

  • In an inhumane flip of occasions, Frost Giant Bodyguards now use Frost Giant perks as a substitute of human perks.
  • Mounted horses will now attempt to decrease their head extra noticeably when the rider is utilizing a bow, since getting an arrow to the top isn’t splendid even within the equine world.
  • Fixed an heart-breaking concern the place sure Nordheimers would get attacked by/assault their wolf companions.
  • Yakiths and Accursed NPCs in a sure Siptah camp ought to not be hostile to one another.
  • Reduced the quantity of cases the place Shoebills would derp when attacking a participant.
  • Thralls at the moment are quicker on the uptake that the Krllyandian must be attacked.
  • We’ve reduce down on Thrall’s gluttony and they’ll now solely take meals from the Thrall pot if they’re beneath most well being.
  • Mammoths and Mastodons at the moment are aggressive creatures identical to Crom meant.
  • Grey Ones NPCs surrounding the Pools can not be used to kill Pool summons for gamers.
  • Rhino King is now aggressive.
  • Reworked the Hate system for NPCs to permit for the brand new taunting and different methods added to the sport.
  • Ah Set, right here we go once more. Sword of Crom will not deal harm when geared up by thralls.
  • Human Followers will now refuse to observe you in case you’re main a pack of zombies, and vice versa.
  • Boreanaz the Shrouded and Stathem the Embalmer ought to not spawn bare. Which is a disgrace, as a result of who doesn’t wish to see Boreanaz exhibiting some pores and skin?
  • Addressed a problem that made NPCs vanish into the void someday after being hit with a truncheon.
  • Fixed a problem the place Beastmaster Teimos was getting stat bonuses from the unsuitable faction (Forgotten Tribe) as a substitute of his faction (Black Hand). This has resulted in a discount in well being and harm that ought to carry Teimos extra according to different thralls.
  • Area NPCs ought to now despawn persistently, and keep that means, when loading or beginning an occasion.
  • Merkel left the blade and took the sting, being now an Edgesmith.
  • Addressed a problem the place humanoid followers would cease following you when mounting a Wartorn Rhino.
  • Thralls free of cages ought to now pay attention to their weapons, and use correct ways with them. #uncaged
  • You can now order followers to maneuver on foundations near you, as they not concern the identical matter to occupy the identical house like a nasty Timecop would do.

Purge And Events

  • Aesir Skalds and Veterans are not marked with a yellow border however include the meant mini-boss.
  • Cut down on the quantity of crafting thralls that could possibly be obtained from the Dagon Slave-Taker purge.

Balance Updates

  • Perks and Attributes have been revamped.
  • Attribute bonuses from Weapons, Armor, Potions, Elixirs, Food, Warpaints and different comparable gear have been faraway from the sport and changed with stat bonuses and results.
    • This is a large and overarching change and it’ll not be documented intimately. Please be sure that to verify every merchandise’s up to date descriptions and stats!
  • Followers (Pets and Thralls) have acquired a balancing cross:
    • They will now solely have 4 stats: Strength, Agility, Grit and Vitality.
    • Their Perks have additionally modified because of the normal revamp.
    • Their HP has been diminished primarily based on their Tier extra on that right here
    • Their harm output has been diminished by roughly 50%.
    • These adjustments have been made to compensate for the brand new Authority bonuses and Perks.
  • Siege changes:
    • Doubled the harm over time from demon-fire orbs and explosive arrows (was 500).
    • Increased the siege harm dealt when combining Gaseous Orbs with Demon-fire Orbs to 2500 (was 1250).
    • Increased the burden of Demon-fire Orbs to 4 every (was 1.75).
    • It now requires a Tier 4 priest to summon a god’s avatar (was Tier 3).
    • These adjustments ought to enable Demon-fire Orbs to be a viable ranged various to Explosive Jars whereas nonetheless permitting Jars to be the most important threat and price for the most important harm payout reward.
  • Door changes:
    • Increased the well being of Tier 3 doorways to 50,000 (was 25,000).
    • Increased the well being of Tier 3 gate doorways to 65,000 (was 32,500).
    • Reduced the well being of drawbridges to 75,000 (was 200,000).
    • These adjustments ought to enable doorways to be a bit higher of a defensive possibility whereas nonetheless performing as some extent of entry for attackers. We additionally reined in drawbridges since their well being values have been a bit extreme for a door-type constructing.
  • Adjustments to Daggers:
    • Daggers not apply twice as many debuff stacks once they weapon proc results. In the previous, daggers have been in a position to apply debuffs at double the speed of different weapons, however as the sport has grown, the variety of proc results weapons can apply and the ability of them have made this adjustment not crucial.
    • Moved the 1.2x harm bonus to dagger gentle assault 1 and a pair of to assaults 3 and 4 to higher reward additional assaults within the combo chain. The bonus is scaled proportional to the present bonus and the variety of hits.
    • Increased the stamina value of dagger gentle assaults 2, 3, and 4 to be the identical as dagger gentle assault 1 (1.5x) to compensate for the big quantity of distance these assaults can cowl.
    • These adjustments ought to hold daggers performing in addition to earlier than general, however with some small changes that largely impression brief engagements.
  • Poison changes:
    • Reduced the harm dealt by poison results utilized by weapon procs equivalent to these from Feroxic weapons and Venom-Infused weapons to ~32 harm at max stacks (was ~63).
    • Increased the quantity of Set Antidotes produced when crafting to five (was 1).
    • Increased the variety of stacks poison gadgets utilized to gadgets can apply to twenty (was 10).
    • Reduced the bottom harm of Feroxic weapons and Zathite Spear by ~10%.
    • These adjustments ought to carry simply accessible poison results extra according to bleeding results and supply a less expensive methodology of counter play.
  • Food changes:
    • Removed the therapeutic impact from Herbal Tea (was 5 hp over 2.5s).
    • Salted Pork will present a bonus to Strength Weapon Damage.
    • Salted Exquisite Meat will present a bonus to Agility Weapon Damage.
    • Savory Jerky will present a bonus to Health.
    • Trail Jerky will present a bonus to Armor.
    • Capped heal per second from meals to 12 (earlier max was ~17).
    • These adjustments ought to enable extra meals to be viable for therapeutic whereas nonetheless preserving feasts on the prime of the FOOD CHAIN. Get it? No? …okay
  • Adjustments to Mounted Combat:
    • Holding a lance out now drains stamina just like how stamina drains when holding a heavy shot with a bow.
    • Increased the stamina value of all mounted assaults by 2x.
    • Lances will now return to their un-readied place after dealing harm.
    • Reduced most harm multiplier from lances to 10x (was 12.5x).
    • Increased the Endurance harm dealt by gamers on foot to mounts by 7x. This is controllable through a server setting: PvPMountEnduranceDamageMultiplier and because the title implies it will solely have an effect on participant versus participant encounters.
    • These adjustments ought to repair some problems with one-shotting with lance double hits along with enhancing the probabilities a participant has on foot versus a mounted attacker.
    • Tweaked the endurance harm multipliers to mounted PvP enemies to permit for multipliers primarily based on weapon kind.
      • Server setting is now a 1x multiplier, and particular person weapons have their very own with 2h Spears dealing probably the most and Daggers dealing the least.
  • Changes to Armors:
    • Reduced the burden of medium armor to permit it to be extra of a center step between heavy and light-weight armor.
    • Changed the way in which armor values translate into mitigation. Each level of armor will now contribute much less to your general harm mitigation.
    • Increased the armor values of medium and heavy armor by ~25% to compensate for the above change.
    • The general result’s that base armor values can be decrease to permit for extra room for armor buffs to make an impression. In addition to this, it will enable for extra separation between the three armor varieties when it comes to weight, mitigation, and stamina regeneration/prices which can enable for a extra significant alternative between armor varieties.
  • Changes to Stamina regeneration:
    • Adjusted base stamina regeneration charges for all armor varieties. In explicit, medium and heavy armor will now be capable of regenerate stamina extra rapidly at low encumbrance weights and light-weight armor will regenerate stamina extra slowly at greater encumbrance weights.
    • Reduced the quantity of most stamina gained per level of Grit to three and per level of Agility to 1. Armor bonuses for Stamina have been diminished accordingly.
  • Increased the armor gained from skinny, primary, and thick armor plating to +4/+8/+12 (was +1/+2/+3).
  • Base sprinting pace introduced down from 850 to 773. With the brand new Agility degree 15 perks, it may be introduced as much as outdated values if specializing on this talent tree.
  • Capped the utmost quantity of bonus harm from a single piece of armor to 10%.
  • Slightly elevated the Hyper Armor window on 2h Spear heavy finisher.
  • Improved dodge window timings for 2H Axe, Katana, Claws, and Short Sword assaults to make them extra forgiving.
  • Movement pace whereas strafing is now the identical because the motion pace whereas shifting ahead. This ought to enable for simpler maneuverability in fight whereas utilizing goal lock and for gamers who don’t use controller fashion motion kind.
  • Explosive Jar changes:
    • Physics have been faraway from lit jars.
    • Damage radius for harm over time has been elevated (roughly traces up with burning oil VFX).
    • All new and improved VFX.
  • Halved the scale of the hitbox for 2 handed hammers as a result of the hitbox prolonged far past the attain of the particular mesh.
  • Redesigned the impact of the Sigil of the Fiend. It now reduces stamina value for all assaults by 15%.
  • Fixed well being of Black Rhino to be according to different non-alpha Rhinos.
  • Doubled the burden of the Aspect of the Demon helmet to keep up its distinctive benefits whereas asking a bit extra funding to completely profit from them.
  • Increased base harm dealt by 1h sword opening heavy assault by x1.25.
  • Increased the pace of which Dragonbone arrows are crafted from 5 seconds to 1 second.
  • Increased the quantity of Harpy’s kiss arrows crafted in a single go, and elevated the Eldarium value to match.
  • Reduced the burden of Stone and Wood by a half to permit for extra to be carried when constructing buildings with the brand new constructing system.
  • Food poisoning debuff harm diminished, from 10 factors of injury to eight per tick.
  • Yamatai Rocknoses ought to now have the identical stats as regular rocknose equivalents.
  • Increased the HP of all Tier 2 constructing items by 50% to carry them nearer to their Tier 3 counterparts and supply a extra affordable mid-tier defensive possibility.
  • Reduced the bottom length of cripple results throughout the board.
  • Reworked the way in which thralls present bonuses to character statistics which might be current on crafted gear. Every piece of armor crafted at a station with a thrall current will now present a further bonus to any character statistic that’s already current on that merchandise. For instance, if an armor granted bonus well being, a thrall would improve that quantity primarily based on the tier of the thrall current a time of craft. The bonuses are as follows:
    • Strength / Agility Weapon Damage: 0.5% per thrall tier, most of two% per piece of armor.
    • Stamina: 0.5 per thrall tier, rounded up, most of two per piece of armor.
    • Health: 2 per thrall tier, most of 8 per piece of armor.
    • Carry Capacity: 1.5 per thrall tier, most of 6 per piece of armor.
    • Follower Damage: 0.5% per thrall tier, most of two% per piece of armor.
    • Concussive Damage: 0.5% per thrall tier, most of two% per piece of armor.
    • These bonuses are added on prime of the prevailing bonus current on a bit of armor. For instance, if a bit of armor granted 3% Strength Weapon Damage it will turn into 5% Strength Weapon Damage if crafted by a Tier 4 thrall. Likewise, if it granted 6% Strength Weapon Damage, it will turn into 8%.
      • These up to date values will seem on the tooltip of the merchandise when chosen in stock.
  • Archer Thralls and Fighter Thralls now obtain base harm bonuses to melee and ranged assaults equally primarily based on their tier.
    • For instance, previous to this, Archer thralls solely acquired a bonus to ranged harm. After this modification, they can even obtain a rise to their melee harm.
    • Fighter thralls likewise will obtain a bonus to their ranged harm.
    • The function of this modification is to permit Archer thralls which have greater Agility scores to deal affordable harm with Agility primarily based melee weapons and likewise for Fighters with ranged weapons.
  • Szeth’s Truncheon and Headache weapon will not modify broken enemy stamina swimming pools.
  • The default worth for the max visibility distance of well being bars in server settings is now 15000.

Qol Improvements

  • New server setting: Allow Building Anywhere. Enabling this selection will allow you to bypass earlier constructing limitations within the map, equivalent to NPC camps and different locations the place constructing was restricted previously. Kudos to Multigun and Hades (LBPR mod) for the inspiration.
  • Redesigned pause menu with collapsible classes for higher shopping.
  • Changed the precedence squeezing fishes for the liquid press. Now the most-gain fish can be squeezed first and the least-gain fish sqwozen lastliest.
  • Completely emptying a listing not prevents you from closing it with the interplay key.
  • When utilizing a controller, it’s now attainable to loop in menus (i.e. go from the underside choice to the highest with one enter).
  • Respawning contained in the Volcano, Dregs and the Black Keep is now attainable.
  • Added new attainable keybindings when holding a key as a substitute of simply urgent it. This ought to improve the variety of out there bindable actions, particularly on controllers.
  • More actions could be sure to totally different Keybinds.
  • All keybinds at the moment are allowed to be reused for various actions.
  • You can now use the dash key whereas flying for quicker flying speeds. Gotta fly quick.
  • Animal pens and Stables can now be returned to stock offering they don’t have any gadgets inside them.
  • There’s now a UI widget exhibiting you which of them substances it is advisable totally restore an merchandise.
  • You will now reequip your held gadgets after climbing.
  • You can now shut the Follower Stats window by urgent the Interact button.
  • Learning Knowledge that prices 0 factors ought to now set off a visible cue.
  • Sweet Crom take the wheel. The time has come: grass ought to not present via foundations when constructed on prime. Okay i really feel like I want to put down now.
  • The loot bag window can now be closed by urgent the work together button.
  • The Map UI ought to now hold the zoom degree when reopening it.
  • You can now transfer your geared up weapon or device to a different stock with out having to unequip it first.
  • Follower degree and XP bar at the moment are seen from the Follower Stats display screen.
  • Item filters on inventories is not going to present up in the event that they don’t have any gadgets out there for filtering, cleansing up the UI.
  • Quick shifting an gear merchandise to a Thrall stock ought to now auto-equip it if the slot for it’s empty.
  • Any artisan bench can now produce recipes from DLC artisan benches, supplied you personal the DLCs.
  • The Attributes and Knowledge tabs will now present a pip every time you might have any unspent factors.
  • Modification kits utilized to bows which have arrows geared up will not unequip these arrows.
  • Modified the Wheel of Pain hitbox to make it simpler to put on flat surfaces.
  • Harvestable non-usable gadgets ought to now go straight into the stock as a substitute of the shortcut bar.
  • A brand new pop-up window will now inform about keybindings being reset to default when opening 3.0 for the primary time.
  • The server browser UI will now show new constructing associated settings, equivalent to whether or not artistic mode is enabled or not, constructing wherever is lively, or the steadiness loss multiplier.
  • Halved the time it takes to carry up the radial wheel menu. Snappy!
  • You can now work together with doorways and gates whereas on a mount.

General Bug Fixes

  • Wanderlust now works correctly and will increase swim pace as meant, clearly.
  • We’ve made the Unwelcome Gift protect slightly extra welcoming as it can now show correctly on protect show racks
  • Fixed a problem with the burden of the Great Sword of the Grey Ones being 0.
  • Elevator cables have been slightly bit off-set. This has now been fastened because it made some gamers slightly bit up-set.
  • Fly Mode ought to now work accurately when getting into water volumes.
  • Using the delete Admin command or making an attempt to dismantle constructing items in third particular person was barely off-set. This has now been fastened.
  • Reduced the peak that the Iron Leg-hold entice triggers at to be extra according to its recreation mannequin.
  • Dyeing the Stygian Vest now has the proper dye slot utilized to the metallic for the male variant.
  • Fixed a problem the place sure NPCs wouldn’t present up within the admin NPC Spawn window.
  • Havoc and Malice (in addition to another special-wield weapons) can now match within the show racks.
  • Punching Daggers are not misaligned when displayed on a Weapon Display Rack.
  • Fixed a further variety of points with Weapon Display Racks.
  • Mounting whereas utilizing a Bandage may lead to restricted capability to maneuver the character. This has now been fastened.
  • Journey steps for utilizing heavy assaults with up to date weapon varieties ought to now set off correctly.
  • Pirate banner poles have been shortened, which is unquestionably not innuendo.
  • Black Ice Arrows now have a visible mesh.
  • The Nemedian warhorse saddle now has the correct endurance stats.
  • Score and Spit emotes at the moment are out there as participant emotes. Yum.
  • Addressed a problem that would trigger the Den of the Wolf-Brothers to not refresh accurately.
  • Snare results from debuffs and encumbrance will now accurately apply whereas swimming.
  • Speed ought to now work extra persistently when in Fly mode.
  • Shift has been unbound from climbing actions by default to keep away from some points whereas climbing. You can all the time rebind it again however this could have an effect on the default expertise.
  • Removed the Witch Doctor feat-teacher from the world. #rip
  • Removed the Powder of Corruption from loot-tables.
  • Fixed an error with Supply Materials that prevented them from spawning all of their out there loot.
  • Fixed a problem that prevented NPC our bodies to be looted once they moved a sure distance after demise.
  • Resolution was not adjusted if Windows decision scaling was set to something apart from 100%. This has now been fastened.
  • There was a dice inside camel’s meshes. This was really gamebreaking and now we have dutifully fastened it and saved the day.
  • Fixed a couple of gear items with incorrect or non purposeful dye slots.
  • Fixed numerous small visible points on consoles.
  • Removed the “loot all” possibility from the short loot panel for placeables that you simply personal.

Terrain And Environment

  • It was attainable to construct too shut of a number of of the Siptah New Lands camps. This has now been fastened to stop points when spawning Fragment of Power chests or NPCs.
  • Lupine Bushes can now be discovered on the Isle of Siptah map.
  • Fixed a couple of useful resource spots that may not enable harvesting.
  • Fixed a major variety of visible imperfections in props and terrain throughout the Isle of Siptah and Exiled Lands maps.
  • There was a naughty ladder in one of many Siptah camps that refused to be climbed by gamers. We have now fastened that, suspending the inevitable ladder rebellion foretold by the elder seers. #chaosisaladder
  • Fixed a couple of spots within the Isle of Siptah that could possibly be used to cheese the AI much more than traditional. #goodbriecheese
  • The Rift of Yog now has flames in it proper earlier than Metal: Hellsinger makes them cool once more.
  • Fixed a couple of cases the place you may see Vault property floating from sure elements of the Siptah shoreline.
  • It was unattainable to work together with numerous gadgets in The Fractured Citadel resulting from collision detection. This has now been fastened.
  • The Riverwatch camp is now once more inhabited.
  • Fixed a spot the place Rhinos would spawn twice. #bhino
  • The Grave Matters occasion rewards can now be discovered as interactable recipes on this planet, in case that gravely issues to you.
  • Fixed a few cases the place some scrolls weren’t in a position to be picked up from the terrain.

Animation And Cinematic Fixes

  • Added new and improved animations when shifting and interesting in fight. They ought to lead to smoother, extra pure character locomotion. Try them out!
  • New and refined locomotion for one and two-handed weapons, instruments and unarmed fight. Let us know what you consider this modification after giving it a go!
    • This additionally contains the Construction Hammer, which now presents some new animations when utilizing it.
  • The falling animation when in an aggressive stance ought to now loop accurately.
  • Some Yamatai Katanas have been exhibiting the other way up when sheathed. This has now been fastened.
  • Thrashing Maul ought to now present accurately when sheathed.
  • Fixed a problem the place some Great Axes have been lacking their sheathing animations.
  • Addressed a number of further points with the sheathing system so it really works in a extra constant matter with a bigger choice of gear.
  • Eldarium Pick-axe now makes use of the identical animation as the opposite pick-axes.
  • Tons of recent and funky animations have been added to the sport to make your Sorcerous rampages all of the extra satisfying. Enjoy!
  • Refined animation transitions when utilizing and switching between 2 Handed weapons that would trigger some temporary T-Posing.
  • Fixed a problem that may show weapons wielded by sure NPCs on the bottom whereas the NPC is idle.
  • Your left arm ought to now animate accurately when unarmed. Now learn that once more.
  • Sheathed weapon state ought to now be persistent after restarting the sport.
  • Shortened the journey distance of 2h Axes and 2h Hammers’ dash assault.

UI And Text

  • We’ve specialised considered one of our #spellchekker members in Necromancy and requested them to spam Army of the Dead till we bought again a few of our fallen elite #spellchekkers to cope with a bunch of nefarious, evil and fairly frankly, type of smelly typos and grammar errors. To make issues even higher, Army of the Dead solely works for a sure length, so all of them went again underground simply earlier than the dialog about salaries and well being advantages bought awkward. Thank you, designers!
  • Our worldwide #spellchekker staff, being extra educated as they’re, have used Mirror Image to reflect themselves to repair a bunch of typos and grammatical errors in localized variations of the sport.
  • The Feats tab has now been renamed to Knowledge.
  • We’ve labored on important UI enhancements for the Attributes window to mirror the brand new recreation mechanics in addition to growing normal user-friendliness.
  • Reordered a number of the UI tabs.
  • Many weapon, armor and kit descriptions have been tailored to accurately mirror all of the adjustments concerning performance and stats completed on this new replace.
  • Updated many different tooltips within the recreation to mirror the adjustments and new mechanics extra precisely.
  • Cheer emote ought to not seem twice in participant emote wheel. Cheers.
  • Dye journey step now refers back to the Dyer’s Bench accurately.
  • Changed UI immediate when using a mount that would result in confusion, which isn’t a city.
  • Journey step for Catching a fish now masterfully informs about requiring bait.
  • Corrected numerous incorrect names for sure Isle of Siptah areas.
  • The Devolved Goblin Hand is now described as a Devolved Goblin Horn. Whoever mistook a hand for a horn… severely?
  • Added map-marker on Siptah for the Cracked Vault.
  • Fixed a problem the place sure Derketo T4 monks didn’t have the golden border round their HP bar.
  • Corrected concern the place some trophies and taxidermized animals had the “Ingredient” tag.
  • Addressed minor points whereas navigating inventories utilizing a gamepad.
  • Sorting servers on Xbox by utilizing the Player Amount filter supplied random outcomes. This has now been fastened.
  • Corruption ought to now be simpler to see in your UI bar in addition to different gamers’.
  • Addressed numerous Loading Screen suggestions that have been outdated or not right.
  • Nemedian Scout Skirt’s and Nemedian Infantry Skirt’s icons in some menus and crafting stations. This has now been fastened.
  • Addressed a problem that would trigger menu highlighting to not work accurately when utilizing a controller.
  • Fixed a problem the place some controller inputs have been lacking from the presets tab in Settings.
  • Fixed a problem the place hotbars couldn’t be used if setting keyboard language to Czech.
  • Fixed a problem that prompted keybidings to not be saved correctly when assigning instructions to the hotbar.
  • The UI from interactable items ought to now disappear accurately when opening the radial wheel.
  • Addressed some oddities within the Server Browser UI.
  • The Skip immediate when watching the Siptah intro cinematic ought to now disappear accurately.
  • Changed the default keybindings for exit climbing and dismounting whereas on a gamepad, from Y (or Triangle) to B (or Circle).
  • Fixed some settings within the admin panel not being selectable with a controller.
  • Fixed a problem that would trigger Journal Chapters present as accomplished whereas they’re locked.
  • Navigating radial menus with a controller is now extra constant.

Audio Fixes

  • Loads of recent audio results have been added to the sport to make all these zips, zaps and uuuuurrrghs all of the extra satisfying!
  • Fixed the order the Neebs easter egg audio performs out.
  • Online VoIP modules have been disabled when taking part in Single Player mode.
  • Shaggai Pet Drones ought to now make barely much less annoying sounds.
  • Added and up to date audio to a number of emotes.
  • Placeables which might be being moved ought to now have sound results.
  • You can now management the quantity of the intro video in case you’re feeling beneficiant and don’t wish to blast the eardrums of your neighbors.

https://www.psu.com/information/conan-exiles-update-1-79-ps4-patch-notes/

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