New cars, Real Road 2.0 & more

The look ahead to the rFactor 2 Q3 2022 Content Drop is over. The newest rFactor 2 provides a collection of new automobiles, a brand new monitor, and a myriad of sport enhancements.

New automobiles

Four new automobiles have been added to rFactor 2 within the Q3 2022 Content Drop. These embrace the Caterham Academy, Austin Mini Cooper S MkI Group 2, Hyundai i30 BTCC, and the beforehand unannounced Ford Focus ST BTCC.

The BTCC automobiles can be found as a part of the BTCC Pack 2 with groups and liveries from the 2021 British Touring Car Championship racing season.

New monitor

The World Wide Technology Circuit can be obtainable in rFactor 2 as a brand new laser-scan circuit, which hosts the NASCAR Cup Series, NASCAR Camping World Truck Series and NTT IndyCar Series. A configuration based mostly on the 1.6-mile street course, which hosts the Formula Drift Series, can be obtainable.

Real Road 2.0

In addition to the brand new content material, the Q3 2022 Content Drop introduces Real Road 2.0, the most recent evolution of rFactor 2’s dynamic monitor circumstances. Real Road 2.0 simulates altering monitor temperatures affected by the placement, cloud cowl, time of day, ambient temperatures, and warmth switch from automobiles working over the tarmac floor. These components will then have an effect on grip ranges and tyre put on.

New Traction Control and ABS

As previewed within the July 2022 Release Candidate, the traction management and ABS methods behave more realistically. If the tyres begin locking up below heavy braking, the ABS will activate and releases the brakes on a person wheel foundation till grip returns.

There are additionally three onboard traction management maps as follows:

  • Onboard TC
  • Power Cut TC
  • Slip Angle TC

Power lower TC controls how a lot energy is lower when traction management prompts. A better map worth simulates the next stage of energy discount. Slip angle TC, however, controls the extent of lateral (facet) slip a automobile can have earlier than traction management prompts. The larger the map worth, the much less slip. The onboard TC map additionally controls the quantity of longitudinal (ahead) slip.

rFactor 2 Q3 2022 replace patch notes

Check out the rFactor 2 Q3 2022 update patch notes under for a full checklist of modifications and enhancements.

Client: 9261937
Dedicated Server: 9261942

General

  • Updated Track Limits System taking into consideration many components to award warning factors for infringements with drivers given a brief period of time publish lower to surrender any gained time or positions in race.
  • Ability to set Track Limits to None/Default/Strict
  • Ability to configure variety of Track Limit Points earlier than a Drive Through throughout race classes.
  • Improved calculation of infringement throughout break day monitor, taking into consideration, time gained, distance travelled, throttle software, break day monitor, pace differentials, positions gained throughout race, wall using and more.
  • During all classes invalidate present lap and typically subsequent lap, based mostly on how near the top of the lap and the scale of the infringement.
  • During race classes earn warning factors, if 3 factors are acquired in a single go otherwise you go the cumulative level restrict threshold (5 by default) a drive by means of is given. The measurement of penalty will increase for excessive cuts.
  • Pit Lane Exit violations are actually logged and penalized accordingly (May require content material updates)
  • Disabled Pit Exit violations by default on Ovals in none race classes and added means to customise which classes have Pit Exit limits enforced through GDB or RFM.
  • Wrong Way Driving calculations have been tweaked to be more lenient when removed from the monitor.
  • Strict mode supposed for eSports, has harsher thresholds and invalidates all off monitor laps in non race classes.
  • Improved logging choices and ModDev choices for analysing cuts.
  • Support for as much as 16 enter units
  • Added chat message indicating when there are latency points and collision is turned off.

HUD

  • Added present Track Limits factors to Penalties MFD Page in Race Sessions.

Graphics

  • Driver labels now appropriately depth buffer no matter show mode
  • Added Light Dust Particle Profile
  • Expanded Decal Features on IBL Road Shader
  • Fixed orange ambient bug

UI

  • The first launch wizard controls configuration can now be re-run from the “Calibrate controls” web page
  • Moved “Electronics” setup settings (TC and ABS) below the “Engine” heading, which has been renamed to “Engine & electronics”
  • Fixed injury multiplier setting description in singleplayer session settings
  • Moved damper setup settings to their very own tab
  • Fixed sporadic empty automobile checklist on server be part of
  • Added “Track Limits Rules” singleplayer setting
  • Added “Track Limits Points Allowed” singleplayer race setting
  • Added Tender Springs to suspension setup web page
  • Added description/tooltip to Tender Springs setup
  • Improved description/tooltip for Traction Control and ABS
  • Fixed alphabetical sorting of opponent filters and opponents checklist
  • Fixed race countdown timer format for period longer than one minute
  • Updated Aston Martin emblem
  • Added a button to refresh the setup checklist
  • Added two settings into the “Visuals” column in graphics settings to regulate the vertical and horizontal place of the Track Limits Info (TLI) display
  • Fixed alphabetical sorting of automobile choice checklist

Physics

  • Dynamic monitor temperatures based mostly on climate circumstances and automobiles driving on monitor
  • Added a toggle to load temperatures from actual street information on foremost sport/moddev/dedi
  • Added improved anti-lock braking and traction management methods. (Only obtainable on the TEST model of the McLaren Senna GTR)
  • Added Traction Control Power Cut map to manage the quantity of TC to use. (Only obtainable for the brand new TC)
  • Added Traction Control Slip Angle map to manage the goal (most) slip angle earlier than TC prompts. (Only obtainable for the brand new TC)
  • Added ABS/TC sprint LEDs which present the quantity of slip and present when the methods activate
  • Added Tender Springs performance (Only obtainable on the TEST model of the Porsche 991 GT3 Cup)
  • Fixed ABS/TC support by means of settings

Networking

  • Cars that lag an excessive amount of or teleport may have collision disabled for five seconds.
  • Network speeds now implement the participant restrict to max out on the highest acceptable quantity the connection can help

Sound

  • Fixed loops not restarting appropriately
  • Fixed loud audio spike when loading into multiplayer classes
  • Fixed random shift sounds within the storage
  • Separated TC and Pit Limiter occasions
  • Fixed audio loop factors
  • Fixed spotter and begin lights not taking part in or being delayed
  • Fixed sport startup with out audio machine or with +nosound enabled
  • Performance: Sound system now makes use of one other thread, eliminating random body time spikes and bettering sport efficiency
  • Fixed tracks with a lot of ambient sounds not taking part in any sound in any respect in some circumstances
  • Fixed different automobiles crashing on-line taking part in crash sounds on the participant automobile
  • Fixed HRTF choice
  • Fixed a uncommon crash when crashing sounds play

Live Stream Overlay

  • Updated broadcast overlay dwell timing web page
    • Fixed dwell timing web page not loading
    • You can now customise the styling with customized CSS (custom_livetiming.css)
      • Added CSS lessons: automobile class for every row and final sticky row
    • Added automobile class and crew title columns
    • Added automobile livery photographs
    • Added tire icon
    • Added configurable scrolling and multiclass mode

Modding

  • Batched loading warning pop up messages collectively for fewer popups (Dev Mode/Scene Viewer)
  • Added warning popup for belongings exported with default LOD Out for optimization debugging (Dev Mode/Scene Viewer)
  • Added cancel button to indicate no more messages that session (Dev Mode/Scene Viewer)
  • Fixed numerous content material points with Showrooms and Joesville (Dev Mode/Scene Viewer)
  • Added Sideview_UI showroom to ModDev for UI screenshots of automobiles.
  • Fixed a problem in MapConverter the place it could crash with textures named *_M_.TGA
  • Added “FarLight” parameter to IBL Shaders in Material Adjust part. This permits us to set supplies to be in shadow past shadow cascades.
  • Fixed crash when no AIW file current

Known Issues

  • UI – Steering lock second bracket is lower off


Car updates

Toyota Corolla BTCC v1.17

  • Fixed emblem challenge on skins
  • Updated digicam place
  • Fix for drag discount with rake

Infiniti Q50 BTCC 1.15

  • Fixed emblem challenge on skins
  • Fix for drag discount with rake

Formula E 2022 v1.07

  • Fixed proper mirror not adjusting

Porsche GT3 Cup v1.41

McLaren Senna v1.15

  • Upgraded to new sound engine
  • Added new TC and ABS
  • Added shift safety
  • Added new engine cooling
  • Minor sound tweaks
  • Added ABS and TC LED bars to show
  • Made all three TC choices say off when set to 0

Oreca LMP2 v3.03

GTE Cars v3.11

  • Added new TC choices
  • Updated TC and pit limiter sounds

BMW M8 GTE v3.11

  • Removed excessive poly rear wing collision mannequin

Corvette C8R GTE v3.11 & Ferrari 488 GTE v3.11

  • Updated engine starter sound

Dallara IR18 v1.67

  • Fixed numbers not displaying on rating tower
  • Fixed push to go engaged on ovals
  • Added expertise file

Kart Cup 2014 v2.04

  • Removed tilt in cockpit digicam

Track updates

Donington v1.11

  • Fixed Start Light Sequencing
  • Various AI Improvements together with Craner Curves & Old Hairpin (GP & National)
  • Various Cut Corridor Updates
  • Improved AI traces into Craner Curves & Old Hairpin (GP & National)
  • Various minor AI tweaks
  • Fixed lower corridors at pit entry

Indianapolis v1.22

  • Fixed Oval Safety Car Location
  • Updated Curbs on Modern GP structure T6-T7 for 2021
  • Reviewed Cut Corridors on RC & GP layouts
  • Adjusted Concrete Road bumpiness
  • Minor LOD optimization
  • Minor Collision Fixes
  • Fixed minor collision challenge
  • Tweaks to AIW on Road Course structure
  • Fixed objects with default lodding
  • Updated RRBIN
  • Fixed Oval Safety Car Pit Lane Position

Zandvoort v2.61

  • Added new Grandstands and Paddock Assets to GP structure
  • Fixed Pit Door Sequencing
  • Fixed AI Fuel Calculations

Le Mans v2.83

  • Added 2022 Layout with correct commercial
  • Updated supplies on roads, curbs, grass, gravel traps and so on
  • Added additional decals to surfaces
  • Fine tuned evening time glare
  • Fixed some points with TDF settings
  • Fixed some armco smoothing points
  • Fixed a cloth error on street traces leading to some traces not being tar-ed out.
  • Fine tuned Cut Track detection
  • Stricter lower monitor on tight flip apexes
  • Fixed floating MMA commercial signal points earlier than Ford Chicanes
  • Updated Specular settings for groove on street and curbs
  • Fixed numerous minor promoting points
  • Corrected some minor GDB points on 2022 structure
  • Updated concrete porsche curves run off on 2022 structure

Nordschleife v2.37

  • Various materials updates to Terrain, Foliage and Barriers
  • Various minor texture fixes
  • Various optimizations to decal object groupings
  • Various minor LOD optimizations
  • Added CBASH & RRSHD for sooner loading

https://racinggames.gg/information/rfactor-2-q3-2022-update-patch-notes-new-cars-real-road-20-more/

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