Icarus Update 1.2.10 Patch Notes 

Today the builders at RocketWerkz have gone reside with their newest replace, patch 1.2.10 for his or her recreation Icarus, A PvE survival game. The studio fashioned with former members of the DayZ improvement has launched a reasonably substantial patch. With the Icarus Update, 1.2.10 gamers will discover within the patch notes that the replace will add two new benches, an alteration bench, and a complicated alteration bench which can present your workshop for crafting and equipping 25 attachments obtainable for a spread of your melee weapons and instruments. Designed for repeat use, gadgets can have attachments provided, unequipped, and shared round and supply some fundamental and creative perks, from gold assortment buffs to electroshock inflictions.  You can discover the dense, full patch notes record for the Icarus 1.2.10 replace under.

Icarus replace 1.2.10 patch notes

New Content

In the Icarus 1.2.10 patch, merchandise icons now present empty or full sq. to signify an attachment slot; added further textual content to the merchandise popup to signify which gadgets will be altered; Updated Is Custom Item perform to incorporate a worldcontext so the stock container supervisor will be accessed so we will add the glow precisely if an merchandise with attachments consists of alterations, see extra within the notes:

  • The Item Attachment Slot UI now solely reveals on gadgets with attachment slots and never for ranged weapons with ammo geared up prefer it was
  • Adding Blueprint Recipes for Alteration, Advanced Alteration, Tool & Advanced Tool Attachment packs, Also fastened the Item Altered UI replace, so its state is mirrored accurately, Fixing Alteration Bench BP title because it was incorrect.
  • Adding a brand new Item popup Widget for Grouped Tech Tree Items and including help for Grouped Tech Tree Items on the Tech Tree
  • Added recipes to attachments. – Updated attachments to supply extra appropriate stats. – Updated descriptions on Butchered Meat to make clear that it’s Butchered Animals and doesn’t have an effect on the cooking station
  • Temporarily fastened D_IcarusAttachments invalid row errors
  • Removed rows of D_IcarusAttachments and D_ItemsStatic for attachments that aren’t required
  • Fixing construct validation my eradicating ItemTemplate Row Entries that weren’t accurately cleaned up when 2 attachments have been eliminated
  • Add fundamental audio implementation to the alteration bench to permit sounds to be added to alteration features
  • Alteration Bench UI Pass. Changed the colours and dimension of the processing bar. Changed the scale of Alter and Close buttons. Resized Arrows
  • First, cross on the tree cowl system modulating varied ambient and international components. It will solely have an effect on the conifer biome. Standing below or inside teams of bushes ought to now sound extra acceptable
  • Adding alteration bench crafted audio and occasions
  • Updating Alteration UI to incorporate textual content to mirror the present state and immediate the gamers in order that they know what they at the moment can and might’t do and why
  • Updating the alterations bench audio, including it to all alterations bench recipes. Also, shortening a couple of unnecessarily lengthy audio areas that performed longer than the sounds in FMOD.
  • Submitted property SM_DEP_Bench_Alterations_T4_A and B, created supplies and added 1st cross on textures.
  • Adjustments to the alterations bench sound. Adding connect and detach sounds first cross
  • Added new, extra aggressive idle animation for Wolves throughout fight
  • Added Icons and animation to Alteration Bench UI. Animation nonetheless wants hooking up
  • Submitted Prototype for asser SM_DEP_Bench_Alteration_A and B, created supplies
  • Alteration Bench Animation now Plays when gamers add or take away gadgets from the UI, Marking all attachments as Core and never Development
  • Adding Localisation Text to the Alteration Bench
  • Submitted the prototype textures for the asset SM_DEP_Alteration_T3_A and B
  • Added rank 3 and 4 to the Fertile alteration so the abilities Green Thumb and Speed-Gro stack as anticipated
  • Assigning alteration bench audio to the right output bus
  • Added merchandise names and descriptions for attachments
  • Hooked up Fertile rank 3 and 4 to the CraftingModifications database, so crafted cropplots settle for the brand new ranks
  • Adding Alteration Benches Meshes to the Blueprints and Giving the Advanced Alteration Bench an Energy Requirement
  • Added separate loot entry to Buffalo carcass, permitting them to grant extra meat than earlier than
  • Adding 3 new Melee Weapon attachments, probability to Bleed, Poison, and Electroshock. Removing improvement function stage flag from all melee merchandise attachments and benches
  • Adding alteration bench loop audio, UMG audio, and changes to volumes of all layers
  • Small adjustment to the alteration bench audio loop

Apply crafting kind FMOD parameter to alteration bench audio with the Icarus 1.2.10 patch in order that we will alter alteration sounds relying on whether or not the native participant is actively utilizing the bench, see extra within the notes:

  • Lowering the amount of the world and loop audio for the alterations bench
  • Further small discount to quantity of alterations bench audio loop
  • Adding in swap for the M_ItemGlow materials used within the alteration system will allow us to outline a {custom} alpha to make use of in a datatable to override the present gadgets alpha to raised management how the glow seems on a per merchandise foundation if want be, for instance, strengthening the glow on the wooden bow as it’s a skinny icon with a gap in it which blurs the glow
  • Added Sandworm Boss icon and added it to map datatable D_MapIcons
  • Adding Item Icons for the brand new Attachment Items. Also, Fixing up Various locations within the UI the place alteration info is displayed
  • Adding CoolingDrink Tag to the WaterCool modifier and replace the DamageOverTime_Burning allowed question to reject the CoolingDrink Tag
  • Fixing difficulty with Alteration Bench Activation the place Clients may set off and motion domestically which was not being despatched to the server and getting the Alteration Benches to state out of sync between consumer and server, it will now work accurately for purchasers
  • Updating Attachment Pack Names and Images to Reflect what they’re doing
  • Updated superior alteration recipes to make use of much less carbon fiber. – Updated melee harm recipe to make use of iron as a substitute of metal
  • Updating Alteration and Attachment Names and Stats
  • Added Alteration and Advanced Alteration Bench Icons to D_Itemin a position

Adding Icons for the brand new Alterations with the Icarus 1.2.10 patch, which will probably be displayed on merchandise widgets, Alteration Benches at the moment are marked because the Core function stage to allow them to be accessed, Tidied up UI for the Alteration Benches; see extra within the notes:

  • Updating Attachment Pack Names and Images to Reflect what they’re doing
  • Updated superior alteration recipes to make use of much less carbon fiber. – Updated melee harm recipe to make use of iron as a substitute of metal
  • Updating Alteration and Attachment Names and Stats
  • Added Alteration and Advanced Alteration Bench Icons to D_Itemin a position
  • Adjustment to alteration of bench loop audio quantity to accommodate for lengthy craft occasions
  • Updating Recipe Datatable in order that the right Titanium Attachment Item is Provided by the Recipe
  • Fixing Crash that would happen when trying to entry attachment slots on gadgets that had not been created
  • Adding Attachment Recipes for The Titanium and Advanced Titanium Pickaxe Attachments
  • Attachment Recipes now show their rank icons so Attachments of various ranks will be recognized at a look
  • Increasing Attachment / Removal Time from the (Debug 10 seconds) to the complete 180 seconds
  • Turning on Power Requirement for Crafting on the Advanced Alteration Bench
  • Adding new Attachment for Titanium Yield
  • Adding a system for including merchandise Rank Symbols based mostly on Tags, The Attachments will now show their ranks on their merchandise icons.
  • Added Tier Icons (Icon_Tier_1 and Icon_Tier_2) for alteration attachments
  • Fixing Alteration Bench Alteration Display having incorrect textual content wrapping
  • Fixing Hammers & Spears lacking Attachment Slots
  • Preventing Ranged Weapons from being placeable within the attachment bench for now
  • Updated Screwdriver UV on T3 Alteration Bench V2

Fixed

With the Icarus 1.2.10 Patch, Voxel mesh knowledge is now saved to file moderately than being fetched from the mesh at runtime, and altered these meshes to not be CPU accessible anymore. This helps our devoted server in addition to bettering mining efficiency and reminiscence utilization; see extra within the notes:

  • Tweaked overcast curves for biomes to repair clouds brightening up the night time sky
  • Fixed difficulty prompted when making use of cave context in the best order – misordered the reverb on mammoth, inflicting it to not really feel reverberant sufficient
  • Fix invalid audio element reference in dropship anim blueprint, inflicting error spam on devoted server construct. Also tidied up the blueprint somewhat for readability
  • Fixed a difficulty with bolt motion rifle the place the spacializer override was set to 10 % for different gamers, inflicting gunshots to be audible in every single place
  • Fixed the descriptions on many meals buffs to raised signify the stats they supply
  • Fixed bug in editor merchandise creator wizard that displayed most {custom} D_ItemsStatic row entries as D_Actionable kind. Fixed bug the place choosing a preset or template within the ‘Misc’ part of the merchandise creator wizard wasn’t refreshing the record of modified desk rows
  • Allowed the Brazier and Rustic Bench to be positioned outdoors
  • Added new web page to Item Creator Wizard that enables elective creation of latest D_ProcessorRecipe
  • Fixed crash in AISpawnBehaviour.cpp when making an attempt to wash up spawned AI with none gamers related to the server. Made logging in EnvQueryGenerator_NearbyTargets Verbose to forestall spam in logs

Fixed a difficulty with Icarus 1.2.10 patch inflicting stockpile missions to incorrectly replace their description if they’ve extra models than required. Fixed purchasers always seeing the thruster on stockpile ships; see extra within the notes:

  • Fixing difficulty the place Ammo that was readied in bows wouldn’t save its {custom} stats & alterations when reloading the sport. This is now fastened, and custom-crafted arrows will now retain their properties
  • Fixed D_Biomes ‘NoBiome’ entry utilizing Transparent coloration as a substitute of Black coloration as biome lookup features have been anticipating
  • Re-saved Glass flooring help DM to repair startup materials difficulty
  • Resaved D_DeployableSetas much as resolve construct validation error
  • Added a ForceShowShelterIcon boolean for deployables that aren’t broken by climate however ought to present the icon – like torches
  • Adding occasion for scorpion armored footsteps to turn into extra acceptable
  • Fixed arrows despawning in animals earlier than gamers can accumulate them, in world projectile actors (meshes) hooked up to an animal will nonetheless despawn on decay (for efficiency), despawned projectiles will probably be obtainable for assortment from corpses (pores and skin or carry), hooked up projectiles can nonetheless decay (and turn into unavailable for harvest) in the course of the struggle earlier than the animal is killed, this doesn’t have an effect on arrows that break or don’t hit an animal, however is fairer to gamers.
  • Fixing Build Valiation Error Caused by Unsaved Datatable
  • Fixed explosive arrow audio not taking part in at longer distances for purchasers. This was attributable to rep distance culling of ballistics, so have added an choice in ballistic audio knowledge to change to another implementation the place the impression sounds are performed on the spawned payload (which is internet related at excessive distances) as a substitute. Also, arrange frag grenades to make use of this feature.
  • Fixed log spam in BP_AISpawner::GetTetherDebugIdentify and BP_NavigationCheckpoint::ValidateCheckpoint when there have been zero gamers related to a recreation. Made RowDeal with NetSerialization logging VeryVerbose to forestall it from filling up Dedicated Server logs
  • Cave worm now not tries to play SandWorm hit react montage when crucial hit, fixes log warnings.
  • Improved Wolf LookAt Control Rig; Wolves ought to extra precisely purpose at their present goal when attacking.
  • Fix Player can cancel skiinning by left clicking with the knife, guarantee BPIcarusPlayerControllerSurvival::CanPerformInputAction listens to montage animation locks, enable the participant to cancel skinning solely with work together; because of this the participant cannot transfer, look, change weapons, and so on. whereas skinning, the one means to cancel skinning is to press work together a second time whereas skinning.
  • Adjustments to scorpion armored boss footsteps to match depth/velocity of up to date animation velocity
  • Fixed crucial hit error when non-player entities hearth projectiles

With the Icarus 1.2.10 patch, the participant can cancel skiinning by left clicking with the knife, guarantee BPIcarusPlayerControllerSurvival::CanPerformInputAction listens to montage animation locks, enable the participant to cancel skinning solely with work together, because of this the participant cannot transfer, look, change weapons, and so on. while skinning, the one means to cancel skinning is to press work together a second time whereas skinning, see extra within the notes:

  • Fixed a difficulty inflicting consuming water to forestall swimming making use of the moist modifier and gamers being set on hearth. Players can nonetheless use waterskins to douse themselves by utilizing them from their motion bar.
  • Updating Logic, so we retain consuming water inflicting hearth to be extinguished, however modifying the cooling drink modifier so the moist modifier can now be utilized as inteded. This signifies that gamers will be capable to each drink water and get the cooling modifier and likewise get the moist modifier from getting into water, which was beforehand blocked unintentionally
  • Fixed a difficulty inflicting Deep Ore Vein’s spotlight textual content to solely present for the host
  • Fix When all abdomen slots are full, consuming meals that offers the identical buff however is a distinct kind of meals doesn’t refresh the buff; some meat gadgets present the identical consumable, examine abdomen contents matching on the consumable supplied by an merchandise moderately than the merchandise in a prepass, because of this modifier lifetime will reset when consuming an merchandise that gives the identical consumable modifier as an merchandise within the abdomen
  • Corrected textures on T3 Alteration Bench
  • Added model 2 of Tier 3 Alteration Bench mesh, textures, supplies, and destructible mesh
  • Attempted repair 2 for Floor Torch Niagara results not resuming accurately on prospect resume, this time allow Reset bool and revert again to earlier Set Active node
  • Fixing difficulty the place varied skinning rewards (similar to fundamental meat) weren’t being scaled corrected based mostly on participant stats, the way in which that the scaling was performed for rewards with the identical min & max numbers has been swapped to a greater system; this has now been corrected, and these rewards will scale accurately.
  • Fixed gold yield attachment recipe value

Future Content

  • Added 3 variations of Swamp Bramble E to undertaking
  • Added 3 variations of Swamp Bramble F to undertaking
  • Add Inaris Crossbows to recreation. Not obtainable in workshop but
  • Fixed icon for Inaris Arrow Sets being Printed Arrows
  • Update Shortcuts toolbar to have Prometheus button
  • Added No Moss variants of all swamp mats to be used in grasslands biome, tweaks to grasp SW rock shader to raised match CF rocks
  • Enabled height-based restriction for object placement quests. – Initial setup of HIGHRISE mission
  • SW_Bramble_G first cross mesh, textures, and materials
  • SW_Tree_SML_Dead changes on mesh, textures, and materials
  • Swamp Macros – enhancements to CAC and regular maps
  • Landscape sculpting and portray, river spline changes and added new Macro Cliffs in vulcanic biome, Green Quad, DLC
  • Impassable and Macro Cliff Pass, Red Quad, Prometheus
  • Grasslands Rocks – duplicated SW macros and assigned no moss mats
  • Tundra Rocks – duplicated SW macros, added snow mats
  • Created cave template property for brand new cave ranges
  • Adding in Inaris crossbow hearth audio, occasion, and knowledge desk entry
  • Lake and river placement, panorama sculpting and portray, Green Quad, DLC
  • Impassable and Macro Cliff Pass, Red Quad, Prometheus
  • Added Impassable, Macro Cliffs and Caves to Tundra on Blue Quad, DLC Map
  • Adding distinctive load bolt audio for Inaris Crossbow
  • Adjusted the quad setup on Terrain 019 to incorporate 2 new quads
  • Finished CAVE_LC_MED_002, Added cave voxels & cave worms
  • Finished CAVE_LC_MED_003, Added cave voxels & cave worms
  • Added Material for Underwater Swamp to repair Swamp water being totally clear from underwater
  • Add choice to make use of cavity masks for moss era on RockMacroMaster
  • Fixed saturation drawback with moss perform inflicting bizarre shadows
  • Add DT Validation for D_Biomes the place Color Alpha is just not 255
  • Adding check case for sending creature vocals to canyon delay. Wolf assault, agro and dying
  • SW Cliffs – revised meshes+textures for cliff meshes 02 and 03
  • Edit to Rock_SW_Master shader so as to add AO moss; revised tiling texture set SW_Cliff_02
  • Grasslands Rocks – duplicated SW cliff and cave entrance meshes, utilized no moss supplies
  • Created LC_Cave_Med_02 and 03 templates, created cave template property for all vulcanic cave ranges
  • Added Macro Cliffs in Grasslands biomes, Green Quad, Prometheus
  • Added Impassable, Macro Cliffs and Caves to Tundra on Blue Quad, DLC Map
  • Grasslands Rocks – added lacking meshes, fastened some materials assignments
  • Tundra Rocks – duplicated SW cliff meshes, added snow supplies
  • SW CanyonWalls – eliminated incorrect LOD materials slot – will add again in and proper throughout optimization cross
  • SW Cliff 04 – new mesh and textures, up to date materials, and biome variants
  • Fixed infinite loading display on Terrain 019 by including lacking volumes to generated ranges
  • Fixed Play from Here loading drawback, Added Impassable, Macro Cliffs and Caves to Tundra on Blue Quad, DLC Map
  • Impassable and Macro Cliff Pass, Purple Quad, Prometheus
  • Added Impassable, Macro Cliffs and Caves to Tundra on Blue/Green Quad, DLC Map
  • Add Biome map and Master PSD for Terrain019
  • Adding new skinned larkwell go well with with decals
  • Removed collision from Leaf meshes for SW_Cypress_Var3
  • Removed collision from Leaf meshes for SW_Cypress_Var2
  • Removed collision from Leaf meshes for SW_Cypress_Var1
  • Added Impassable, Macro Cliffs and Caves to Tundra on Blue/Green Quad, DLC Map
  • Configured dialogue for the upcoming HIGHRISE mission. – Fixed a difficulty inflicting deploy quests to trace buildings that aren’t but deployed
  • Impassable and Macro Cliff Pass On Purple Quad and Deleted Heightmap From Purple Quad, Prometheus
  • Impassibles and Macro Cliff Pass, Landscape sculpting in Green Quad, DLC
  • Adding in base implementation for the Moa, all related DT entries created by the AI setup wizard and base creation of anim mix areas for Locomotion and anim BP setup nonetheless must correctly implement skinning and corpse-related property in addition to skeleton for post-skinned and harvest state

With the addition of the Icarus replace patch 1.2.10, gamers can now extra finely tune their weapons and kit as they enterprise out into the damaging lands of Icarus. After checking the Icarus replace 1.2.10 patch notes, you may try the sport for your self, because it’s obtainable on Steam for $34.99. If you need to study extra about Icarus, head over to the video games product page, the place you could find all the information. Lastly, head on over to the Rocketwerkz development page to study extra about their work on Icarus or every other initiatives they’re engaged on.

https://thenerdstash.com/icarus-update-1-2-10-patch-notes/

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