Showdown update 1.9 is coming to consoles on July 25

Hunt Showdown will get its extremely anticipated 1.9 console update on July 25. The server downtime hasn’t been introduced but however must be revealed throughout the coming weekend. As per the official tweet made by Hunt: Showdown’s official Twitter profile, this update will probably be barely enhanced with a pre-hotfix titled

Below you’ll find the official announcement detailing the arrival of Hunt Showdown’s patch 1.9 to consoles.

If you’re unaware of the upcoming adjustments, patch 1.9 has lots in retailer. Based on the PC model which already has the 1.9 update out there, you’ll find all the adjustments beneath:

  • Improvements made to native and distant participant motion to handle Desync points.

Developer Note:

With this update, we’ve got launched some enhancements to participant motion in relation to points round Desync.

Local enhancements – these refer to enhancements relating to your Hunter on your shopper. We have improved the error correction in recreation which ought to enable for sooner and fairer suggestions in these cases the place desync can happen. The intention right here is to scale back the cases of abrupt and sudden teleports. However, it is vital to notice, dangerous community connectivity, latency or different community interrupts will imply that some occasion of teleporting will happen.

Remote enhancements – these refer to enhancements relating to all different hunters in your match. The enchancment now will be sure that the server’s entity place is extra correct. This ought to regulate for discrepancies and enhance general interplay. This will particularly be efficient in these cases the place hunters can’t be revived or looted as a result of the physique has registered in a distinct place on the shopper in contrast with the server.

We know that this has been an enormous matter locally for fairly a while, and we actually hope these adjustments can have a optimistic influence. From our inner exams, we’ve got seen enchancment, however want your suggestions to be sure that these enhancements are a step in the precise route.

  • A brand new most ping restrict is set for 225ms.
  • When deciding on a area, you’ll discover they’re divided into distinct colors. Optimal areas in your classes will probably be highlighted with a gold background and blue font for the latency. If the font is Orange with a gray background this implies which you could join to this area because it is inside the ping restrict however could not present the very best expertise. If a area is exterior the ping restrict, this may seem with pink textual content and will probably be blocked out, that means you can’t choose this area.
  • Every participant will probably be in a position to join and play on no less than one server area. Some can have different choices out there to them, however the intention is to be sure that nobody is utterly locked out due to their location or gradual ISP.
  • When taking part in with associates, the Host (inviter) will select the area. If somebody within the crew has the next latency to the area than 225ms, the celebration will get a popup that the sport could also be disrupted due to the excessive ping. However, the group will nonetheless give you the option to play.

Developer’s Note:

We know that including a area lock or ping restrict has been a contentious matter inside the group. Many have been asking for this function for a very long time, whereas others have mentioned that taking part in with associates or on extra populated servers is extra vital. This was all suggestions we had to bear in mind when creating this function, and we hope that we’ve got been in a position to discover a center floor right here that can accommodate everybody.

Please remember that the present restrict of 225ms is only a base start line. We will proceed to monitor this to change and might regulate the worth to be both greater or decrease based mostly on the information and suggestions we recieve.

Solo gamers will now not give you the option to be a part of areas with excessive latency and random teams will pair you with gamers inside your area, but when you choose a area the place your ping is too excessive, you may be notified to change areas to one with decrease latency earlier than queuing for randoms. We look ahead to listening to your suggestions as this may assist us to guarantee this technique is balanced, however efficient.

  • We have added some info that is displayed on the Team particulars display. This display will now show actions carried out by, and towards your associate(s) which will probably be highlighted with a blue background.
  • Consolidated icons and color displayed for each inbound and outbound actions (‘Downed’ & ‘Killed’):
    • Inbound refers to the actions carried out towards you by enemy hunters, outbound refers to the motion towards enemy hunter.
    • Inbound icons are the acquainted white cranium for a ‘downed’ occasion, and pink cranium for ‘killed’.
    • Outbound icons are a variant of the inbound, however with a small bullet gap within the head of the cranium (proper between the eyes).
    • The names of your teammates are actually highlighted in blue on the left aspect of the crew particulars display.
  • Time stamps have been added to the tooltips for every motion for a greater understanding once they occurred throughout a mission.
    • If there are a number of time stamps, the icon is marked with a small yellow image on the underside proper nook.
  • Added separate icons for a participant carrying both one or two Bounty Tokens.
  • Added a ‘bounty extracted’ icon to differentiate between gamers who picked up bounty no less than as soon as throughout a mission and those that extracted with a bounty token.

Developer Note:

The enhancements made to the crew particulars display ought to now present a greater overview of what occurred throughout your final match. This will add some lacking context round key occasions involving your associate(s) in addition to timestamps that can present some additional context round when these interactions occurred.

We hope that these additions will assist you to to achieve a greater perception into which in-game occasions line up with which enemy hunters to enable you to paint a clearer, extra correct breakdown of the interactions of you, your crew, and enemy hunters from the final match.

  • The match timer for Bounty Hunt has been decreased to 45 minutes (beforehand 60 minutes).

Developer’s Note:

After an in depth evaluate of the information across the size of matches, we discovered that only one% of all matches went past the 45-minute mark. Given the truth that such a small variety of matches are this lengthy, we felt {that a} discount would offer a number of advantages. This change will carry enhancements to the server load as nicely enhance the matchmaking pace. We perceive not everybody will probably be proud of this modification however based mostly on the information and our analysis round this, we really feel there are for extra advantages than draw back. However, we are going to monitor this modification carefully over the coming months to see if that is the case.

  • Fixed a number of devoted server crashes which ought to scale back disconnects.
  • Improvements made to the connection between the devoted server and the server gateway.
  • Improvements made to the devoted server tolerance stage in cases when backend connection is misplaced to scale back the variety of potential disconnects.
  • Fixed a number of potential points that might trigger stutters or sudden FPS drops.
  • Improvements made to the sunshine forged from electrical lamps to enhance efficiency.
  • Various adjustments made to enhance efficiency.
  • Improved the audio tied to distant inside gunshots for higher readability over distance. This ought to make it simple to decide if a shot was fired indoors or open air.

Developer Note:

This is one of many first steps in an ongoing effort to enhance the general readability of audio cues. In most eventualities, gunshots are fairly readable, however we seen some points of their behaviour over longer distances, particularly differentiating between an indoor or an outside shot.

This change ought to make it a lot simpler to inform these aside. You will discover two defining components to the sounds that offers you the data you want to pinpoint the place it got here from. If it has a protracted reverberant tail after the shot has been fired, then this was most definitely fired open air, whereas indoor shot is not going to have this sort of tail to the sound however can have a particular inside sound that can play alongside the gunshot sound.

We are hopeful that this will probably be a bit enchancment to the general readability so be certain to take a look at this out and provides us your suggestions.

  • Player Spawn enchancment: There is now a minimal distance between spawning gamers of 110m on DeSalle. This avoids some unfair spawn configurations and permits us to place extra spawn factors usually. This at present solely have an effect on spawns in DeSalle as the sooner maps have already got bigger distances between the spawns.
  • When punching an open door to shut it, it would now smash via all the best way to the opposite aspect 180°. If a participant is in the best way, they could take up to 50 HP injury.
  • Increased the speed of fireside of the Winfield 1876 (*25*) by round 20%.
  • Reload pace has been elevated to shorten the reload time of the Winfield 1887 Terminus
  • Increased the speed of fireside of the Winfield 1887 Terminus by round 5%
  • Improvements made to the hearth animations of the (*25*) and Terminus to assist the elevated price of fireside.
  • Minor changes made to the ballistics of the lengthy ammo pistol cartridge to barely scale back the injury dealt at shut vary however conserving greater injury at barely longer distances.

Developer Note:

The Uppercut has at all times been one of many weapons with the best choose price in Hunt, and for good motive. It is a really versatile weapon in most conditions and offers excessive injury at varied ranges. However, with this update, we would like to transfer this weapon away from its present dominating place.

The Uppercut will nonetheless deal 125 injury up to 20m or so (beforehand up to 30m), that means you’ll be able to nonetheless simply down a participant that has misplaced a small well being chunk. However, it would now deal extra injury at additional ranges, rising the efficient vary and permitting the flexibility to deal extra injury to different physique elements at vary.

Our hope is this may enable it to discover a particular spot within the Arsenal alongside the present weapons and any future additions.

  • Increased the bottom injury of the poison ammo to be according to common ammo.
  • Increased the variety of Heavy melee assaults that may be carried out with the Heavy Knife earlier than operating out of stamina by 1.
  • Increased the variety of Heavy melee assaults that may be carried out with the Saber earlier than operating out of stamina by 1.
  • Increase the heavy melee injury attributable to the Machete:
    • Armored can now be killed with two strikes bringing it extra inline with the Saber.
    • The elevated injury additionally places extra strain on enemy Hunters to heal sooner earlier than bleeding out.
  • The Talon heavy melee assault has been reimagined and now acts in the identical method as an assault from a fight axe. However, the variety of heavy assaults that may be carried out has been decreased from 3 to 2 earlier than operating out of stamina.

Developer Note:

Heavy Knife

In normal, we have been seeing a decrease choose price for the Heavy knife over the common knife, this after all is not a difficulty, however we needed to be certain the Heavy Knife is additionally seen as a lovely choice as a melee software.

With these adjustments the 2 are actually nearer by way of heavy assault stamina utilization with the Knife nonetheless having a slight edge (pun-intended). The vital factor that has at all times distinguished the 2 choices has been the assault animation and hit consistency, this is the place we would like lots of the selection between the 2 to come from, your private desire when utilizing them.

Machete and Saber

With the adjustments to the Heavy knives above, we additionally needed to guarantee that the 2 small slot melee weapons nonetheless stand out as choices compared to the instruments, so we additionally adjusted them to account for these adjustments.

Talon Variants

We had additionally seen a decrease choose charges when trying on the Talon variants and needed to be certain these have been a lovely choice for gamers. These adjustments are a re-imagining of the variant as we noticed it was troublesome to discover their very own spots compared to different melee choices. Each swing of the Talon is now a lot deadlier, for instance killing an Armored in a single hit, after all this is now offset by solely having a most of two heavy swings.

  • Slugs now differentiate between medium and lengthy barreled shotguns, leading to barely stronger injury drop over distance with medium barreled shotguns in contrast to earlier than.
  • Slightly decreased the injury dealt by slugs to decrease physique and limbs. This requires extra exact hits to the higher torso so as to carry out a kill in a single shot.
  • Reduce the additional ammo for Slugs by round 30-40%
    • Romero 77 decreased to 4 (beforehand 6).
    • Romero 77 Talon decreased to 4 (beforehand 6).
    • Romero 77 Handcannon decreased to 3 (beforehand 5).
    • Romero 77 Hatchet decreased to 3 (beforehand 5).
    • Caldwell Rival 78 decreased to to 5 (beforehand 8)
    • Caldwell Rival 78 Handcannon decreased to 4 (beforehand 6).
    • Specter 1882 decreased to 6 (beforehand 10).
    • Specter 1882 Bayonet decreased to 6 (beforehand 10).
    • Specter 1882 Compact decreased to 5 (beforehand 8).
    • Winfield 1893 Slate decreased to 4 (beforehand 6)
    • Winfield 1887 Terminus decreased to 5 (beforehand 8)
    • Winfield 1887 Terminus Handcannon decreased to 4 (beforehand 6)
    • Crown and King Auto-5 decreased to 4 (beforehand 6)
    • LeMat MK2 decreased to 2 (beforehand 3).

Developer Note:

We have seen Slugs having the next choose price than many different customized ammo sorts, which after all is anticipated as they’re a robust alternative. However, we needed to take one other cross at them to be certain they fill the place that was initially meant.

Medium barrel shotguns (Caldwell Rival, Winfield 1893 Slate, Winfield 1887 Terminus, Specter Bayonet) will now have elevated injury drop-off and decreased OHK (One Hit Kill) vary in contrast to the longer barrels, this helps to separate the shotguns a bit and implies that if you would like the very best probability of slugs being efficient the longer barrels would be the alternative.

We have additionally decreased their max ammo capability to be certain each shot counts. It is vital to perceive that the additional stopping energy additionally comes with penalties when lacking pictures.

  • The tools of teammates (lively and holstered) is now additionally highlighted along with the character when teammate outlines are turned on.
  • All interactions that don’t require to be held over time can now be activated whereas cooking a throwable (e.g. beginning elevators, gathering ammunition, or taking from a loot field).
  • All ‘use’ interactions that don’t require the motion to be held can now be activated whereas cooking a throwable (e.g. Starting Elevators, gathering ammunition or taking loot).
  • Previously gamers might solely work together with doorways and window shutters in these conditions.
  • Leaderboards will probably be faraway from the Main Menu.
  • All stats tracked on the Leaderboard will nonetheless be seen on your private profile.

Developer’s Note:

We really feel that the present model of the Leaderboard is not according to the unique imaginative and prescient we had for recognizing the very best Hunters. This is, partially, due to previous points with exploits and the main focus on KD over high quality solo or crew play. Based on a number of components, together with suggestions we’ve got obtained from the group, we really feel that it is greatest to deactivate this function whereas we work on a greater resolution.

  • The Black Market is a brand new sort of store the place the gamers should purchase Legendary content material from a number of notorious distributors.
  • All distributors can have its personal theme in addition to a selected sort of content material which gamers should purchase for the absolute best Blood Bonds value within the recreation.
  • Each vendor can have restricted inventory. Once all gadgets have been bought, you’ll now not give you the option to work together with the seller. New provides will probably be out there with future updates
  • Each vendor store will include an order record of things out there for buy. The order they’re unlocked for you may be random, however all gadgets will probably be seen from the second the shop is out there.
    • If you already personal one of many Legendary merchandise that is on supply, you’ll then give you the option to buy an occasion of this hunter/weapon for a decreased Hunt Dollars value. This will then open the subsequent unlock out there from that vendor.
    • Please notice, so as to buy the Hunter occasion, you should have a free hunter slot out there.
  • Legendary Hunter: Hawkshaw Jack – 1000 Bloodbonds
  • Legendary Hunter: Bartender – 900 Bloodbonds
  • Legendary Knife: The Last Word – 700 Bloodbonds
  • Legendary Winfield Terminus: Burn Out – 700 Bloodbonds
  • Legendary Winfield M1873: The Redmartin – 900 Bloodbonds
  • Legendary Berthier: Cassius – 900 Bloodbonds
  • Legendary Specter Compact: The Collins – 800 Bloodbonds
  • Legendary Vetterli Marksman: Swamp Song – 900 Bloodbonds
  • Legendary Vetterli Silencer: Fate’s Whisper – 900 Bloodbonds
  • We made some enhancements and additions to the information indicator: by clicking on any information indicator within the menu tabs, the entire part / sub-section might be marked as learn.
  • It is additionally attainable to mark every thing as ‘learn’ through the use of a brand new devoted button within the choices menu. In this case all the symptoms disappear via the sport.
  • Improvements made to the weapons and instruments on the dying display.
  • Weapons and instruments within the 3d preview are actually higher framed and rotate round their middle.
  • Blocked off the non-interactive aspect of the ladders in Hunting Towers for higher readability.
  • Improved the precision of bullet collision when capturing via steel grids, steel barricades, steel cages, and so forth.
  • Improved participant collision of Horse Carts for extra constant vaulting from the drawbar onto the highest.
  • Darrow Livestock: Removed the cranked gate and changed it with a wood sliding door on the entrance to the basement.
  • Darrow Livestock: Reworked the Pit space.
  • Pitching Crematorium: Added a brand new staircase entrance (from east strategy) to the underground space.
  • Pitching Crematorium: Added some greater partitions round the primary entrance to present extra full physique cowl for gamers.
  • Stillwater Bend: Reworked the northside underground entrance and its environment.
  • Port Reeker: Added a brand new bridge entrance to the center boss constructing.
  • Port Reeker: Added a number of stairways, connecting the bottom stage and elevated walkways.
  • Alice Farm: Added a brand new ladder within the silo and a brand new window entrance to the West barn (spider lair barn). You can now entry each roof elements of this barn.
  • C&A Lumber: It is now not attainable to entry the roofs of the primary buildings (the small roof in between the primary constructing and the workshop is nonetheless accessible). This change can even shut an unfair place that allowed gamers to shoot south out of the workshop space close to the sliding gate.
  • C&A Lumber: Added a brand new ladder entrance underneath the boss constructing.
  • Salter’s Pork: Added a brand new tunnel entrance on the East aspect from the open discipline to the outer East barn.
  • Fort Carmick: Reworked a window on the south-east aspect of the wall for higher visuals, main, and canopy.
  • Fort Carmick: Improvements made to the participant motion across the massive cannons.
  • Heritage Pork: Added new spawn factors and adjusted the areas round them.
  • Heritage Pork: Adjustments made to the present spawn factors and the areas round them.
  • Weeping Stone Mill: Added a brand new gap on the bridge on the west aspect to vault via.
  • Kingsnake Mine: Opened the tunnel’s beneath, offering entry to the primary and aspect buildings. This features a ladder and a protracted elevator to the primary constructing.
  • Fort Bolden: Changed the coated bridge into a brand new Log Bridge throughout the riverbed to the southwest.
  • Fort Bolden: Added barricades on the excessive floor subsequent to the west and north-west bridges, offering cowl to make it extra viable to use the bridges.
  • Fort Bolden: Reworked the South-West environment for extra higher visuals and extra fascinating navigation and fight.
  • Fort Bolden: Minor enhancements to the north-west tunnel entrance for sightlines and canopy.

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