Hunt: Showdown 1.9 Update Patch Notes

The builders over at Crytek have launched the newest Hunt: Showdown replace with 1.9, together with the entire checklist of patch notes. The tactical PvPvE first-person shooter has been dropping updates since its launch in 2019. With the latest addition to Hunt: Showdown with replace 1.9, gamers will discover within the patch notes that Crytek continues to be making adjustments to the sport and listening to their neighborhood.

The Hunt: Showdown replace patch 1.9 is a comparatively massive replace dropping new features, adjustments, and bug fixes to the sport. Players can even discover within the Hunt: Showdown patch notes for replace 1.9 a number of changes to motion together with added enhancements to the staff particulars display screen and a number of other efficiency updates. You can discover the complete patch notes checklist for the Hunt: Showdown Update 1.9 under.

Hunt Showdown Patch Notes: Update 1.9


Player motion adjustments

  • Improvements had been made to native and distant participant motion to handle Desync points.

Developer Note:

With the Hunt: Showdown 1.9 replace patch, we have now launched some enhancements to participant motion in relation to points round Desync and included them within the notes under.

  • Local enhancements
    • These seek advice from enhancements referring to your Hunter in your consumer. We have improved the error correction in sport which ought to permit for sooner and fairer suggestions in these situations the place desync can happen. The purpose right here is to cut back the situations of abrupt and surprising teleports. However, you will need to word, unhealthy community connectivity, latency, or different community interrupts will imply that some situations of teleporting will happen.
  • Remote enhancements
    • These seek advice from enhancements referring to all different hunters in your match. The enchancment now will be certain that the server’s entity place is extra correct. This ought to regulate for discrepancies and enhance total interplay. This will particularly be efficient in these situations the place hunters can’t be revived or looted as a result of the physique has registered in a distinct place on the consumer in contrast with the server.

We know that this has been a giant matter in the neighborhood for fairly a while, and we actually hope these adjustments may have a optimistic impression. We have seen enchancment from our inside assessments, however we’d like your suggestions to make sure that these enhancements are a step in the precise path.

Ping Limit

  • A brand new most ping restrict is about for 225ms.
  • When deciding on a area, you’ll discover they’re divided into distinct colours. Optimal areas in your periods can be highlighted with a gold background and blue font for the latency. If the font is Orange with a gray background, you possibly can connect with this area as it’s inside the ping restrict however could not present one of the best expertise. If a area is exterior the ping restrict, it will seem with purple textual content and can be blocked out, which means you can not choose this area.
  • Every participant can join and play on a minimum of one server area. Some may have different choices accessible, however the purpose is to make sure that nobody is totally locked out as a result of their location or sluggish ISP.
  • When enjoying with associates, the Host (inviter) will select the area. If somebody within the staff has a better latency to the area than 225ms, the get together will get a popup that the sport could also be disrupted because of the excessive ping. However, the group will nonetheless have the ability to play.

Developer’s Note:

We know that including a area lock or ping restrict has been a contentious matter inside the neighborhood. Many have been asking for this function for a very long time, whereas others have stated that enjoying with associates or on extra populated servers is extra essential. This was all suggestions we had to remember when creating this function, and we hope that we have now discovered a center floor right here that may accommodate everybody.

Please needless to say the present restrict of 225ms is only a base place to begin. We will proceed to watch this to alter and might regulate the worth to be both larger or decrease primarily based on the information and suggestions we obtain.

Solo gamers will not have the ability to be a part of areas with excessive latency, and random teams will pair you with gamers inside your area. Still, if you choose a area the place your ping is simply too excessive, you’ll be notified to alter areas to at least one with decrease latency earlier than queuing for randoms. We sit up for listening to your suggestions, as it will assist us to make sure this method is balanced however efficient.

Team Details Screen Improvements

  • We have added some data that’s displayed on the Team particulars display screen. This display screen will now show actions carried out by and in opposition to your accomplice(s), which can be highlighted with a blue background.
  • Consolidated icons and colours displayed for each inbound and outbound actions (‘Downed’ & ‘Killed’):
    • Inbound refers back to the actions carried out in opposition to you by enemy hunters; outbound refers back to the motion in opposition to enemy hunters.
    • Inbound icons are the acquainted white cranium for a ‘downed’ occasion and purple cranium for ‘killed.’
    • Outbound icons are a variant of the inbound, however with a small bullet gap within the head of the cranium (proper between the eyes).
    • The names of your teammates are actually highlighted in blue on the left aspect of the staff particulars display screen.
  • Time stamps have been added to the tooltips for every motion for a greater understanding once they occurred throughout a mission.
    • If there are a number of time stamps, the icon is marked with a small yellow image on the underside proper nook.
  • Added separate icons for a participant carrying both one or two Bounty Tokens.
  • Added a ‘bounty extracted’ icon to distinguish between gamers who picked up bounty a minimum of as soon as throughout a mission and people who extracted it with a bounty token.

Developer Note:

The enhancements made to the staff particulars display screen ought to now present a greater overview of what occurred throughout your final match. This will add some lacking context round key occasions involving your accomplice(s), in addition to timestamps that may present some further context round when these interactions occurred.

We hope that these additions will show you how to to achieve a greater perception into which in-game occasions line up with which enemy hunters to mean you can paint a clearer, extra correct breakdown of the interactions of you, your staff, and enemy hunters from the final match.

Bounty Hunt match time discount

  • The match timer for Bounty Hunt has been decreased to 45 minutes (beforehand 60 minutes).

Developer’s Note:

After an intensive overview of the information across the size of matches, we discovered that just one% of all matches went past the 45-minute mark. Given the truth that such a small variety of matches are this lengthy, we felt {that a} discount would supply a number of advantages. This change will convey enhancements to the server load in addition to enhance the matchmaking pace. We perceive not everybody can be proud of this transformation however primarily based on the information and our analysis round this, we really feel there are extra advantages than downsides. However, we are going to monitor this transformation intently over the approaching months to see if that’s the case. _


Server Performance

  • Fixed a number of devoted server crashes, which ought to cut back disconnects.
  • Improvements made to the connection between the devoted server and the server gateway.
  • Improvements made to the devoted server tolerance degree in situations when backend connection is misplaced to cut back the variety of potential disconnects.

Client efficiency

  • Fixed a number of potential points that would trigger stutters or sudden FPS drops.
  • Improvements made to the sunshine solid from electrical lamps to enhance efficiency.
  • Various adjustments made to enhance efficiency.

General Updates


Weapon Audio Improvements

  • Improved the audio tied to distant inside gunshots for higher readability over distance. This ought to make it straightforward to find out if a shot was fired indoors or outdoor.

Developer Note:

This is among the first steps in an ongoing effort to enhance the general readability of audio cues. In most eventualities, gunshots are fairly readable, however we observed some points of their conduct over longer distances, considerably differentiating between an indoor or an outside shot.

This change ought to make it a lot simpler to inform these aside. You will discover two defining parts to the sounds that will provide you with the data you must pinpoint the place they got here from. If it has an extended reverberant tail after the shot has been fired, this was almost certainly fired outdoor, whereas indoor pictures is not going to have this sort of tail to the sound however may have a particular inside sound that may play alongside the gunshot sound.

We are hopeful that this can be a bit enchancment to the general readability, so be certain that to check this out and provides us your suggestions.


General gameplay adjustments

  • Player Spawn enchancment: There is now a minimal distance between spawning gamers of 110m on DeSalle. This avoids some unfair spawn configurations and permits us to put extra spawn factors normally. This at the moment solely have an effect on spawns in DeSalle as the sooner maps have already got bigger distances between the spawns.
  • When punching an open door to shut it, it can now smash by way of all the best way to the opposite aspect 180°. If a participant is in the best way, they could take as much as 50 HP harm.


Weapon Balancing

  • Increased the speed of fireside of the Winfield 1876 Centennial by round 20%.
  • Reload pace has been elevated to shorten the reload time of the Winfield 1887 Terminus.
  • Increased the speed of fireside of the Winfield 1887 Terminus by round 5%
  • Improvements made to the hearth animations of the Centennial and Terminus to assist the elevated price of fireside.
  • Minor changes made to the ballistics of the lengthy ammo pistol cartridge to barely cut back the harm dealt at shut vary however maintaining larger harm at barely longer distances.

Developer Note:

The Uppercut has at all times been one of many weapons with the best decide price in Hunt, and for good cause. It is a really versatile weapon in most conditions and offers excessive harm at numerous ranges. However, with this replace, we wish to transfer this weapon away from its present dominating place.

The Uppercut will nonetheless deal 125 harm as much as 20m or so (beforehand as much as 30m), which means you possibly can nonetheless simply down a participant that has misplaced a small well being chunk. However, it can now deal extra harm at additional ranges, rising the efficient vary and permitting the power to deal extra harm to different physique components at vary.

Our hope is it will permit it to discover a particular spot within the Arsenal alongside the present weapons and any future additions.

  • Increased the bottom harm of the poison ammo to be consistent with common ammo.
  • Increased the variety of Heavy melee assaults that may be carried out with the Heavy Knife earlier than operating out of stamina by 1.
  • Increased the variety of Heavy melee assaults that may be carried out with the Saber earlier than operating out of stamina by 1.
  • Increase the heavy melee harm attributable to the Machete:
    • Armored can now be killed with two strikes bringing it extra inline with the Saber.
    • The elevated harm additionally places extra strain on enemy Hunters to heal sooner earlier than bleeding out.
  • The Talon heavy melee assault has been reimagined and now acts in the identical method as an assault from a fight ax. However, the variety of heavy assaults that may be carried out has been decreased from 3 to 2 earlier than operating out of stamina.

Heavy Knife

In common, we had been seeing a decrease decide price for the Heavy knife over the common knife, this, after all, is just not a problem, however we wished to ensure the Heavy Knife can also be seen as a sexy choice as a melee instrument.

With these adjustments listed within the Hunt: Showdown patch notes,  the 2 are actually nearer when it comes to heavy assault stamina utilization, with the Knife nonetheless having a slight edge (pun meant). The essential factor that has at all times distinguished the 2 choices has been the assault animation and hit consistency; that is the place we wish a whole lot of alternative between the 2 to come back from, your private choice when utilizing them.

Machete and Saber

With the adjustments to the Heavy knives above, we additionally wished to be sure that the 2 small slot melee weapons nonetheless stand out as choices compared to the instruments, so we additionally adjusted them to account for these adjustments.

Talon Variants

We had additionally seen a decrease decide charges when wanting on the Talon variants and wished to ensure these had been a sexy choice for gamers. These adjustments are a re-imagining of the variant as we noticed it was tough to seek out their very own spots when in comparison with different melee choices. Each swing of the Talon is now a lot deadlier, for instance, killing an Armored in a single hit; after all, that is now offset by solely having a most of two heavy swings.

  • Slugs now differentiate between medium and long-barreled shotguns, leading to barely stronger harm drop over distance with medium-barreled shotguns in comparison with earlier than.
  • Slightly decreased the harm dealt by slugs to decrease physique and limbs. This requires extra exact hits to the higher torso to carry out a kill in a single shot.
  • Reduce the additional ammo for Slugs by round 30-40%
    • Romero 77 decreased to 4 (beforehand 6).
    • Romero 77 Talon decreased to 4 (beforehand 6).
    • Romero 77 Handcannon decreased to three (beforehand 5).
    • Romero 77 Hatchet decreased to three (beforehand 5).
    • Caldwell Rival 78 decreased to five (beforehand 8)
    • Caldwell Rival 78 Handcannon decreased to 4 (beforehand 6).
    • Specter 1882 decreased to six (beforehand 10).
    • Specter 1882 Bayonet decreased to six (beforehand 10).
    • Specter 1882 Compact decreased to five (beforehand 8).
    • Winfield 1893 Slate decreased to 4 (beforehand 6)
    • Winfield 1887 Terminus decreased to five (beforehand 8)
    • Winfield 1887 Terminus Handcannon decreased to 4 (beforehand 6)
    • Crown and King Auto-5 decreased to 4 (beforehand 6)
    • LeMat MK2 decreased to 2 (beforehand 3).

Developer Note:

We have seen Slugs having a better decide price than many different customized ammo sorts, which after all, is anticipated as they’re a strong alternative. However, we wished to take one other go at them to ensure they fill the place that was initially meant.

Medium barrel shotguns (Caldwell Rival, Winfield 1893 Slate, Winfield 1887 Terminus, Specter Bayonet) will now have elevated harm drop-off and decreased OHK (One Hit Kill) vary in comparison with the longer barrels; this helps to separate the shotguns a bit and implies that in order for you one of the best likelihood of slugs being efficient the longer barrels would be the alternative.

We have additionally decreased their max ammo capability to make sure each shot counts. It is crucial to grasp that the additional stopping energy additionally comes with penalties when lacking pictures.



  • The tools of teammates (lively and holstered) is now additionally highlighted along with the character when teammate outlines are turned on.
  • All interactions that don’t require to be held over time can now be activated whereas cooking a throwable (e.g., beginning elevators, gathering ammunition, or taking from a loot field).


  • All ‘use’ interactions that don’t require the motion to be held can now be activated whereas cooking a throwable (e.g., Starting Elevators, gathering ammunition, or taking loot).
  • Previously gamers may solely work together with doorways and window shutters in these conditions.


Public Leaderboards

  • Leaderboards can be faraway from the Main Menu.
  • All stats tracked on the Leaderboard will nonetheless be seen in your private profile.

Developer’s Note:

We really feel that the present model of the Leaderboard is just not consistent with the unique imaginative and prescient we had for recognizing one of the best Hunters. This is, partly, as a result of previous points with exploits and the concentrate on KD over high quality solo or staff play. Based on a number of elements, together with suggestions we have now obtained from the neighborhood, we really feel that it’s best to deactivate this function whereas we work on a greater answer.

Black Market

  • The Black Market is a brand new kind of store the place the gamers should purchase Legendary content material from a number of notorious distributors.
  • All distributors may have their very own theme in addition to a selected kind of content material that gamers should purchase for the absolute best Blood Bonds worth within the sport.
  • Each vendor may have restricted inventory. Once all objects have been bought, you’ll not have the ability to work together with the seller. New gives can be accessible with future updates.
  • Each vendor store will include an order checklist of things accessible for buy. The order they’re unlocked for you’ll be random, however all objects can be seen from when the shop is on the market.
    • If you already personal one of many Legendary objects on supply, you’ll then have the ability to buy an occasion of this hunter/weapon for a decreased Hunt Dollars worth. This will then open the subsequent unlock accessible from that vendor.
    • Please word that to buy the Hunter occasion, you will need to have a free hunter slot accessible.


News Indicator Improvements

  • We made some enhancements and additions to the information indicator with the Hunt: Showdown replace 1.9: by clicking on any information indicator within the menu tabs, the entire part / sub-section will be marked as learn.
  • It can also be potential to mark all the pieces as ‘learn’ through the use of a brand new devoted button within the choices menu. In this case, all the indications disappear by way of the sport.

Other UI Improvements

  • Improvements had been made to the weapons and instruments on the loss of life display screen.
  • Weapons and instruments within the 3d preview are actually higher framed and rotated round their heart.



  • Blocked off the non-interactive aspect of the ladders in Hunting Towers for higher readability. Towers).
  • Improved the precision of bullet collision when taking pictures by way of metallic grids, metallic barricades, metallic cages, and so forth.
  • Improved participant collision of Horse Carts for extra constant vaulting from the drawbar onto the highest.

Stillwater Bayou

  • Darrow Livestock: Removed the cranked gate and changed it with a picket sliding door on the entrance to the basement.
  • Darrow Livestock: Reworked the Pit space.
  • Pitching Crematorium: Added a brand new staircase entrance (from east method) to the underground space.
  • Pitching Crematorium: Added some larger partitions round the principle entrance to supply extra full physique cowl for gamers.
  • Stillwater Bend: Reworked the northside underground entrance and its environment.
  • Port Reeker: Added a brand new bridge entrance to the center boss constructing.
  • Port Reeker: Added a number of stairways connecting the bottom degree and elevated walkways.
  • Alice Farm: Added a brand new ladder within the silo and a brand new window entrance to the West barn (spider lair barn). You can now entry each roof components of this barn.

Lawson Delta

  • C&A Lumber: It is not potential to entry the roofs of the principle buildings (the small roof in between the principle constructing and the workshop continues to be accessible). This change can even shut an unfair place that allowed gamers to shoot south out of the workshop space close to the sliding gate.
  • C&A Lumber: Added a brand new ladder entrance underneath the boss constructing.
  • Salter’s Pork: Added a brand new tunnel entrance on the East aspect from the open area to the outer East barn.
  • Fort Carmick: Reworked a window on the southeast aspect of the wall for higher visuals, main, and canopy.
  • Fort Carmick: Improvements had been made to the participant’s motion across the massive cannons.


  • Heritage Pork: Added new spawn factors and adjusted the areas round them.
  • Heritage Pork: Adjustments made to the present spawn factors and the areas round them.
  • Weeping Stone Mill: Added a brand new gap on the bridge on the west aspect to vault by way of.
  • Kingsnake Mine: Opened the tunnel’s beneath, offering entry to the principle and aspect buildings. This features a ladder and an extended elevator to the principle constructing.
  • Fort Bolden: Changed the coated bridge into a brand new Log Bridge throughout the riverbed to the southwest.
  • Fort Bolden: Added barricades on the excessive floor subsequent to the west and northwest bridges, offering cowl to make it extra viable to make use of the bridges.
  • Fort Bolden: Reworked the South-West environment for extra higher visuals and extra attention-grabbing navigation and fight.
  • Fort Bolden: Minor enhancements to the northwest tunnel entrance for sightlines and canopy.

After testing the Hunt: Showdown patch notes for Update 1.9, you will discover the sport accessible on Steam, PlayStation 4 & 5, and Xbox One & Series X|S for $39.99. Additionally, you possibly can head over to the Crytek development page to be taught extra about Hunt: Showdown or any other projects. Lastly, you will discover the official Hunt: Showdown patch notes for replace 1.9 on their Steam events page.

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