Arma Reforger June 15 Update Patch Notes

Arma Reforger has at this time launched its June 15 replace on PC, so right here’s the complete listing of changes and fixes with this patch. Like so many updates which have launched for the sport, at this time’s Arma Reforger replace does nothing greater than work to enhance stability. This is finished by way of a number of tweaks and fixes, starting from fixing potential crashes out of the participant’s hand to optimizing networking so on-line severs run clean as butter. This means there aren’t quite a lot of thrilling new issues being added, nevertheless it’s good to have the sport tuned up regardless. Without additional ado, right here’s the whole lot new with Arma Reforger in its June 15 replace!

Arma Reforger June 15 Update Patch Notes



  • Fixed: Finalizing connections whereas they’re being established might crash the sport
  • Fixed: Dedicated Server shutdown difficulty
  • Tweaked: Network visitors optimization (characters and autos use half of the earlier model’s visitors on common)


  • Fixed: Binding of mouse buttons
  • Fixed: TagMainIdle was lacking from IdleTurnMaster, probably inflicting extreme idle-to-move transitions and crashes
  • Fixed: Potential crash in AI motion
  • Fixed: Map contours weren’t all the time aligned with different map knowledge correctly
  • Fixed: An unused map descriptor in small Conflict situations could be seen
  • Fixed: Ladder place on church prefabs
  • Fixed: Incorrect colliders on sure partitions
  • Fixed: A hidden dialog on high of the principle menu that may stop interacting with it
  • Fixed: RegisterRemnantsPresence entry out of bounds
  • Fixed: Vehicle and turret stock slots can not be drag-and-dropped
  • Fixed: Damage state occasion for autos
  • Fixed: Enemy direct speech UI will not be seen anymore
  • Fixed: Searching for scenario-specific servers didn’t work
  • Fixed: Server Browser would get caught on the addon downloading display screen if a multiplayer session required a more moderen model of the addon
  • Fixed: Server Browser cache could have turn into corrupted in some instances
  • Fixed: Default character animation state is all the time a bit completely different now, so characters don’t appear like clones after spawning
  • Fixed: Animations might crash the sport in uncommon conditions
  • Fixed: Environment suggestions was processed and a go of fixes was utilized to Everon
  • Fixed: Randomization of base callsigns
  • Fixed: Completing the Tutorial communication stage with an invalid situation
  • Fixed: Calling Identity.GetFullName() might crash the sport
  • Fixed: Mod model checking wouldn’t work accurately
  • Fixed: Mods didn’t present ‘replace out there’ till a person requested knowledge explicitly
  • Fixed: Scrolling within the Workshop whereas loading addons might result in a sport crash
  • Fixed: Multiple crashes in Workshop
  • Fixed: Workshop might get caught in the event you opened and closed it in fast succession
  • Fixed: Incorrect hyperlinks to the Reforger Wiki in the principle menu
  • Tweaked: BTR-70 and Ural gear shifting
  • Tweaked: Lowered throwing speeds of all grenades
  • Tweaked: Lowered ADS toggling time on all weapons
  • Tweaked: Minor reminiscence allocation optimization for AI notion
  • Tweaked: Receiving on a second radio whereas transmitting on platoon channel
  • Changed: Remnants randomization in Conflict (needs to be rather less predictable now)
  • Changed: Keybind to drop an merchandise from the stock modified to the X-key
  • Added: Wreck fashions for numerous autos
  • Added: Static fashions of assorted car wrecks used on the map
  • Removed: Radio menu trace faraway from VonDisplay


  • Fixed: Access tokens wouldn’t refresh correctly, probably resulting in failure of communication with the backend
  • Fixed: Workbench would get switched to Edit Mode in case of failure of communication with the backend


  • Fixed: Script compiler difficulty associated to modded lessons and guarded static strategies
  • Fixed: Unknown lessons on the finish of a mum or dad scope at the moment are accurately skipped when studying containers


  • Fixed: Multiple crashes associated to terrain and roads
  • Fixed: Terrain instrument would keep out there even after deleting the terrain
  • Fixed: Road/flatter layer would stay even after deleting the terrain
  • Fixed: Missing the highway/flatter heightmap layer in some instances
  • Fixed: Roads weren’t all the time up to date when sculpting terrain after its deletion/creation or undo/redo operations
  • Fixed: Incorrect listing of floor supplies in some instances
  • Fixed: Terrain deletion undo might corrupt reminiscence with invalid terrain edit information
  • Fixed: Terrain entity renaming after undo/redo might trigger loading of the terrain once more
  • Fixed: Crash after disabling a hidden entity
  • Fixed: Crash after resetting a widget slot
  • Fixed: Crash when deleting a degree within the spline instrument
  • Fixed: Overriding layouts in addons would end in duplicated widgets
  • Changed: Terrain instrument’s most sculpt power modified to 5000
  • Changed: Layout Editor can use prefabs from packed knowledge now
  • Added: WAV file overriding in mods
  • Added: Starting Workbench with -EnableWARP CLI makes it potential to run even with no D3D12-capable GPU
  • Removed: Obsolete navmesh prefabs

Arma Reforger is accessible in early entry on PC and Xbox platforms. For extra info relating to this replace, try the official Steam post.

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