Minecraft Update 2.40 Out for Create New World Changes & More This April 19

Mojang has launched the Minecraft replace 2.40 patch immediately, and this one is for adjustments to the Create New World expertise and extra! Check out the total Minecraft april 19 replace patch notes under.

Minecraft Update 2.40 Patch Notes | Minecraft April 19 Update Patch Notes:

A brand new replace is now out there for Minecraft, that includes a swath of recent enhancements:

  • An up to date Create New World expertise will progressively be rolled out to gamers beginning immediately
  • Worlds can now be created with 64-bit seeds
  • Many adjustments to enhance injury and starvation calculations
  • New Experimental Features to attempt just like the Deep Dark and Warden
  • Too many bug fixes and high quality of life enhancements to record!

Please proceed to upvote and report any new bugs at bugs.mojang.com and go away us your suggestions at feedback.minecraft.net. Happy crafting!

Changes:

Updated Create New World Experience

Create New World is being up to date with improved navigation, extra descriptions, and a brand new appear and feel. It’ll be rolled out progressively throughout Android, iOS, Windows, and Xbox beginning immediately.

Create_New_World.png

We’re nonetheless engaged on some issues, like help for different platforms, display narration, the trial model of the sport, and the Japanese language. We want some extra time to work on these options in an effort to present the absolute best expertise.

We would love to listen to what you suppose! Share your suggestions on the Feedback Site and put “Create New World” within the title so we are able to discover it.

Realms World Storage

  • We are cleansing up expired Realms which were gathering mud. Realms which were canceled for greater than 18 months shall be deleted. Find out extra at aka.ms/expired-realms-update

RenderDragon

  • The new Minecraft Bedrock rendering engine, RenderDragon, is now reside on Android, iOS, Switch, and Windows 10 UWP x86 builds! Consolidating onto our new graphics engine will enable us to proceed investing in future efficiency and stability enhancements, in addition to thrilling new options for Minecraft!
  • This technical replace shouldn’t affect gameplay or expertise, however in the event you run into any new points, please file suggestions so the workforce can examine

Vanilla Parity:

World Generation

  • Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807). These seeds can be utilized between Bedrock Edition and Java Edition to provide the identical world (MCPE-144994, MCPE-148168)
  • Non-numeric seed UI inputs now produce the identical seeds as Java Edition
  • Acacia Trees now develop Leaves on each department under Y = 0 (MCPE-151386)

Gameplay

  • Tweaked starvation depletion fee to raised match Java Edition (MCPE-56031)
    • Players can now correctly lose starvation when sprinting or swimming
    • Players lose considerably much less starvation when leaping
    • Exhaustion charges can now be tweaked in Behavior Packs
  • Players flying in Creative mode are now not pushed by liquid present (MCPE-84592)

Mobs

  • Shulkers now have an opportunity to spawn one other Shulker when hit by a Shulker projectile (MCPE-104826)
  • When a mob picks up an merchandise, the merchandise can now be seen barely “pulled” in direction of the mob proper because it picks it up. This matches the conduct of Java Edition
  • Drowned can now not spawn the place the block gentle degree is above 0 (MCPE-150148)
  • Bees now not change into indignant when Beehives are destroyed by Silk Touch (MCPE-83550)
  • Untamed Wolves can now be leashed (MCPE-82050)
  • Mobs can now not spawn on Campfires (MCPE-152770)
  • The Ravager now targets and assaults the Wandering Trader (MCPE-44606)
  • Mobs spawned from a Dispenser at the moment are persistent (MCPE-110521)

Blocks

  • Falling blocks as soon as once more have full-block hitbox
  • Changed block tick charges for Cactus, Chorus Flower, Crops, Grass, Pointed Dripstone, and Saplings to match Java Edition (MCPE-145612)
  • Cauldrons now solely fill with water and lava by Dripstones which are under water and lava supply blocks
  • TNT blocks now appropriately transfer in a random X/Z course as soon as lit
  • Glow Lichen now not generates hanging within the air inside Strongholds (MCPE-123448)
  • Glow Lichen now appropriately checks for the face of the block they’re hooked up to be a full block
  • Glow Lichen can now be hooked up to Leaves
  • Blocks equivalent to Glow Lichen, Torches, and Redstone can now not be positioned on or hooked up to Brewing Stands
  • Blocks equivalent to Glow Lichen, Torches, and Redstone can now be positioned on or hooked up to Trapdoors, relying on their state
  • Azaleas and Lily Pads at the moment are damaged by flowing water (MCPE-152040)

Items

  • The participant’s arm now not twitches whereas charging a bow (MCPE-148486)
  • Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can now not be used as gas in Furnaces (MCPE-114216)
  • Water and Lava Buckets can now be used on waterlogged blocks, equivalent to Light Blocks or Big Dripleaves (MCPE-148392)

Combat and Damage

  • Improved accuracy of harm calculations
  • Fixed some points the place injury invulnerability wasn’t being utilized correctly
  • The digicam now shakes the identical means it does in Java Edition when the participant receives injury (MCPE-118510)
  • Fixed a difficulty the place the Protection enchantments mitigated an excessive amount of injury. This has been modified to match Java Edition (MCPE-113191)
  • Absorption Hearts now not keep yellow whereas below the Wither impact (MCPE-131852)
  • Added armor toughness
  • Diamond Armor and Netherite Armor now have a toughness worth of two and three respectively
  • Tweaked armor discount calculation to account for toughness
  • Netherite Armor will now cut back extra injury than Diamond Armor
  • Lowered the quantity of knockback resistance granted by Netherite Armor (MCPE-109408)
  • Punching offers much less injury now, to raised match the Java Edition (MCPE-152713)
  • Damage is now calculated extra precisely by correctly calculating and storing partial injury for bigger injury
  • Mobs throughout greater and decrease difficulties had their injury adjusted barely accordingly
  • Mobs with knockback resistance (e.g. Ravager or Zoglin) now obtain much less knockback when hit by an Iron Golem
  • Armor and safety discount calculations have been made extra correct
  • Dragon’s Breath assault now correctly offers injury (MCPE-94317)
  • Protection Enchantment now correctly works on most injury varieties (MCPE-40651)
  • Landing on a Stalagmite is now correctly thought of fall injury (MCPE-151192)
  • Blaze Fireball will deal knockback on affect (MCPE-82421)
  • Blaze fireballs, Fang assault injury, and Shulker bullets now deal constant injury throughout all difficulties
  • Small Magma Cubes do barely extra injury, from 2 to three on regular
  • Spiders deal barely much less injury, from 3 to 2 on regular (MCPE-94878)
  • Baby Zoglins deal barely much less injury, from 1 to 0.5 on regular
  • Baby Hoglins now assault gamers for 0.5 injury on regular (MCPE-152577)
  • Skeleton melee assault does barely much less injury, from 3 to 2 on regular
  • Wolves deal barely extra injury, from 3 to 4 on regular
  • Fixed a difficulty that was inflicting entities to not be shielded from fireplace injury by the Fire Resistance impact
  • Fixed a desync situation that might typically trigger well being to regenerate solely visually

Villagers

  • Updated Villager commerce tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
    • Fishermen Boat trades now change wooden sort based mostly on Villager biome sort
    • Clerics now supply Glowstone as an alternative of Glowstone Dust
    • Weaponsmith enchanted Iron Sword commerce moved to Novice
    • Armorer Diamond commerce moved to Journeyman
  • Villagers now not share Seeds and Beetroot Seeds
  • Cartographers now at all times unlock Woodland Explorer Map commerce (MCPE-152725)
  • Fixed an error the place Journeymen Clerics would supply Glowstone Dust as an alternative of Glowstone Blocks (MCPE-57524)
  • Farmer Villagers can now use Bone Meal on crops and might flip extra Seeds into Bone Meal at their Composter (MCPE-74079)

Experimental Features:

Reminder: Remember to make common backup copies of your favourite worlds earlier than enabling experimental options!

Please remember the fact that these options are work in progress, nonetheless below in growth, and topic to alter. If you activate them, your world would possibly crash, break, or not work with future updates. Experimental options can’t be turned off after world creation.

For extra info, please see the article about enabling experimental options at aka.ms/MCExperimentalFeatures.

Deep Dark Biome

  • Dimly lit and eerie, the Deep Dark is bound to strike worry into the hearts of even the bravest gamers

Ancient Cities

  • Wander the halls of those long-abandoned constructions within the Deep Dark depths to uncover relics lengthy forgotten

Warden

  • The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that may be discovered all through the Deep Dark, the Warden is an unstoppable pressure of nature that inhabits this biome

Sculk Blocks

  • A brand new number of blocks that may be discovered within the Deep Dark

Darkness Effect

  • A brand new mob impact distinctive to the Warden and Sculk Shrieker, which is able to afflict gamers with the impact when close by
  • Lowers the gamma down at an equal of “Moody” whereas having this impact

Allay

  • Allays will accumulate all the encompassing gadgets that match the merchandise they’re holding
  • Allays will like a participant who arms them an merchandise and can deliver the gadgets they accumulate to their preferred participant

Boat with Chest

  • Function equally to Minecart Chests, however in Boats as an alternative, so you may take a journey on the water and carry your issues with you

Goat Horn

  • Dropped when a Goat with not less than one horn rams these blocks: Stone, Packed ice, Iron Ore, Copper Ore, Emerald Ore, or any type of wooden log from the Overworld

Axe Changes

  • Attacks with Axes in direction of a raised Shield will disable the Shield for 5 seconds

Spectator Mode

  • This replace incorporates early performance for Spectator Mode – a much-wanted characteristic we’re including to Minecraft: Bedrock Edition. This will launch after the upcoming 1.19 replace has shipped, however we’ll be testing it additional in upcoming Betas and Previews. We suggest not counting on this in-development characteristic, which was not meant to be included within the launch. We gained’t be accepting bug stories associated to Spectator Mode till our first iteration is launched, because the characteristic is prone to change throughout growth.

Known Issues:

  • Teleporting entities into unloaded chunks removes them from the world. This shall be fastened in an upcoming replace

  • Players are unable to invert the digicam Y-axis when enjoying with contact controls. This shall be fastened in an upcoming replace

Fixes:

Performance / Stability

  • Fixed a crash that might happen throughout gameplay
  • Fixed a crash that might happen when importing corrupted worlds to Realms
  • Fixed a crash that might happen upon leaving the Zooming menu within the Dressing Room
  • Fixed a crash that might happen when hovering over the search bar within the crafting menu when enjoying with a controller
  • Fixed a crash that might happen on Android units when suspending or resuming the app
  • Fixed a crash that might happen when stopping a Bedrock Dedicated Server (BDS-16742)

Gameplay

  • Fixed a difficulty the place the Mending enchantment wouldn’t at all times appropriately devour XP Orbs to restore (MCPE-120119)
  • Players in Visitor Mode can now not break Paintings and Minecarts (MCPE-132869)
  • Teleporting vertically past the visibility distance now hundreds terrain appropriately (MCPE-150021)
  • Fixed a bug the place the participant may change to gliding when using in sure eventualities (MCPE-147904)
  • Crouch (sneak) state is now reset when participant dies to keep away from getting caught in crouch state after respawning
  • The participant’s place when rejoining a world will stay the identical in the event that they stop whereas in lava (MCPE-124219)
  • Players can now fly down by way of Ladders and different climbable blocks equivalent to Vines in Creative mode with out stopping (MCPE-82480)
  • Fixed a Furnace exploit the place gadgets may very well be duplicated if the output slot was chosen (MCPE-152411)
  • Fire that existed earlier than the Fire Tick sport rule is enabled will proceed to unfold once more (MCPE-140396)
  • Vertical subject of view is now not halved in horizontal cut up display, making gadgets equivalent to Book & Quill simpler to view when enjoying in cut up display
  • Fixed tick vary examine excluding chunks that had been really in vary

World Generation

  • Fixed duplicate End Crystals spawning on high of End Spikes (MCPE-147817)
  • Improved surrounding terrain for constructions equivalent to Villages throughout world era (MCPE-145659)
  • Fixed underwater lava lakes not changed into Obsidian throughout world era (MCPE-128022)

Mobs

  • Villagers now not keep away from Zombified Piglins (MCPE-94102)
  • Fixed a difficulty the place Villagers didn’t maintain the merchandise they might commerce when introduced with Emeralds by the participant (MCPE-150303)
  • Mobs at the moment are in a position to path over Azalea blocks ((*19*))
  • Mobs at the moment are in a position to path over Dripleaf blocks and correctly pathfind on high of them, when not totally tilted
  • Mobs at the moment are in a position to path over Pointed Dripstone blocks and correctly pathfind on high of them (MCPE-133270)
  • Mobs can now transfer correctly on high of strong partial blocks, like Bells, Brewing Stands, and Enchanting Tables
  • Mobs can now bounce from excessive sufficient strong partial blocks to full ones at a better place
  • Mobs can now bounce over fences if they’re standing on an adjoining slab or on one other block excessive sufficient
  • Mobs can now transfer by way of lower than half-block tall Top Snow even when the ceiling, if any, is as tall because the mobs themselves (MCPE-148355)
  • Fixed a bug within the Glow Squid’s texture the place the glow map within the alpha channel was incorrect, inflicting patches of non-glowing texture to be seen (MCPE-117507)
  • Fixed a difficulty the place gamers couldn’t entry a Villager’s trades whereas holding a spawn egg (MCPE-76153)
  • Fixed a difficulty the place Witches spawned throughout Village raids may despawn throughout the raid (MCPE-149883)
  • Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins as soon as once more spawn in deep variants of ocean biomes (MCPE-150191)
  • Fixed Fangs from Evoker spells not being spawnable in blocks with no bounding packing containers
  • Changed the spawning logic for Iron Golems and Cats to make it simpler for them to spawn in roofed areas, like underground villages (MCPE-142292)
  • Fixed a difficulty the place some massive mobs in Marketplace maps may get caught
  • Shulkers now not prefer to occupy the identical block as one other Shulker (MCPE-43972)
  • Shulkers now prioritize attaching to neighboring block faces earlier than making an attempt to teleport away
  • Shulkers now keep hooked up to the present hooked up blockface whether it is legitimate, as an alternative of switching to upright place

Blocks

  • Fixed a lighting bug the place gentle degree 1 incorrectly dropped to 0 when putting blocks in gentle degree 1 with a number of gentle sources (MCPE-151266)
  • TNT now not disappears when ignited with the ‘TNT Explodes’ sport rule disabled and the ‘Fire Spreads’ sport rule enabled (MCPE-82485)
  • Gravity affected blocks now fall on Top Snow when positioned above it as an alternative of hovering over it (MCPE-151407)
  • Fixed a difficulty with useful resource drops often remaining black after breaking and putting a block rapidly as a replacement
  • Top Snow now not clips with the block beneath when falling
  • Fixed a difficulty the place interacting with the Bell whereas holding a rechargeable merchandise wouldn’t repeatedly ring it (MCPE-56968)
  • Fixed a difficulty the place projectiles would ‘bounce’ off of Bells in unusual methods (MCPE-47847)
  • Removed water from the extra-block when putting an Amethyst cluster (MCPE-148394)
  • Scaffolding can now not be positioned with out help on y=0 (MCPE-150765)
  • Observers positioned dealing with Double Chests now not ship out a Redstone pulse when reloading/re-entering a piece
  • Save Structure Blocks now appropriately detect Corner Structure Blocks at unfavorable Y ranges (MCPE-151511)
  • Breaking a layer of snow positioned in the identical block as a flower now not destroys the flower (MCPE-151512)

Items

  • Custom armor can now be outfitted with the “Use” button when totally different armor is already outfitted (MCPE-125323)

Graphical

  • Fixed a difficulty that induced some emotes to have unintended rotations when close to the tip of their animation (MCPE-134328)
  • Fixed a case the place ray tracing sources could be destroyed prematurely on degree exit from an RTX-enabled world
  • Fixed the stage 3 carrot texture not displaying up in-game, resulting from an incorrect filename (MCPE-152175)
  • Fixed a bug the place the Shield blocking animation stopped enjoying easily after blocking as soon as (MCPE-149838)
  • Fixed the crosshair disappearing when Outline Selection for blocks is disabled
  • Players which are on fireplace now render fireplace in entrance of the participant on the stock display no matter in-game digicam perspective (MCPE-147777)
  • Fixed a spotlight impact on Leather Armor showing on paper dolls when utilizing greater anti-aliasing (MCPE-75321)

User Interface

  • Added an possibility in Video Settings to toggle anti-aliasing on the Nintendo Switch (MCPE-123352)
  • Fixed the loading display when suspending and resuming the sport whereas enjoying split-screen on Nintendo Switch
  • Increased line spacing on the “Realms Plus subscription has expired” display
  • Chat adjustments:
    • Control + Backspace will now erase the entire phrase earlier than the caret
    • Control + Delete will now erase the entire phrase after the caret
    • Control + Left Arrow will now transfer the caret to the start of the phrase earlier than the caret
    • Control + Right Arrow will now transfer the caret to the start of the subsequent phrase after the caret
  • When first opening the stock display in Pocket UI, we now default to the “Craftable” tab on the left-hand aspect, and the crafting grid on the right-hand aspect
  • Removed the query mark button on the Pocket UI stock display
  • Accessing the recipe ebook from the Inventory display now solely exhibits gadgets that may be crafted from that display’s 2×2 crafting grid
  • Players can now use auto-move to equip or unequip armor in Crafting Table’s menu whereas in Pocket UI (MCPE-148970)
  • Updated generic controller face button icons on cell units
  • Fixed a bug the place the label above the stock display crafting grid in Pocket UI would get truncated in some languages
  • Fixed a difficulty in Pocket UI the place gadgets may very well be dropped unintentionally in blocks with customized UIs, and resized these screens to permit for dropping gadgets on the edges as an alternative
  • Improved distinction on a number of UI components
  • Fixed a difficulty with the display reader looping on the Play display whenever you had a Realms invite
  • Download popup now not glints when closed
  • Added warning popup on Marketplace pages when trying to equip pores and skin pack pores and skin whereas character creator merchandise is supplied
  • Fixed situation the place information and buttons didn’t seem for downloaded pores and skin packs (MCPE-152216)

Technical Updates:

Updated Add-On Template Packs

  • Updated Add-On templates for 1.18.30 with new sources, behaviors, and documentation, can be found to obtain at aka.ms/MCAddonPacks

RenderDragon

  • With the discharge of RenderDragon for Android, iOS, Nintendo Switch, and Win10 UWP x86, HAL will now not be out there on these platforms. We know the neighborhood has discovered methods to construct shaders on high of HAL and with this variation, these shaders will now not operate. We perceive that this can be a helpful characteristic for gamers and the creator neighborhood, and we’re engaged on how we could possibly ship this form of artistic functionality to gamers and creators in an formally supported means. While we’ve nothing to share proper now, look out for extra particulars sooner or later.

Additional Modding Capabilities Experiment/JavaScript APIs

  • Important! In this launch, we’re eradicating the Additional Modding Capabilities experiment. This experiment contained experimental JavaScript APIs launched in 2018 – and with this removing, JavaScript inside worlds related to this API will now not operate. GameTest Framework – a separate JavaScript API – shouldn’t be impacted, nor ought to conduct pack/useful resource pack sort add-ons extra broadly.
  • You can learn extra about this via this article.

Changes

  • A world with “StorageModel” 8 or decrease shall be elevated to 9 and have its “RandomSeed” upgraded from utilizing solely the decrease 32 bits of a 64-bit quantity to utilizing the total 64-bit vary whereas nonetheless representing the identical quantity. This is simply related for unfavorable 32-bit seeds, which want an indication bit extension
  • The world loading display now exhibits progress when loading ticking areas marked for preload
  • Experimental: Volume definitions at the moment are saved and skim from Behavior Packs as an alternative of being a part of the extent listing
  • Experimental: Added an non-compulsory “mob_amount” parameter to the Damage Event Response that specifies a singular injury quantity when utilized by mobs
  • Due to engine limitations, “minecraft:geometry” information used for blocks with the Holiday Creator Features experimental toggle at the moment are restricted to solely enable geometry within the [0,0,0] to [15,15,15] house. Any blocks loaded from Behavior Packs that exceed this restrict will render because the info_update block and present a content material error within the log
  • The Interact part now has two new fields, GiveItem and TakeItem, specifying whether it is potential to present/take gadgets from an entities primary hand slot. Taking the merchandise additionally drops the stock of the mob
  • Removed preventsjumpingpart from data-driven blocks
  • Removed BlockImmovable, BlockBreakOnPush, and BlockOnlyPistonPush elements from data-driven blocks
  • Limited the variety of components within the crafting_tagssubject of CraftingTableElement to 64

Fixes

  • Biome-specific fog settings can as soon as once more be outlined
  • Fixed actor definition identifiers not being acknowledged if the merchandise or block title incorporates “.”
  • Mobs which are using a ship, for instance, can now not use JumpToBlockGoal (MCPE-150750)
  • Custom mobs with a format model decrease than 1.18.20 and utilizing the minecraft:conduct.knockback_roarpart will parse like earlier than if it incorporates an additional subject that the engine didn’t count on
  • Fixed a difficulty within the Knockback purpose the place the wrong proprietor was being handed into the filter consider operate
  • Weapon occasions at the moment are appropriately utilized when the weapons are utilized by mobs (MCPE-118692)
  • JumpToBlock conduct is now appropriately affected by JumpBoost mob impact (MCPE-137432)
  • Fixed a case the place experimental BlockCollisionComponents didn’t enable partial specification
  • Rotation when using a mob that has a locked rotation will now not unexpectedly snap to 1 aspect when that mob is rotating

Commands

  • Fixed a difficulty that may trigger instructions to have an effect on gamers in all dimensions (MCPE-152218)
  • Added the “hasitem” filter for goal selector of entities. This permits the participant to focus on entities based mostly on the gadgets which have of their stock or are carrying
  • Added ‘/tickingarea’ command preload overload
  • The ‘/tickingarea’ command now not modifies areas from entities with the tick_world part
  • Entities should now be loaded for an space to be thought of totally loaded and ticking
  • Added a brand new ‘/volumearea ‘ command to create, take away, and record volumes on this planet
  • Using ‘/playanimation’ command now correctly performs animations on the paper doll and stock character (MCPE-137353)
  • Correct error output is now displayed when trying to make use of the ‘/loot’ spawn command when passing within the place of an unloaded space and there may be 0 loot to drop
  • Added ‘/loot ‘ command insert loot and insert kill overload

AI Goals

  • Exposed new information parameter “calculate_new_path_radius” for GoHomeGoal. This is for specifying a distance in blocks that the mob is taken into account shut sufficient to the tip of the present path. A brand new path will then be calculated to proceed towards dwelling
  • Added Knockback Height Cap worth to KnockbackRoarGoal

WebSocket

  • JSON format for occasions despatched from websocket server and Code Builder APIs up to date to hierarchical JSON format as an alternative of flat format
  • Less helpful properties eliminated with block and merchandise IDs moved to newer name-based format as an alternative of numerical format
  • Agent-based instructions in websockets moved to new “motion:agent” format, and all instructions at the moment are queued and embrace distinctive ids to correlate responses
  • Any future breaking adjustments to websocket and Code Builder APIs will now outcome within the “protocolVersion” being incremented

Molang

  • Molang expressions inside animation scripts for actor useful resource definition (pre_animation and initialize) that comprise capital letters are correctly evaluated now with format_version 1.18.20 or greater
  • Clarified documentation for question.is_item_name_any that the slot index is required when there may be multiple slot, i.e. the hotbar
  • Fixed Logical AND to judge earlier than Logical OR, and for comparability operators to judge earlier than equality operators
    • This is a Molang Versioned Change that solely takes impact for Molang expressions in packs that use a min_engine_version of 1.18.20 or greater
    • For instance, A && B || Cnow evaluates as (A && B) || C and A < B == C > D now evaluates as (A < B) == (C > D)

GameTest Framework (Experimental)

New Module! We added a mojang-minecraft-ui module with API constructions for creating easy dialog packing containers:

  • Added MotionFormData/ModalFormData/MessageFormData varieties within the mojang-minecraft-ui namespace. Documentation is out there on the Minecraft Creator documentation site.
  • Removed ‘Minecraft’ and ‘GameTest’ imports; please use ‘mojang-minecraft’ and ‘mojang-gametest’

mojang-minecraft module updates:

  • World
    • Changed return sort of operate getPlayersto PlayerIterator
    • Added operate playSound(soundName: String, soundOptions: SoundOptions): void– performs a sound specified by the sound title, at a location, pitch, or quantity as optionally specified within the SoundOptions argument
    • Added queueMusic(trackName : string, musicOptions : MusicOptions)
    • Added playMusic(trackName : string, musicOptions : MusicOptions)
    • Added stopMusic()
    • Added MusicOptions JS class with quantity, fadeSeconds and loop properties
  • Dimension
    • Added idproperty
    • Added MinecraftDimensionSortswith constants for built-in dimension IDs
    • Added spawnItemto spawn an ItemStack within the dimension
  • Player
    • Added operate playSound(soundID : String, soundOptions : SoundOptions) – Plays a sound for a participant, can’t be heard by entities apart from that particular participant
  • Events
    • Updated property courseto blockFace in world.occasions.earlier thanItemUseOn and world.occasions.merchandiseUseOn
    • Added occasion beforeDataDrivenEntityTriggerEvent – Fires earlier than the info pushed set off is utilized
    • Added occasion dataDrivenEntityTriggerEvent – Fires after the info pushed set off is utilized
    • Added occasion entityHit(entityHitEvent: EntityHitEvent, choices?: EntityEventOptions) – Fires when an entity or block is hit by one other entity
    • Added occasion entityHurt(entityHurtEvent: EntityDamageEvent, choices?: EntityEventOptions)– Fires when an entity takes injury
    • Added occasion leverActivate – fires when a lever is toggled
    • BlockExplodeEvent – Removed property destroyedBlockPermutation
  • DefinitionModifier – Added
    • learn solely property componentGroupsToAdd: string[] – List of part teams that shall be added as a part of this modifier
    • learn solely property componentGroupsToRemove: string[] – List of part teams that shall be eliminated as a part of this modifier
    • property triggers: Trigger[] – List of triggers that may fireplace as a part of this modifier
  • Trigger – Added
    • property eventName: string – Event title of the set off
  • DataDrivenEntityTriggerEvent – Added
    • learn solely property entity: Entity – Entity that the occasion triggered on
    • learn solely property id: string – title of the occasion
  • BeforeDataDrivenEntityTriggerEvent – Added
    • learn solely property entity: Entity – Entity that the occasion triggered on
    • learn solely property id: string – title of the occasion
    • property modifiers: DefinitionModifier[] – List of modifiers that shall be utilized when the occasion triggers
    • property cancel: bool – If true, the occasion is not going to be triggered
  • EntityDataDrivenTriggerEventOptions – Added and inherited from EntityEventOptions
    • property eventTypes: string[] – If specified, will prohibit to occasions with the required title (i.e., minecraft:ageable_grow_up)
  • EntityKind
    • Added read-only property id: string– The identifier for the entity sort
  • EntitySorts
    • Added operate get(identifier: string): EntityKind– Returns the corresponding EntityKind for the given identifier
    • Added operate getAll(): EntityKindIterator– Returns an iterator containing all registered entity varieties
  • MinecraftEntitySorts
    • Provides EntityKind constants for every customary Minecraft entity sort
  • EnchantmentKind – Added
    • Read-only property id: string – The title of the enchantment sort
    • Read-only property maxLevel: int – The most degree this kind of enchantment can have
  • EnchantentInstance – Added
    • Constructor EnchantmentInstance(sort: EnchantmentKind, degree : int)
    • Read-only property sort: EnchantmentKind – The enchantment sort of this occasion
    • Property degree: int – The degree of this enchantment occasion
  • EnchantmentSlot – Added
    • Represents the merchandise slot or sort that an enchantment will be utilized to
  • EnchantmentList – Added
    • Represents a set of enchantments that may be utilized to an merchandise
    • Constructor EnchantmentList(slot : EnchantSlot)
    • Read-only property slot: EnchantSlot – The merchandise slot/sort that this assortment is utilized to
    • Read-only property allEnchantments: EnchantmentInstance[] – All enchantments as a part of this enchantment assortment
    • Method canAddEnchantment(occasion : EnchantmentInstance): bool – Returns whether or not or not the offered EnchantmentInstance will be added to this assortment
    • Method addEnchantment(occasion : EnchantmentInstance): bool – Attempts so as to add the enchantment to this assortment. Returns true if profitable
    • Method take awayEnchantment(sort : EnchantmentKind)– Removes an EnchantmentInstance with sort sort from this assortment if current
    • Method hasEnchantment(sort : EnchantmentKind): int – If this assortment has an EnchantmentInstance with sort sort, returns the extent of the enchantment. Returns 0 if not current
  • ItemStack
    • Added operate setLore(loreList: string[]): void– Sets the lore textual content for the merchandise
    • Added operate getLore(): string[]– Gets the lore textual content for the merchandise
    • Added nameTagproperty
  • ItemEnchantmentElement – Added
    • Property enchantments: EnchantmentList – Gets a replica of the present set of enchantments on this ItemStack. Or permits the person to set the EnchantmentList for the ItemStack
    • Method take awayAllEnchantments– Removes any enchantments that is perhaps current on this ItemStack
  • Vector – Added quite a few new helper features
    • Added operate size(): quantity– Returns the size of this vector
    • Added operate normalized(): Vector– Returns this as a normalized vector
    • Added static operate distance(a:Vector, b:Vector): quantity– Returns distance between two vectors
    • Added static operate lerp(a:Vector, b:Vector, t: quantity): Vector– Returns the linear interpolation between a and b utilizing t because the management
    • Added static operate slerp(a:Vector, b:Vector, s: quantity): Vector– Returns the spherical linear interpolation between a and b utilizing s because the management
    • Added static operate cross(a:Vector, b:Vector): Vector– Returns the cross product of those two vectors
    • Added static operate add(a:Vector, b:Vector): Vector– Returns the addition of those vectors
    • Added static operate subtract(a:Vector, b:Vector): Vector– Returns the subtraction of those vectors
    • Added static operate multiply(a:Vector, b:Vector): Vector– Returns the component-wise product of those vectors
    • Added static operate divide(a:Vector, b:Vector): Vector– Returns the component-wise division of those vectors
    • Added static operate multiply(a:Vector, b:quantity): Vector– Returns the product of this vector and a scalar
    • Added static operate divide(a:Vector, b:quantity): Vector– Returns the division of this vector and a scalar
    • Added static operate min(a:Vector, b:Vector): Vector– Returns a vector that’s constituted of the smallest elements of two vectors.
    • Added static operate max(a:Vector, b:Vector): Vector– Returns a vector that’s constituted of the biggest elements of two vectors
  • EntityItemComponent
    • Added part EntityItemComponentthat can be utilized to acquire an ItemStack from an merchandise entity – e.g., getComponent(“merchandise”).itemStack
  • BlockInventoryElement
    • Fixed accessing gadgets in a double chest crashing/being inconsistent
  • Exposed the next elements for Entities:
    • minecraft:can_climb
    • minecraft:can_fly
    • minecraft:can_power_jump
    • minecraft:fire_immune
    • minecraft:floats_in_liquid
    • minecraft:is_dyable
    • minecraft:is_baby
    • minecraft:is_charged
    • minecraft:is_chested
    • minecraft:is_hidden_when_invisible
    • minecraft:is_ignited
    • minecraft:is_illager_captain
    • minecraft:is_saddled
    • minecraft:is_shaking
    • minecraft:is_sheared
    • minecraft:is_stackable
    • minecraft:is_stunned
    • minecraft:is_tamed
    • minecraft:wants_jockey
    • minecraft:variant
    • minecraft:skin_id
    • minecraft:mark_variant
    • minecraft:friction_modifier
    • minecraft:ground_offset
    • minecraft:scale
    • minecraft:push_through

mojang-gametest module:

  • Removed radiusargument from command /gametest clearall
  • Modified the conduct of operate assault()to make the simulated participant swing even when no goal is discovered

That’s it for this newest patch for Minecraft.

Source: Minecraft feedback

https://mp1st.com/information/minecraft-update-2-40-out-for-create-new-world-changes-more-this-april-19

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