A newly-discovered little bit of developer documentation suggests Valve has massive plans in thoughts for third-party builders of multiplayer games. Most notably, it seems to be like Valve is working towards letting builders host their games by the corporate’s personal dedicated servers. Exactly how it will work in observe stays to be seen, however the characteristic is presently in beta amongst some some variety of builders.
The broader level of the brand new documentation is an API aimed toward safe server connections by a VAC-secured set of protections, together with relays by Valve networks to maintain IP addresses non-public. That ought to assist shield towards denial of service assaults, which is some extent Valve famous in a weblog submit earlier this yr – the identical one the place the corporate mentioned expanded plans for Steam TV.
But probably the most thrilling chance comes from these dedicated servers, that are solely alluded to on this documentation (as famous on ResetEra). “Valve’s dedicated server internet hosting program” requires using this API, and builders concerned with a beta of that programme can contact Valve for particulars on get in.
Similarly, we’ve reached out to Valve for additional data and can replace if we hear extra particulars.
Exactly how these dedicated servers could be made obtainable stays to be seen. Offering them for free would definitely go a great distance towards justifying Steam’s more and more controversial lower of recreation gross sales on the platform, although equally it appears unlikely that such an costly characteristic would come out of nowhere.
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Regardless, Valve has been speaking about this type of factor for a really very long time – sure, even effectively earlier than competitors from the Epic Games store began to be a priority. A Steam Dev Days video from 2016 even makes point out of internet hosting non-Valve games on Valve servers. Clearly, as with all Steam updates, it comes on Valve time.