Minecraft 1.17.10 update today patch notes

A brand new update to Minecraft Bedrock Edition has launched, providing new gadgets, bug fixes, and different helpful tweaks. Released today, July 13, 2021, Minecraft update 1.17.10 notably introduces candles, a few new potted flowers, and new Realms World add slots. Keep studying for all of the modifications detailed within the Minecraft 1.17.10 patch notes.

Minecraft Update 1.17.10 patch notes – July 13, 2021

One of essentially the most enjoyable new additions talked about within the Minecraft 1.17.10 patch notes is candles. These little gentle sources may be crafted utilizing Honeycomb and String, and can be utilized to offer temper lighting round your constructions. Candles may be dyed, they usually may even be positioned on high of desserts.

Otherwise, the one new merchandise is potted Azaleas. Not a lot to say right here — Azaleas may be positioned into flower pots identical as you’d most different in-game flowers. Beyond that, Minecraft Realms now have three add world slots, with one world lively at any given time.

Ready for the total scoop? Here are the whole Minecraft update model 1.17.10 Bedrock patch notes as supplied by the crew at Mojang.

New Features

Candles

  • Candles are actually out there within the sport!
  • Can be positioned in clusters as much as 4 and lit utilizing Flint & Steel
  • Put a Candle on a Cake and make a want!
  • Candles may be crafted utilizing a Honeycomb and String
  • Combine with dye on a crafting grid to craft totally different coloured Candles

Potted Azaleas

  • Added potted Azalea and Flowering Azalea variants
  • Just place an Azalea in a Flower Pot!

Realms World Slots

  • Each Realm subscription now has three world add slots
  • One world may be lively at a time and Realms house owners have the flexibility to change the Realm’s lively world between the three world slots

Experimental Gameplay

Experimental options from Caves & Cliffs: Part II can be found on this update and may be enabled on the world creation display!

Please take into account that these options are work in progress, nonetheless beneath in improvement, and topic to vary. If you activate them, your world would possibly crash, break, or not work with future updates. Experimental options can’t be turned off after world creation.

For extra info, please see the article about enabling experimental options at aka.ms/MCExperimentalFeatures.

  • World top now goes as much as 320 blocks and all the way down to -64 blocks
  • New floor biomes together with Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow
  • New cave biomes together with Lush Caves and Dripstone Caves
  • Revamped cave era provides cheese caves, spaghetti caves, lava aquifers, and flooded aquifer caves
  • New ore distribution
  • Skulk Sensor
  • Goat Horn

Fixes

Performance / Stability

  • Fixed a crash that might happen if a construction was positioned with a command in an unloaded space and that construction was deleted

Gameplay

  • Underwater fog is as soon as once more depending on biome and seems because it ought to (MCPE-124266)
  • Fixed a bug that might trigger Nether Portals to typically take gamers to fallacious coordinates (MCPE-115933)
  • Fixed split-screen gamers not in a position to rename gadgets on Anvils (MCPE-108405)
  • Thunderstorms now occur as usually as Java Edition (MCPE-72798)
  • Bastion loot now carefully matches Java Edition (MCPE-104330)
  • Players can now not swim by way of the air beneath a platform, although it regarded fairly cool (MCPE-48958)
  • Fixed gamers going by way of Cobwebs taking fall injury earlier than hitting the bottom (MCPE-121550)
  • Descending by way of Powder Snow with contact controls now makes use of the identical button as descending by way of Scaffolding
  • Fixed a difficulty that was inflicting the participant’s head to not animate correctly with emotes (MCPE-126902)

Mobs

  • Empty Buckets can now not be used to gather Fish
  • Axolotls now not transfer their tails whereas enjoying useless (MCPE-123309)
  • Feeding Axolotls with Bucket of Tropical Fish now returns a Water Bucket as a substitute of an empty Bucket (MCPE-127382)
  • Axolotls now solely spawn in full darkness to forestall spawning in undesirable locations
  • The hitbox on Axolotls is now smaller to match the dimensions of the mob
  • Drowned, Guardians, and Elder Guardians now assaults Axolotls on sight
  • Skeletons now flip into Strays after 20 seconds in Powder Snow, lowered from 45 seconds
  • Strays now not drop Wither Skeleton Skulls when killed by Charged Creepers (MCPE-35876)
  • Burning mobs can now not destroy Powder Snow when the Mob Griefing world possibility is disabled (MCPE-221842)
  • Tempted Goats now transfer on the identical velocity as goats in Java Edition, and different related mobs which might be being tempted (MCPE-123261)
  • When Goats are performing a ram assault, mobs now not retaliate in opposition to the Goats (MCPE-129619)
  • Goat fall injury discount is now in parity with Java Edition (-10 lowered fall injury)
  • Goats can now proceed ramming when on Slime Blocks and Honey Blocks
  • Baby Sea Turtles now not despawn after being hatched (MCPE-70664)
  • Baby Horses, together with their variants, are actually taller and now not exhibit Z-fighting from their legs (MCPE-92462)
  • Iron Golems and Evokers are now not typically aggressive on Peaceful issue (MCPE-47012)
  • Amphibious mobs now not get caught when pathing over slabs and Daylight Sensors
  • Attacked Glow Squids now not go darkish just for the aggressor in multiplayer classes
  • Glow Squid now darkens to match the encircling gentle degree when harm (MCPE-121754)
  • Villagers spawned from Villager spawners on Marketplace worlds that had been created after model 1.11 now appropriately spawn as V2 villagers
  • Fixed a warning that might seem in split-screen when encountering Guardians

Blocks

  • Falling Anvils and Stalactites now deal injury to mobs when touchdown in liquid
  • Azaleas can now be Bone Mealed when positioned on Clay
  • Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now ends in the right blocks being picked (MCPE-128092)
  • Hanging Roots are actually destroyed by water (MCPE-121676) (MCPE-127677)
  • Lightning Rods now not break falling blocks that land on them (MCPE-116545)
  • Rooted Dirt texture is now randomly rotated, matching the conduct of standard Dirt blocks (MCPE-123197)
  • Small Dripleaf now solely drops itself when damaged with Shears
  • Glow Lichen now solely drops itself when damaged with Shears
  • Jukeboxes now solely ejects Music Disks into non-solid blocks (MCPE-85635)

Items

  • Projectiles, reminiscent of Snowballs and Eggs, now not forged shadows
  • All dropped gadgets now have an identical floating top
  • Disenchanting an merchandise utilizing the Grindstone as soon as once more resets the enchantment price penalty appropriately (MCPE-107211)
  • Data-driven gadgets now swing sooner when not focusing on blocks (MCPE-119702)
  • Firework Rockets obtained from ‘/replaceitem’ command now have a flight period (MCPE-109037)
  • Firework Stars obtained from ‘/replaceitem’ command now have correct colour values (MCPE-109037)
  • Glowing textual content on Signs now has an overview (MCPE-129123)
  • Black textual content on Signs can now be lit by utilizing a Glow Ink Sac (MCPE-128079)
  • Tooltips are actually current when holding Ink Sac and Glow Ink Sac when utilizing a controller
  • Ink Sac and Glow Ink Sac can now not be used indefinitely on indicators in Adventure mode
  • Players can now not dye textual content on Signs in Adventure mode (MCPE-126489)
  • Pumpkins are as soon as once more accepted by Farmer Villagers no matter their rotation when mined (MCPE-105540)

User Interface

  • Glow Item Frame is now positioned after common Item Frame within the Creative stock (MCPE-117532)
  • Copper Ore is now positioned after different Overworld ores within the Creative stock (MCPE-119724)
  • Deepslate is now positioned after different stones within the Creative stock (MCPE-127592)
  • Hotbar merchandise tooltip period now scales with the size of the tooltip’s textual content
  • Added a brand new Accessibility icon within the Settings menu
  • Items can now be previewed within the Character Creator and geared up utilizing the Equip button
  • Added Equip button to Classic Skins and Capes tabs
  • The profile display reload button is now correctly localized to all supported languages
  • The “Reset to Default” button within the Accessibility settings now resets the Text Background Opacity slider
  • Fixed a typo within the “Loom” part of “How to Play” (MCPE-128735)
  • The counters on empty tabs of the Play display now show zero as a substitute of an empty, gray field (MCPE-110535)
  • Featured Item thumbnails now match throughout the Featured Items window in Character Creator
  • When not signed right into a Microsoft Account, gamers are actually offered with a button prompting them to sign up on the Play display in order that they’ll view Realms
  • Realms Plus content material expiration timers now seem correctly
  • Realms Plus timers now solely seem inside 30 days of expiring

Commands

  • ‘/title clear’ now appropriately clears the title and subtitle from the HUD (MCPE-97636)
  • Frosted Ice can now be utilized in any command that accepts a block, reminiscent of ‘/setblock’ and ‘/testforblock’ (MCPE-126741)

Technical Updates

Updated Add-On Template Packs

  • Updated Add-On templates for 1.17.10 can be found for obtain with new assets, behaviors, and documentation
    • Resource Pack Template: aka.ms/resourcepacktemplate
    • Behavior Pack Template (Includes documentation): aka.ms/behaviorpacktemplate

Stability and Performance

  • Added higher error dealing with for JSON parsing. Also added a number of new content material errors for merchandise parsing in addition to for loot tables

General

  • Players are given a content material error when customized recipes are invalid
  • Renamed “minecraft:scaffolding_climber” to “minecraft:block_climber”. It now processes climbing each Scaffolding and Powder Snow

Gameplay

  • Loot chests with Seed=0 now appropriately randomize if positioned on the identical coordinates. Note that Pick Blocking a Vanilla loot chest earlier than opening it can now lead to similar loot in every copy until the seed is ready to 0 within the NBT

Dedicated Server

  • Added again lacking symbols for Bedrock Dedicated Server on Linux (BDS-13482)

NPC Dialogue

  • Content creators can now create multi-page dialogues with branching narrative for NPCs utilizing the ‘/dialogue’ command and dialogue JSON recordsdata

Data-Driven Mobs

  • The Ender Dragon rendering and animations are actually totally data-driven
  • The Ender Crystal rendering and animations are actually totally data-driven
  • The Horse rendering and animations are actually totally data-driven
    • This work helps all Horse variants (Horse, Mule, Donkey, Zombie Horse, Skeleton Horse) and all Horse variations together with:
      • v1 (engine model 1.2.5 and earlier)
      • v2 (engine model 1.2.6 to 1.17.0)
      • v3 (engine model 1.17.10 and onward). This might be a cleaner model of the v2 mannequin, with much less complicated bone naming

Data-Driven Items

  • Updated documentation for ‘DisplayNameItemElement’

Data-Driven Blocks

  • Updated documentation for ‘BlockUnwalkableComponent’

Actors

  • Incoming client-sync properties for newly seen sorts will correctly register with client-side Actor Property Manager teams

MoLang

  • “question.wing_flap_position” now works with the Ender Dragon
  • Added “question.show_bottom” – a question for figuring out whether or not or not the entity’s backside is rendered
  • Added “question.death_time” – a question for figuring out the elapsed ticks since a mob began dying
  • Added “math.min_angle” – a math expression for minimizing the angle magnitude (in levels) into the vary [-180, 180]
  • Fixed experimental ‘question.goal’ to work on client-side queries

Chunk Loading

  • Limits writing of chunks until needed. Chunks upgraded from older codecs is not going to robotically save when loaded, however when modified (Through blocks or actors, for instance) they are going to be marked for saving

GameTest Framework (Experimental)

  • Updated the ‘/clearall’ command to additionally clear checks outdoors of loaded areas
  • Dimension
    • getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] – Returns an array of all entities on the given block location
    • spawnEntity(identifier : String, location : BlockLocation) : Entity – Spawns an entity with the given identifier on the given block location
    • [Removed] operate getName()
    • property id : String – Gets the entity’s identifier
    • property nameTag : String – Gets or units the entity’s title tag
  • Player
    • property title : String – Gets the participant’s title
  • technique getPlayers() : Player[] – Returns all gamers within the server
  • Updates to how blocks are dealt with in APIs:
    • BlockKind, BlockPermutation, and Block cases exchange BlockState-based updating
  • Exposed chest block part and Container
  • Added location and velocity read-only properties to Entity
  • operate createExplosion(location : Location, radius : quantity, explosionOptions : ExplosionOptions) – Creates an explosion
    • ExplosionOptions : class – Provides further configuration parameters for createExplosion
  • technique triggerEvent(eventName : string) – Triggers an occasion on an entity
  • Added ‘thenExecuteFor’ to ‘GameTestSequence’, which repeatedly calls the callback for the desired variety of ticks
  • Events
    • Renamed ‘World.occasion.climateChanged’ to ‘World.occasion.changeWeather’
    • Added occasion ‘World.occasion.addEffect’ – Fires when an impact is utilized to an entity.
    • Added occasion ‘World.occasion.createEntity’ – Fires when an entity is added to the world.
    • Removed operate ‘World.addEventListener’
    • Changed operate ‘getDuration()’ to property ‘period’
    • Changed operate ‘getAmplifier()’ to property ‘amplifier’
    • Added property ‘displayName’ – Gets the show title of the impact

For extra on Mojang’s hit sandbox journey, be sure you take a look at our assortment of Minecraft guides. If you’re trying to improve your PC quickly, chances are you’ll be all in favour of studying if Minecraft Windows 10 will work on Windows 11.

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