Minecraft Update 2.26 – Patch Notes, Bedrock 1.17.10 (Today, July 13)

Minecraft’s Caves and Cliffs Update went reside only a few weeks in the past, and followers have a great deal of new content material to check out within the sport. What’s even higher is the truth that there may be extra to come back within the second a part of the Caves and Cliffs Update, which is able to seemingly be arriving throughout the Holidays.

  • MORE: Dream To Compete In Minecraft Championship 2021 As Teams Revealed

Today, Mojang Studios has launched Update 2.26 for PlayStation gamers, also referred to as Bedrock 1.17.10. The largest spotlight of the replace is the introduction of candles as a part of experimental gameplay. Candles will probably be making their debut within the second a part of the Caves and Cliffs Update. Here are the whole patch notes of the replace.

Minecraft Update 2.26 – Patch Notes, Bedrock 1.17.10 (Today, July 13)

New Features:

Candles

  • Candles at the moment are accessible within the sport!
  • Can be positioned in clusters as much as 4 and lit utilizing Flint & Steel
  • Put a Candle on a Cake and make a want!
  • Candles could be crafted utilizing a Honeycomb and String
  • Combine with dye on a crafting grid to craft completely different coloured Candles

Potted Azaleas

  • Added potted Azalea and Flowering Azalea variants
  • Just place an Azalea in a Flower Pot!

Realms World Slots

  • Each Realm subscription now has three world add slots
  • One world could be lively at a time and Realms house owners have the flexibility to change the Realm’s lively world between the three world slots

Experimental Gameplay:

Experimental options from Caves & Cliffs: Part II can be found on this replace and could be enabled on the world creation display!

Please remember that these options are work in progress, nonetheless underneath in growth, and topic to vary. If you activate them, your world may crash, break, or not work with future updates. Experimental options can’t be turned off after world creation.

For extra data, please see the article about enabling experimental options at aka.ms/MCExperimentalFeatures.

  • World top now goes as much as 320 blocks and right down to -64 blocks
  • New floor biomes together with Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow
  • New cave biomes together with Lush Caves and Dripstone Caves
  • Revamped cave technology provides cheese caves, spaghetti caves, lava aquifers, and flooded aquifer caves
  • New ore distribution
  • Skulk Sensor
  • Goat Horn

Fixes:

Performance / Stability

  • Fixed a crash that might happen if a construction was positioned with a command in an unloaded space and that construction was deleted

Gameplay

  • Underwater fog is as soon as once more depending on biome and seems because it ought to (MCPE-124266)
  • Fixed a bug that might trigger Nether Portals to generally take gamers to unsuitable coordinates (MCPE-115933)
  • Fixed cut up-display gamers not in a position to rename gadgets on Anvils (MCPE-108405)
  • Thunderstorms now occur as usually as Java Edition (MCPE-72798)
  • Bastion loot now intently matches Java Edition (MCPE-104330)
  • Players can not swim by means of the air underneath a platform, although it seemed fairly cool (MCPE-48958)
  • Fixed gamers going by means of Cobwebs taking fall harm earlier than hitting the bottom (MCPE-121550)
  • Descending by means of Powder Snow with contact controls now makes use of the identical button as descending by means of Scaffolding
  • Fixed a difficulty that was inflicting the participant’s head to not animate correctly with emotes (MCPE-126902)

Mobs

  • Empty Buckets can not be used to gather Fish
  • Axolotls not transfer their tails whereas taking part in lifeless (MCPE-123309)
  • Feeding Axolotls with Bucket of Tropical Fish now returns a Water Bucket as a substitute of an empty Bucket (MCPE-127382)
  • Axolotls now solely spawn in full darkness to stop spawning in undesirable locations
  • The hitbox on Axolotls is now smaller to match the scale of the mob
  • Drowned, Guardians, and Elder Guardians now assaults Axolotls on sight
  • Skeletons now flip into Strays after 20 seconds in Powder Snow, lowered from 45 seconds
  • Strays not drop Wither Skeleton Skulls when killed by Charged Creepers (MCPE-35876)
  • Burning mobs can not destroy Powder Snow when the Mob Griefing world choice is disabled (MCPE-221842)
  • Tempted Goats now transfer on the similar velocity as goats in Java Edition, and different related mobs which are being tempted (MCPE-123261)
  • When Goats are performing a ram assault, mobs not retaliate towards the Goats (MCPE-129619)
  • Goat fall harm discount is now in parity with Java Edition (-10 lowered fall harm)
  • Goats can now proceed ramming when on Slime Blocks and Honey Blocks
  • Baby Sea Turtles not despawn after being hatched (MCPE-70664)
  • Baby Horses, together with their variants, at the moment are taller and not exhibit Z-preventing from their legs (MCPE-92462)
  • Iron Golems and Evokers are not generally aggressive on Peaceful problem (MCPE-47012)
  • Amphibious mobs not get caught when pathing over slabs and Daylight Sensors
  • Attacked Glow Squids not go darkish just for the aggressor in multiplayer classes
  • Glow Squid now darkens to match the encompassing gentle degree when harm (MCPE-121754)
  • Villagers spawned from Villager spawners on Marketplace worlds that have been created after model 1.11 now accurately spawn as V2 villagers
  • Fixed a warning that might seem in cut up-display when encountering Guardians

Blocks

  • Falling Anvils and Stalactites now deal harm to mobs when touchdown in liquid
  • Azaleas can now be Bone Mealed when positioned on Clay
  • Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now leads to the right blocks being picked (MCPE-128092)
  • Hanging Roots at the moment are destroyed by water (MCPE-121676) (MCPE-127677)
  • Lightning Rods not break falling blocks that land on them (MCPE-116545)
  • Rooted Dirt texture is now randomly rotated, matching the habits of standard Dirt blocks (MCPE-123197)
  • Small Dripleaf now solely drops itself when damaged with Shears
  • Glow Lichen now solely drops itself when damaged with Shears
  • Jukeboxes now solely ejects Music Disks into non-stable blocks (MCPE-85635)

Items

  • Projectiles, reminiscent of Snowballs and Eggs, not solid shadows
  • All dropped gadgets now have an identical floating top
  • Disenchanting an merchandise utilizing the Grindstone as soon as once more resets the enchantment price penalty accurately (MCPE-107211)
  • Data-driven gadgets now swing sooner when not focusing on blocks (MCPE-119702)
  • Firework Rockets obtained from ‘/replaceitem’ command now have a flight length (MCPE-109037)
  • Firework Stars obtained from ‘/replaceitem’ command now have correct shade values (MCPE-109037)
  • Glowing textual content on Signs now has an overview (MCPE-129123)
  • Black textual content on Signs can now be lit through the use of a Glow Ink Sac (MCPE-128079)
  • Tooltips at the moment are current when holding Ink Sac and Glow Ink Sac when utilizing a controller
  • Ink Sac and Glow Ink Sac can not be used indefinitely on indicators in Adventure mode
  • Players can not dye textual content on Signs in Adventure mode (MCPE-126489)
  • Pumpkins are as soon as once more accepted by Farmer Villagers no matter their rotation when mined (MCPE-105540)

User Interface

  • Glow Item Frame is now positioned after common Item Frame within the Creative stock (MCPE-117532)
  • Copper Ore is now positioned after different Overworld ores within the Creative stock (MCPE-119724)
  • Deepslate is now positioned after different stones within the Creative stock (MCPE-127592)
  • Hotbar merchandise tooltip length now scales with the size of the tooltip’s textual content
  • Added a brand new Accessibility icon within the Settings menu
  • Items can now be previewed within the Character Creator and outfitted utilizing the Equip button
  • Added Equip button to Classic Skins and Capes tabs
  • The profile display reload button is now correctly localized to all supported languages
  • The “Reset to Default” button within the Accessibility settings now resets the Text Background Opacity slider
  • Fixed a typo within the “Loom” part of “How to Play” (MCPE-128735)
  • The counters on empty tabs of the Play display now show zero as a substitute of an empty, gray field (MCPE-110535)
  • Featured Item thumbnails now match inside the Featured Items window in Character Creator
  • When not signed right into a Microsoft Account, gamers at the moment are offered with a button prompting them to register on the Play display in order that they’ll view Realms
  • Realms Plus content material expiration timers now seem correctly
  • Realms Plus timers now solely seem inside 30 days of expiring

Commands

  • ‘/title clear’ now accurately clears the title and subtitle from the HUD (MCPE-97636)
  • Frosted Ice can now be utilized in any command that accepts a block, reminiscent of ‘/setblock’ and ‘/testforblock’ (MCPE-126741)

Technical Updates:

Updated Add-On Template Packs

  • Updated Add-On templates for 1.17.10 can be found for obtain with new sources, behaviors, and documentation
    • Resource Pack Template: aka.ms/resourcepacktemplate
    • Behavior Pack Template (Includes documentation): aka.ms/behaviorpacktemplate

Stability and Performance

  • Added higher error dealing with for JSON parsing. Also added a number of new content material errors for merchandise parsing in addition to for loot tables

General

  • Players are given a content material error when customized recipes are invalid
  • Renamed “minecraft:scaffolding_climber” to “minecraft:block_climber”. It now processes climbing each Scaffolding and Powder Snow

Gameplay

  • Loot chests with Seed=0 now accurately randomize if positioned on the identical coordinates. Note that Pick Blocking a Vanilla loot chest earlier than opening it can now end in an identical loot in every copy until the seed is about to 0 within the NBT

Dedicated Server

  • Added again lacking symbols for Bedrock Dedicated Server on Linux (BDS-13482)

NPC Dialogue

  • Content creators can now create multi-web page dialogues with branching narrative for NPCs utilizing the ‘/dialogue’ command and dialogue JSON information

Data-Driven Mobs

  • The Ender Dragon rendering and animations at the moment are totally knowledge-pushed
  • The Ender Crystal rendering and animations at the moment are totally knowledge-pushed
  • The Horse rendering and animations at the moment are totally knowledge-pushed
  • This work helps all Horse variants (Horse, Mule, Donkey, Zombie Horse, Skeleton Horse) and all Horse variations together with:
    • v1 (engine model 1.2.5 and earlier)
    • v2 (engine model 1.2.6 to 1.17.0)
    • v3 (engine model 1.17.10 and onward). This will probably be a cleaner model of the v2 mannequin, with much less complicated bone naming

Data-Driven Items

  • Updated documentation for ‘DisplayNameItemElement’

Data-Driven Blocks

  • Updated documentation for ‘BlockUnwalkableComponent’

Actors

  • Incoming shopper-sync properties for newly seen sorts will correctly register with shopper-aspect Actor Property Manager teams

MoLang

  • “question.wing_flap_position” now works with the Ender Dragon
  • Added “question.show_bottom” – a question for figuring out whether or not or not the entity’s backside is rendered
  • Added “question.death_time” – a question for figuring out the elapsed ticks since a mob began dying
  • Added “math.min_angle” – a math expression for minimizing the angle magnitude (in levels) into the vary [-180, 180]
  • Fixed experimental ‘question.goal’ to work on shopper-aspect queries

Chunk Loading

  • Limits writing of chunks until essential. Chunks upgraded from older codecs won’t robotically save when loaded, however when modified (Through blocks or actors, for instance) they are going to be marked for saving

GameTest Framework (Experimental)

  • Updated the ‘/clearall’ command to additionally clear assessments outdoors of loaded areas
  • Dimension
    • getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] – Returns an array of all entities on the given block location
    • spawnEntity(identifier : String, location : BlockLocation) : Entity – Spawns an entity with the given identifier on the given block location
    • [Removed] perform getName()
    • property id : String – Gets the entity’s identifier
    • property nameTag : String – Gets or units the entity’s title tag
  • Player
    • property title : String – Gets the participant’s title
  • methodology getPlayers() : Player[] – Returns all gamers within the server
  • Updates to how blocks are dealt with in APIs:
    • BlockSort, BlockPermutation, and Block situations substitute BlockState-primarily based updating
  • Exposed chest block part and Container
  • Added location and velocity learn-solely properties to Entity
  • perform createExplosion(location : Location, radius : quantity, explosionOptions : ExplosionOptions) – Creates an explosion
    • ExplosionOptions : class – Provides extra configuration parameters for createExplosion
  • methodology triggerEvent(eventName : string) – Triggers an occasion on an entity
  • Added ‘thenExecuteFor’ to ‘GameTestSequence’, which repeatedly calls the callback for the required variety of ticks
  • Events
    • Renamed ‘World.occasion.climateChanged’ to ‘World.occasion.changeWeather’
    • Added occasion ‘World.occasion.addEffect’ – Fires when an impact is utilized to an entity.
    • Added occasion ‘World.occasion.createEntity’ – Fires when an entity is added to the world.
    • Removed perform ‘World.addEventListener’
    • Changed perform ‘getDuration()’ to property ‘length’
    • Changed perform ‘getAmplifier()’ to property ‘amplifier’
    • Added property ‘displayName’ – Gets the show title of the impact

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