Minecraft PS4 And PS5 Update 2.26 Patch Notes Released

Minecraft Update 2.26 PS4 – Minecraft on PS4 and PS5 simply bought its newest replace, numbered 2.26, and in case you’re on the lookout for the patch notes, then you definitely’ve come to the appropriate place. Some of the brand new notable updates embrace new options like candles, potted azaleas, new experimental options from the Caves & Cliffs replace and naturally a slew of efficiency, stability, gameplay UI and merchandise fixes. You can take a look at the complete patch notes for Minecraft on PS4 and PS5‘s newest replace for your self, right here:

Minecraft PS4 And PS5 Update 2.26 Patch Notes

New Features:

Candles

  • Candles are actually obtainable within the sport!
  • Can be positioned in clusters as much as 4 and lit utilizing Flint & Steel
  • Put a Candle on a Cake and make a want!
  • Candles will be crafted utilizing a Honeycomb and String
  • Combine with dye on a crafting grid to craft completely different coloured Candles

Potted Azaleas

  • Added potted Azalea and Flowering Azalea variants
  • Just place an Azalea in a Flower Pot!

Experimental Gameplay:

Experimental options from Caves & Cliffs: Part II can be found on this replace and will be enabled on the world creation display screen!

Please remember that these options are work in progress, nonetheless below in growth, and topic to vary. If you activate them, your world may crash, break, or not work with future updates. Experimental options can’t be turned off after world creation.

For extra info, please see the article about enabling experimental options at aka.ms/MCExperimentalFeatures.

  • World peak now goes as much as 320 blocks and right down to -64 blocks
  • New floor biomes together with Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow
  • New cave biomes together with Lush Caves and Dripstone Caves
  • Revamped cave technology provides cheese caves, spaghetti caves, lava aquifers, and flooded aquifer caves
  • New ore distribution
  • Skulk Sensor
  • Goat Horn

Fixes:

Performance / Stability

  • Fixed a crash that might happen if a construction was positioned with a command in an unloaded space and that construction was deleted

Gameplay

  • Underwater fog is as soon as once more depending on biome and seems because it ought to (MCPE-124266)
  • Fixed a bug that might trigger Nether Portals to typically take gamers to mistaken coordinates (MCPE-115933)
  • Fixed split-screen gamers not in a position to rename gadgets on Anvils (MCPE-108405)
  • Thunderstorms now occur as usually as Java Edition (MCPE-72798)
  • Bastion loot now intently matches Java Edition (MCPE-104330)
  • Players can now not swim by the air below a platform, although it seemed fairly cool (MCPE-48958)
  • Fixed gamers going by Cobwebs taking fall injury earlier than hitting the bottom (MCPE-121550)
  • Descending by Powder Snow with contact controls now makes use of the identical button as descending by Scaffolding
  • Fixed a difficulty that was inflicting the participant’s head to not animate correctly with emotes (MCPE-126902)

Mobs

  • Empty Buckets can now not be used to gather Fish
  • Axolotls now not transfer their tails whereas taking part in useless (MCPE-123309)
  • Feeding Axolotls with Bucket of Tropical Fish now returns a Water Bucket as an alternative of an empty Bucket (MCPE-127382)
  • Axolotls now solely spawn in full darkness to forestall spawning in undesirable locations
  • The hitbox on Axolotls is now smaller to match the scale of the mob
  • Drowned, Guardians, and Elder Guardians now assaults Axolotls on sight
  • Skeletons now flip into Strays after 20 seconds in Powder Snow, decreased from 45 seconds
  • Strays now not drop Wither Skeleton Skulls when killed by Charged Creepers (MCPE-35876)
  • Burning mobs can now not destroy Powder Snow when the Mob Griefing world possibility is disabled (MCPE-221842)
  • Tempted Goats now transfer on the similar velocity as goats in Java Edition, and different related mobs which are being tempted (MCPE-123261)
  • When Goats are performing a ram assault, mobs now not retaliate in opposition to the Goats (MCPE-129619)
  • Goat fall injury discount is now in parity with Java Edition (-10 decreased fall injury)
  • Goats can now proceed ramming when on Slime Blocks and Honey Blocks
  • Baby Sea Turtles now not despawn after being hatched (MCPE-70664)
  • Baby Horses, together with their variants, are actually taller and now not exhibit Z-fighting from their legs (MCPE-92462)
  • Iron Golems and Evokers are now not typically aggressive on Peaceful problem (MCPE-47012)
  • Amphibious mobs now not get caught when pathing over slabs and Daylight Sensors
  • Attacked Glow Squids now not go darkish just for the aggressor in multiplayer classes
  • Glow Squid now darkens to match the encircling mild degree when damage (MCPE-121754)
  • Villagers spawned from Villager spawners on Marketplace worlds that had been created after model 1.11 now accurately spawn as V2 villagers
  • Fixed a warning that might seem in split-screen when encountering Guardians

Blocks

  • Falling Anvils and Stalactites now deal injury to mobs when touchdown in liquid
  • Azaleas can now be Bone Mealed when positioned on Clay
  • Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now ends in the right blocks being picked (MCPE-128092)
  • Hanging Roots are actually destroyed by water (MCPE-121676) (MCPE-127677)
  • Lightning Rods now not break falling blocks that land on them (MCPE-116545)
  • Rooted Dirt texture is now randomly rotated, matching the habits of normal Dirt blocks (MCPE-123197)
  • Small Dripleaf now solely drops itself when damaged with Shears
  • Glow Lichen now solely drops itself when damaged with Shears
  • Jukeboxes now solely ejects Music Disks into non-solid blocks (MCPE-85635)

Items

  • Projectiles, comparable to Snowballs and Eggs, now not solid shadows
  • All dropped gadgets now have the same floating peak
  • Disenchanting an merchandise utilizing the Grindstone as soon as once more resets the enchantment value penalty accurately (MCPE-107211)
  • Data-driven gadgets now swing sooner when not focusing on blocks (MCPE-119702)
  • Firework Rockets obtained from ‘/replaceitem’ command now have a flight length (MCPE-109037)
  • Firework Stars obtained from ‘/replaceitem’ command now have correct coloration values (MCPE-109037)
  • Glowing textual content on Signs now has a top level view (MCPE-129123)
  • Black textual content on Signs can now be lit through the use of a Glow Ink Sac (MCPE-128079)
  • Tooltips are actually current when holding Ink Sac and Glow Ink Sac when utilizing a controller
  • Ink Sac and Glow Ink Sac can now not be used indefinitely on indicators in Adventure mode
  • Players can now not dye textual content on Signs in Adventure mode (MCPE-126489)
  • Pumpkins are as soon as once more accepted by Farmer Villagers no matter their rotation when mined (MCPE-105540)

User Interface

  • Glow Item Frame is now positioned after common Item Frame within the Creative stock (MCPE-117532)
  • Copper Ore is now positioned after different Overworld ores within the Creative stock (MCPE-119724)
  • Deepslate is now positioned after different stones within the Creative stock (MCPE-127592)
  • Hotbar merchandise tooltip length now scales with the size of the tooltip’s textual content
  • Added a brand new Accessibility icon within the Settings menu
  • Items can now be previewed within the Character Creator and geared up utilizing the Equip button
  • Added Equip button to Classic Skins and Capes tabs
  • The profile display screen reload button is now correctly localized to all supported languages
  • The “Reset to Default” button within the Accessibility settings now resets the Text Background Opacity slider
  • Fixed a typo within the “Loom” part of “How to Play” (MCPE-128735)
  • The counters on empty tabs of the Play display screen now show zero as an alternative of an empty, gray field (MCPE-110535)
  • Featured Item thumbnails now match throughout the Featured Items window in Character Creator
  • When not signed right into a Microsoft Account, gamers are actually introduced with a button prompting them to register on the Play display screen in order that they will view Realms
  • Realms Plus content material expiration timers now seem correctly
  • Realms Plus timers now solely seem inside 30 days of expiring

Commands

  • ‘/title clear’ now accurately clears the title and subtitle from the HUD (MCPE-97636)
  • Frosted Ice can now be utilized in any command that accepts a block, comparable to ‘/setblock’ and ‘/testforblock’ (MCPE-126741)

Technical Updates:

Updated Add-On Template Packs

  • Updated Add-On templates for 1.17.10 can be found for obtain with new sources, behaviors, and documentation

Stability and Performance

  • Added higher error dealing with for JSON parsing. Also added a number of new content material errors for merchandise parsing in addition to for loot tables

General

  • Players are given a content material error when customized recipes are invalid
  • Renamed “minecraft:scaffolding_climber” to “minecraft:block_climber”. It now processes climbing each Scaffolding and Powder Snow

Gameplay

  • Loot chests with Seed=0 now accurately randomize if positioned on the identical coordinates. Note that Pick Blocking a Vanilla loot chest earlier than opening it is going to now end in an identical loot in every copy until the seed is ready to 0 within the NBT

Dedicated Server

  • Added again lacking symbols for Bedrock Dedicated Server on Linux (BDS-13482)

NPC Dialogue

  • Content creators can now create multi-page dialogues with branching narrative for NPCs utilizing the ‘/dialogue’ command and dialogue JSON recordsdata

Data-Driven Mobs

  • The Ender Dragon rendering and animations are actually totally data-driven
  • The Ender Crystal rendering and animations are actually totally data-driven
  • The Horse rendering and animations are actually totally data-driven
  • This work helps all Horse variants (Horse, Mule, Donkey, Zombie Horse, Skeleton Horse) and all Horse variations together with:
    • v1 (engine model 1.2.5 and earlier)
    • v2 (engine model 1.2.6 to 1.17.0)
    • v3 (engine model 1.17.10 and onward). This will probably be a cleaner model of the v2 mannequin, with much less complicated bone naming

Data-Driven Items

  • Updated documentation for ‘DisplayNameItemElement’

Data-Driven Blocks

  • Updated documentation for ‘BlockUnwalkableComponent’

Actors

  • Incoming client-sync properties for newly seen varieties will correctly register with client-side Actor Property Manager teams

MoLang

  • “question.wing_flap_position” now works with the Ender Dragon
  • Added “question.show_bottom” – a question for figuring out whether or not or not the entity’s backside is rendered
  • Added “question.death_time” – a question for figuring out the elapsed ticks since a mob began dying
  • Added “math.min_angle” – a math expression for minimizing the angle magnitude (in levels) into the vary [-180, 180]
  • Fixed experimental ‘question.goal’ to work on client-side queries

Chunk Loading

  • Limits writing of chunks until mandatory. Chunks upgraded from older codecs is not going to mechanically save when loaded, however when modified (Through blocks or actors, for instance) they are going to be marked for saving

GameTest Framework (Experimental)

  • Updated the ‘/clearall’ command to additionally clear exams outdoors of loaded areas
  • Dimension
    • getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] – Returns an array of all entities on the given block location
    • spawnEntity(identifier : String, location : BlockLocation) : Entity – Spawns an entity with the given identifier on the given block location
    • [Removed] operate getName()
    • property id : String – Gets the entity’s identifier
    • property nameTag : String – Gets or units the entity’s identify tag
  • Player
    • property identify : String – Gets the participant’s identify
  • methodology getPlayers() : Player[] – Returns all gamers within the server
  • Updates to how blocks are dealt with in APIs:
    • BlockKind, BlockPermutation, and Block cases change BlockState-based updating
  • Exposed chest block part and Container
  • Added location and velocity read-only properties to Entity
  • operate createExplosion(location : Location, radius : quantity, explosionOptions : ExplosionOptions) – Creates an explosion
    • ExplosionOptions : class – Provides extra configuration parameters for createExplosion
  • methodology triggerEvent(eventName : string) – Triggers an occasion on an entity
  • Added ‘thenExecuteFor’ to ‘GameTestSequence’, which repeatedly calls the callback for the required variety of ticks
  • Events
    • Renamed ‘World.occasion.climateChanged’ to ‘World.occasion.changeWeather’
    • Added occasion ‘World.occasion.addEffect’ – Fires when an impact is utilized to an entity.
    • Added occasion ‘World.occasion.createEntity’ – Fires when an entity is added to the world.
    • Removed operate ‘World.addEventListener’
    • Changed operate ‘getDuration()’ to property ‘length’
    • Changed operate ‘getAmplifier()’ to property ‘amplifier’
    • Added property ‘displayName’ – Gets the show identify of the impact

Source – [Mojang, via BRGEEKS]

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