Risk of Rain 2 Update 1.07 Patch Notes

Update 1.07 has arrived for Risk of Rain 2, and right here’s the complete checklist of modifications and fixes added with this patch. This patch brings the long-awaited Anniversary Update to consoles. The Anniversary Update has been obtainable for PC players since March, however now gamers on PS4, Xbox One, and Nintendo Switch can take pleasure in all the brand new options and modifications. There’s a ton of new content material and so much of modifications for outdated content material, so your runs ought to really feel fairly totally different after putting in this replace. Here’s every thing new with Risk of Rain 2 replace 1.07.

Risk of Rain 2 Update 1.07 Patch Notes

Major Content

  • Added System: Morgue + Account Stats

    • Browse previous runs and all of your account stats – like favourite survivors, progress to completion, or your favourite tools – now within the Logbook!
  • Added New Survivor

  • Added New Survivor Skin

    • New Survivor Skin: Bandit Skin
  • Added 5 New Items

    • New Lunar Item: Hooks of Heresy
    • New Lunar Item: Essence of Heresy
    • New Boss Item: Empathy Cores
    • New Boss Item: Charged Perforator
    • New Boss Item: Planula
  • Added 5 New Skill Variants

    • New Skill Variant: MUL-T Special
    • New Skill Variant: Mercenary Utility
    • New Skill Variant: REX Special
    • New Skill Variant: Loader Special
    • New Skill Variant: Captain Utility
  • Added 1 New Monster

    • New Monster: Lunar Chimera (Exploder)
  • Added 1 New Elite

  • Added 1 New Boss

  • Added New Interactable

    • New Interactable: Lunar Shop Refresher
  • Added 9 New Challenges

    • New Class Challenge: Bandit: Sadist
    • New Class Challenge: Bandit: Classic Man
    • New Class Challenge: Bandit: B&E
    • New Class Challenge: Bandit: Mastery
    • New Class Challenge: MUL-T: Seventh Day
    • New Class Challenge: Mercenary: Flash of Blades
    • New Class Challenge: REX: Full of Life
    • New Class Challenge: Loader: The Thunderdome
    • New Class Challenge: Captain: Smushed
  • Added 93 New Lore Entries

    • New Lore Entry: Monster Tooth
    • New Lore Entry: Lens-Maker’s Glasses
    • New Lore Entry: Paul’s Goat Hoof
    • New Lore Entry: Bustling Fungus
    • New Lore Entry: Crowbar
    • New Lore Entry: Tri-Tip Dagger
    • New Lore Entry: Warbanner
    • New Lore Entry: Cautious Slug
    • New Lore Entry: Stun Grenade
    • New Lore Entry: Backup Magazine
    • New Lore Entry: Armor-Piercing Rounds
    • New Lore Entry: Bison Steak
    • New Lore Entry: Focus Crystal
    • New Lore Entry: Item Scrap, White
    • New Lore Entry: AtG Missile Mk. 1
    • New Lore Entry: Infusion
    • New Lore Entry: Hopoo Feather
    • New Lore Entry: Ukulele
    • New Lore Entry: Leeching Seed
    • New Lore Entry: Red Whip
    • New Lore Entry: Harvester’s Scythe
    • New Lore Entry: Berzerker’s Pauldron
    • New Lore Entry: Razorwire
    • New Lore Entry: Brilliant Behemoth
    • New Lore Entry: Frost Relic
    • New Lore Entry: Happiest Mask
    • New Lore Entry: 57 Leaf Clover
    • New Lore Entry: Dio’s Best Friend
    • New Lore Entry: Wake of Vultures
    • New Lore Entry: Resonance Disc
    • New Lore Entry: Defensive Microbots
    • New Lore Entry: Titanic Knurl
    • New Lore Entry: Pearl
    • New Lore Entry: Irradiant Pearl
    • New Lore Entry: Genesis Loop
    • New Lore Entry: Artifact Key
    • New Lore Entry: Corpsebloom
    • New Lore Entry: Gesture of the Drowned
    • New Lore Entry: Beads of Fealty
    • New Lore Entry: Defiant Gouge
    • New Lore Entry: Mercurial Rachis
    • New Lore Entry: Empathy Cores
    • New Lore Entry: Essence of Heresy
    • New Lore Entry: Effigy of Grief
    • New Lore Entry: Spinel Tonic
    • New Lore Entry: Disposable Missile Launcher
    • New Lore Entry: Foreign Fruit
    • New Lore Entry: Primordial Cube
    • New Lore Entry: Royal Capacitor
    • New Lore Entry: Radar Scanner
    • New Lore Entry: Eccentric Vase
    • New Lore Entry: Volcanic Egg
    • New Lore Item: Hooks of Heresy
    • New Lore Item: Essence of Heresy
    • New Lore Item: Empathy Cores
    • New Lore Item: Charged Perforator
    • New Lore Item: Planula
    • New Lore Entry: Lesser Wisp
    • New Lore Entry: Lemurian
    • New Lore Entry: Hermit Crab
    • New Lore Entry: Solus Probe
    • New Lore Entry: Brass Contraption
    • New Lore Entry: Bighorn Bison
    • New Lore Entry: Stone Golem
    • New Lore Entry: Clay Templar
    • New Lore Entry: Greater Wisp
    • New Lore Entry: Elder Lemurian
    • New Lore Entry: Lunar Chimera (Exploder)
    • New Lore Entry: Beetle Queen
    • New Lore Entry: Stone Titan
    • New Lore Entry: Aurelionite
    • New Lore Entry: Wandering Vagrant
    • New Lore Entry: Magma Worm
    • New Lore Entry: Grovetender
    • New Lore Entry: Imp Overlord
    • New Lore Entry: Scavenger
    • New Lore Entry: Overloading Worm
    • New Lore Entry: Grandparent
    • New Lore Entry: Distant Roost
    • New Lore Entry: Rallypoint Delta
    • New Lore Entry: Scorched Acres
    • New Lore Entry: Siren’s Call
    • New Lore Entry: Hidden Realm: Gilded Coast
    • New Lore Entry: Hidden Realm: Void Fields
    • New Lore Entry: Hidden Realm: Bazaar Between Time
    • New Lore Entry: Hidden Realm: A Moment, Whole
    • New Lore Entry: Sundered Grove
    • New Lore Entry: Commando
    • New Lore Entry: Engineer
    • New Lore Entry: Acrid
    • New Lore Entry: Loader
    • New Lore Entry: Mercenary
    • New Lore Entry: Bandit

Gameplay Changes

  • General

    • Final Stage

      • 🌧 The last stage has been redone totally, with distinctive targets and a brand new, giant area to play in. We received’t spoil it. Please tell us how you’re feeling!
    • Low Health Threshold

    • NPC AI

      • All AI now have dramatically improved pathfinding
      • All AI now will get place updates on targets who’re invisible solely each few seconds, moderately than shedding the goal totally
    • Minions

      • Drones not have resistance to AOE assaults
      • 🌧 All minions now teleport to their proprietor in the event that they stray previous 400m
      • 🌧 All Minions now scale to the ‘ambient stage’ of the run
        Developer’s Notes: The ‘ambient stage’ is the extent of the run that grows over time. Previously, the enemy crew used the ‘ambient stage’ to set their stage. Now, all enemies AND minions are at ambient stage.

        The outcome of that is that participant minions, like ghosts from Happiest Mask, bought Drones, and sure – the Squid Polyp – will scale significantly better over time. This matches drone scaling in RoR1.

  • Survivor

    • Commando

      • Update VFX of Double Tap, Phase Round, and Suppressive Fire
      • Double Tap
        • Now fires a single bullet per click on
        • Bloom Reset Time:



        • Damage:


          ⇒ 100%

        • Duration:


          ⇒ 0.15s

      • Tactical Dive
      • Phase Round
        • Now offers 40% extra harm each time it passes via an enemy
    • Huntress

      • Now unlocked by default alongside the Commando! Her earlier unlock situation (beat the third stage) now unlocks the Bandit.
    • Engineer

      • Both Gauss Auto-Turret and Carbonizer Turret now additionally inherit your tools. They received’t activate it, however they are going to maintain it.
      • Grenades now have slight anti-gravity.
    • Artificer

    • Mercenary

      • Blinding Assault
        • 🌧 Now has a lingering 0.2s invincibility to assist chain collectively Blinding Assaults in high-latency on-line video games
  • Items

    • Bustling Fungus

      • Start Delay:


        ⇒ 1s

      • Now heals at the next tick charge – general therapeutic is identical, however the therapeutic is smoother over time
      • 🌧 Now has small visible mushrooms that develop over the world
    • Energy Drink

      • 🌧 Speed Boost:

        30% (+20% per stack)

        ⇒ 25% (+25% per stack)

        Developer Notes: Mathematically, the Energy Drink was worse than the Goat Hoof for velocity after the primary pickup, even whereas sprinting. This change will constantly make Energy Drink stronger when sprinting, and likewise makes its stacking habits extra constant. This could make the Energy Drink too robust, nevertheless it’ll not less than make a bit extra sense now.

    • AP Rounds

      • Improve visible results to be extra noticeable
    • Focus Crystal

      • Damage Boost:

        15% (+15% per stack)

        ⇒ 20% (+20% per stack)

      • Now exhibits radius for ‘close by’ distance
      • Now causes numbers to be pink when lively

        Developer Notes: There are many characters and builds the place the Focus Crystal ought to shine via – nonetheless, it by no means appears to be fairly excessive precedence sufficient for the hassle required. We’re hoping that by making it each flashier and stronger, gamers will prioritize it.

    • Rusted Key

      • 🌧 Now subtly glows and pulses
      • Now grants objects on the similar rarity as a Large Chest
      • Now spawns a Lockbox per participant with a Rusted Key
      • Now consumes a Rusted Key when a lockbox is opened, and requires a Rusted Key to open
      • No longer scales reward likelihood with the quantity of Keys in your stock

        Developer Notes: People have at all times been a bit confused concerning the habits of the Rusted Key, so we made it make a bit extra sense by truly consuming a key to open. 1 Key = 1 Box. Since the merchandise not offers ‘infinite’ objects, we are able to additionally make it a bit stronger and make the lockbox extra noticeable.

    • Crowbar

      • Damage Boost:

        +50%(+50% per stack)

        ⇒ +75% (+75% per stack)

      • Improve visible results to be extra noticeable
      • Update pickup textual content to incorporate the harm threshold

        Developer Notes: Same reasoning as Focus Crystal – there are various heavy-hitter builds and characters, however Crowbars aren’t prioritized.

    • Gasoline

      • Now offers 150% base harm on detonation alongside the burn impact
    • Stun Grenade

      • Added visible impact when the merchandise procs
    • Bison Steak (New! Yum!)

      • Replaced ‘Fresh Meat’ merchandise
      • No longer grants regeneration on kill
      • Now grants 25 (+25 per stack) max well being
    • Tri-Tip Dagger

      • Bleed Chance:

        15% (+15% per stack)

        ⇒ 10% (+10% per stack)

        Developer Notes: Right now, bleed is okay till you possibly can stack it infinitely, by which case it turns into extremely robust. We wish to easy out the facility curve a bit, growing the quantity of daggers required for ‘infinite’ bleed to match the quantity of Glasses required for 100% crit.

    • Lepton Daisy

      • 🌧 Now prompts in all ‘holdout zones’, like Void Fields, and never simply in the course of the Teleporter Event
    • Old War Stealthkit

      • Now prompts when falling to low well being, moderately than as an opportunity when damage
      • Stealth Duration:

        3s (+1.5s per stack)

        ⇒ 5s

      • Stealth Cooldown:


        ⇒ 30s (-50% per stack)

    • Bandolier

      • 🌧 Packs now restocks expertise by the quantity a full cooldown would
      • 🌧 Packs now additionally apply to stashed expertise, like MUL-T’s second major
    • Radar Scanner

      • 🌧 Now particulars if an interactable is a Barrel, Chest, Drone, Shrine, or one thing unknown
    • Frost Relic

      • 🌧 Now applies ice sluggish debuff
      • 🌧 Now has a softer visible
      • Damage Coefficient:


        ⇒ 300%

      • Radius:

        3m (+1.5m per kill)

        ⇒ 6m (+3m per kill)

    • H3AD-5T v2

    • Resonance Disk

      • Redo firing logic to be extra comprehensible
        • Now grants 1 stacking buff per kill, lasting 5 seconds
        • Now fires the Disk at 4 stacks, resetting all stacks
    • Defiant Gouge

    • Focused Convergence

      • 🌧 Now prompts in all ‘holdout zones’, like Void Fields, and never simply in the course of the Teleporter Event
    • Queen’s Gland

      • Limit of deployed Beetle Guards now doubles for Artifact of Swarms
    • Halcyon Seed

    • Mired Urn

      • No longer succesful of focusing on and therapeutic from allies
  • Monster

  • Stages

    • Bazaar Between Time

      • Now permits you to reroll store contents, on the value of 1/2/4/8… lunar cash
    • Wetland Aspect

      • Altered stage structure so as to add extra identifiable landmark areas
    • Sky Meadows

      • Reduce preliminary map monster spawns by -24%

Quality of Life

  • Various optimizations, each small and massive! Let us know if the sport is working higher (or worse…)
  • 🌧 Added an choice in settings to disable Screen Distortion, like from utilizing Spinel Tonic, since many customers reported movement illness from the impact.
  • 🌧 Added an team-colored space indicators for assaults from Mini Mushrums, Malachite Elites, Titans, Imp Overlords, Aurelionite, and Void Reavers. Remove space indicators for assaults from Beetle Guards.
  • Graphics Updates
    • Update visuals for Gunner Drone, Gunner Turret, Backup Drones, and Healing Drones to match different belongings
    • Update visuals for Chests, Large Chests, Category Chests, Barrels, and Equipment Barrels to match different belongings
    • Update visuals for Bustling Fungus, Soldier’s Syringe, Squid Polyps, Cautious Slug, Goat Hoof, Gesture of the Drowned, Rusted Key, and Leeching Seed to match different belongings
    • Update visuals for all damaged drones to be simpler to see
    • Update visuals for missiles
    • Update harm numbers to be extra legible
    • Update pores and skin visuals for Huntress, MUL-T, Loader, and Artificer
  • 🌧 Fire path hitboxes from Burning elites are not spherical and correctly match the visuals
  • 🌧 Reduced display shake and post-process brightness on Magma Worm. Clean up projectiles to be much less opaque.
  • Survivor Logs now require you to beat the sport not less than as soon as with that survivor
  • 🌧 Updated the Beetle Guard visuals once they spawn from a Beetle Gland to face out extra
  • 🌧 Improved Sticky Bomb’s logic for sticking to enemies
  • Now show ambient stage on the HUD
    • Ambient stage cap raised from 94 to 99
  • Allow for scripted fight encounters, like Aurelionite or Alloy Worship Unit, to spawn as elites if Artifact of Honor is enabled
  • 🌧 Add invincibility earlier into participant spawning to scale back likelihood of dying immediately on getting into a map
  • 🌧 Update Captain’s Supply Drop on controllers having non-intuitive reversed controls

Bug Fixes

  • Fixed boss objects spawning extra often than meant, particularly when extra objects drop from multiplayer or Mountain Shrine bonuses
  • Fixed giant rocks in Titanic Plains clipping into the digital camera
  • Altered geometry barely to make harder to by accident exit of bounds on many levels
  • Abandoned Aqueduct now has defensive tar totally circling outdoors of the play space
  • Fixed korean language characters lacking in sure instances
  • Fixed some animation points on the Loader
  • Fixed physics points with Commando’s Frag Grenades
  • Fixed sure drones not having 360° imaginative and prescient, inflicting them to assault or heal much less
  • Fixed Lunar Chimera’s dying animations not matching the sound timings
  • Fixed extra occlusion points in Sundered Grove and different maps that trigger objects to vanish at sure digital camera angles
  • Fixed sure survivors not eradicating their limbs when choosing up Paul’s Goat Hoof or the Royal Capacitor
  • Fixed Helfire Tincture’s burning impact being offset
  • Fixed Chain Lightning and Razorwire making path renderers that weren’t being cleaned up, probably inflicting infinite objects within the scene
  • Fixed Mini Mushrums making hitboxes that weren’t being cleaned up, probably inflicting infinite objects within the scene
  • Fixed sure results incorrectly rendering whereas the participant has invisibility
  • Fixed enemy Beetle Guards not showing in Void Fields or with Artifact of Dissonance
  • Fixed Vultures having base well being regeneration
  • Fixed the ending sequence explosions lacking an authority examine, inflicting it to fireplace extra projectiles for each shopper within the recreation
  • Fixed Stone Titan and Aurelionite lacking an authority examine, inflicting them to fireplace a further projectile for each shopper within the recreation
  • Fixed damaged drones spawning underground
  • Fixed a number of monsters taking part in dying sounds and creating the standard visible results when vanished by Void Reavers
  • Engi Grenades now correctly play impression sounds
  • Fixed Alien Head particles not being affected by invisibility
  • Fixed Titan’s laser lock-on solely being calculated as soon as, moderately than constantly re-evaluating
  • Fixed Titan’s laser lock-on not respecting invisibility
  • Fixed purchasers not having the ability to use the exit portal in A Moment, Fractured
  • Fixed 3840×1080 resolutions being unable to navigate the Server Browser
  • Fixed the ultimate boss’s crystals not being accurately coloured
  • Enemies who’re surprised, frozen, or shocked not proceed to show
  • Fixed devoted server typically capturing the mouse cursor
  • Fixed clear blue spawn level debug visualizers for sure map objects (like explosive pots) being seen to non-host gamers
  • Fixed recreation browser not filtering out lobbies and servers working on a unique model of the sport
  • 🌧 Fixed Solus Control Unit not being chosen as a boss on account of a misconfigured spawn card

Risk of Rain 2 is on the market now on PC, PS4, Xbox One, and Nintendo Switch.


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