$3.1 Billion Cloud Gaming Market by Offering, Device Type, Solution, Gamer Type and Region

Dublin, Jan. 22, 2020 (GLOBE NEWSWIRE) — The “Cloud Gaming Market by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region – Global Forecast to 2024” report has been added to ResearchAndMarkets.com’s providing.

This analysis report categorizes the cloud gaming based mostly on providing, machine sort, resolution sort, gamer sort, end-user trade, and geography. The report describes the foremost drivers, restraints, challenges, and alternatives pertaining to the cloud gaming market and forecasts the identical until 2024.

The international cloud gaming market is estimated to be valued at USD 306 million in 2019 and is projected to succeed in USD 3,107 million by 2024, at a CAGR of 59%

Commercialization of 5G, rise in quite a lot of avid gamers, and upsurge of immersive and aggressive gaming on cellular are among the many main driving components for the expansion of the cloud gaming market. An improve within the variety of web customers can be anticipated to gasoline the expansion of the cloud gaming market.

Gaming platform service to account for the biggest share in cloud gaming market throughout forecast interval

Conventional consoles and PCs require common up-gradation to play video games, which ends up in extra bills. Gaming platform service is gaining extra traction because it offers direct streaming of video games to the consumer’s private laptop (PC), smartphones, tablets, or consoles with the assistance of distant servers. This method bypasses the requirement to buy extra gaming {hardware} gadgets and permits customers to play numerous resource-intensive video games no matter the specs of their gadgets.

Smartphones to witness highest progress for cloud gaming in coming years

Smartphones have been a big contributor to the accelerated progress of the video games market. In the present state of affairs, cloud gaming is going through points comparable to bandwidth, video compression, and latency. Bandwidth is an unavoidable issue when cloud gaming on a big scale because it requires an enormous quantity of information transmitted in a brief span of time. The introduction of 5G guarantees to vary the sport by growing speeds and reliability, making room for cloud gaming. With 4G, the latency is round 50 milliseconds, which makes easy gameplay extraordinarily difficult resulting from lags, whereas, 5G has a latency of 1-4 milliseconds.

Video streaming to account for largest share of cloud gaming market throughout forecast interval

Video streaming renders all graphics, compresses leading to movies and streams to the purchasers within the cloud on distant CPUs/GPUs. It doesn’t require excessive computing energy on the machine to play a recreation that acts as a significant driver video streaming within the cloud gaming market.

Casual gamer section is predicted to develop at highest CAGR in cloud gaming market from 2019 to 2024

Commercialization of 5G and introduction of AAA video games at a decrease price is predicted to be a significant driver for the expansion of the cloud gaming marketplace for informal avid gamers. The introduction of 5G-based smartphones will result in excessive pace and low latency properties, making a wider adoption of cloud gaming for informal avid gamers.

APAC to carry largest share of cloud gaming market in the course of the forecast interval

Japan is predicted to be a significant contributor to the cloud gaming market in APAC. The rising adoption of smartphones & gaming consoles and continually surging on-line inhabitants have created a plethora of alternatives to spur the scale of the market. In addition, the cost-effective nature of the cloud gaming platforms is selling its utilization throughout numerous new buyer courses that modify in investing in gaming programs resulting from their costly nature.

Competitive Landscape

The main gamers in cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), Alibaba (China), Jump Gaming (US), Blade (US), Paperspace (US), Vortex (Poland), PlayGiga (Spain), Activision (US), Ubitus (Taiwan), Playkey (US), Loudplay (Russia), Electronic Arts (US), Hatch (Finland), and Blacknut (France).

Key Topics Covered

1 Introduction

2 Research Methodology

3 Executive Summary

4 Premium Insights
4.1 Attractive Opportunities in Cloud Gaming Market
4.2 Market, By Offering
4.3 Market, By Device Type
4.4 Market, By Solution Type
4.5 Market, By Gamer Type
4.6 Market, By Geography

5 Market Overview
5.1 Introduction
5.2 Market Dynamics
5.2.1 Drivers Commercialization of 5G Technology Rise in Number of Gamers Upsurge in Immersive and Competitive Gaming on Mobile Devices Increase in Number of Internet Users
5.2.2 Restraints Multiplayer Cloud Gaming Server Allocation Issues
5.2.3 Opportunities Increased Popularity of Cloud Gaming in Multiplayer Scenarios Greater Utilization of Cloud Gamification Improved Cross-Platform Gaming Experience
5.2.4 Challenges Limited Awareness Regarding Cloud Gaming Platforms Fluctuating Internet Speed in Developing Countries
5.3 Cloud Gaming Use Cases
5.3.1 5G
5.3.2 AR/VR
5.4 Value Chain Analysis

6 Cloud Gaming Market, By Offering
6.1 Introduction
6.2 Infrastructure
6.2.1 Compute GPUs are Essential for Ultra Low-Latency and Streaming of Most Demanding Games
6.2.2 Memory Advantages Such as High Density With Simplistic Architecture, Low Latency, and High Performance have Made DRAM core Memory Technology
6.2.3 Storage Low Power Consumption Makes Ssds Ideal for Data Center Storage
6.3 Gaming Platform Services
6.3.1 Content Services Content Services are Cloud Streaming Services That Connect Users to Powerful Gaming Servers
6.3.2 Pc Services Pc Services Enable Streaming of Fully-Featured Virtual Gaming Pc to Users’ Device

7 Cloud Gaming Market, By Device Type
7.1 Introduction
7.2 Smartphones
7.2.1 With Rapid Rise in Mobile Gaming, Cloud Gaming is Expected to Attain Significant Market Traction in Coming Years
7.3 Tablets
7.3.1 Owing to Better Computing Power Capabilities, Tablets Offer Enhanced Gaming Experience Than Other Devices
7.4 Gaming Consoles
7.4.1 Gaming Console Renders Favourable Opportunities to Cloud Gaming Providers By Enhancing Their Product Capabilities
7.5 Personal Computers & Laptops
7.5.1 Gamers Prefer Personal Computers Or Laptops to Explore Cloud Gaming as They Offer Immersive Gaming
7.6 Smart Televisions
7.6.1 Smart Television Manufacturers are Constantly Upgrading to Improve Product Features for Cloud Gaming
7.7 Head-Mounted Displays
7.7.1 AR & VR Devices are Rapidly Being Adopted in Gaming Landscape to Experience Immersive Gaming Experiences

8 Cloud Gaming Market, By Solution Type
8.1 Introduction
8.2 Video Streaming
8.2.1 Video Streaming Eliminates Requirement for Any Additional Hardware Devices
8.3 File Streaming
8.3.1 File Streaming Enables Downloading of Game Content in Form of Bits

9 Cloud Gaming Market, By Gamer Type
9.1 Introduction
9.2 Casual Gamers
9.2.1 Casual Gamers Actively Seek Free of Charge Games
9.3 Avid Gamers
9.3.1 Avid Gamers are Regular Players, But Not Professionals
9.4 Hardcore Gamers
9.4.1 Hardcore Gamers Tend to Invest Lot of Time and Money in Gaming

10 Geographic Analysis
10.1 Introduction
10.2 North America
10.2.1 US Video recreation firms based mostly within the US are making efforts to make sure uninterrupted online game streaming to customers
10.2.2 Canada Growth of Gaming Market is Expected to Boost Market Growth Cloud Gaming in Canada
10.2.3 Mexico Mexico is Expected to Witness Highest Growth Rate in Market in North America
10.3 Europe
10.3.1 Germany France is a extremely aggressive market as it’s arising with assorted start-ups for cloud gaming
10.3.2 UK UK is Internationally Prominent Start-Up Hub for Innovative Games and Entrepreneurial Developers
10.3.3 France France is Highly Competitive Market as It is Coming Up With Varied Start-Ups for Cloud Gaming
10.3.4 Italy Italian Market is Excepted Be Propelled By Heavy Investments in Establishing High-Speed and Robust Networks
10.3.5 Rest of Europe Spain and Sweden have Captured Huge Market Share and Created Immersive Gaming Experiences for Players Worldwide
10.4 APAC
10.4.1 China China is Expected to Witness Highest CAGR in Coming Years
10.4.2 Japan Japan Held Largest Market Size of Cloud Gaming in 2019
10.4.3 South Korea Commercialization of 5G is Expected to Boost Market
10.4.4 Australia Australia is an Early Adopter of Cloud Gaming
10.4.5 Rest of APAC Gaming Market is Propelled By Rising Younger Population, Higher Disposable Incomes, and Increasing Number of Smartphone Users
10.5 RoW
10.5.1 Middle East & Africa Middle East & Africa have a excessive potential of adopting cloud gaming
10.5.2 South America Rise in Number of Smartphones is Expected to Fuel Growth of Market

11 Competitive Landscape
11.1 Overview
11.2 Market Ranking Analysis, 2019
11.3 Competitive Leadership Mapping
11.3.1 Visionary Leaders
11.3.2 Innovators
11.3.3 Dynamic Differentiators
11.3.4 Emerging Companies
11.4 Strength of Product Portfolio (25 Companies)
11.5 Business Strategy Excellence (25 Companies)
11.6 Competitive Situation and Trends
11.6.1 Partnerships, Collaborations, and Agreements
11.6.2 Product Launches
11.6.3 Expansions
11.6.4 Acquisitions

12 Company Profiles
12.1 Key Players
12.1.1 NVIDIA
12.1.2 Intel Corporation
12.1.3 Google
12.1.4 Microsoft
12.1.5 Amazon
12.1.6 Advanced Micro Devices
12.1.7 Sony
12.1.8 IBM
12.1.9 Tencent
12.1.10 Alibaba
12.2 Right-To-Win
12.3 Other Key Players
12.3.1 Blade
12.3.2 Blacknut
12.3.3 Paperspace
12.3.4 Vortex
12.3.5 Playgiga
12.3.6 Activision
12.3.7 Ubitus
12.3.8 Playkey
12.3.9 Loudplay
12.3.10 Electronic Arts
12.3.11 Hatch Entertainment
12.3.12 Jump Gaming

For extra info about this report go to https://www.researchandmarkets.com/r/xp96fe

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